Screen shake was being done from the Broly vfx, which does scaling shenanigans so it caused Proximity Mine explosions to make the camera go apeshit.
I'm also pretty sure the hitlag calcs Proximity Mine did for the broly effect was wrong, not sure though? I'm trying something else and I think it's better.
- Don't spawn the KI if the duration <= 0
- If the KI spawned but the duration <= 0 for any other reason remove the object instead of performing the division