Louis-Antoine
46df2b9551
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
Latapostrophe
e801057559
Expose CV_FindVar to Lua
2020-03-10 18:12:20 +01:00
fickleheart
614bbafc1b
Increase COM_BUF_SIZE
...
The config file is starting to get close to the old max,
so this should be enough headroom for a while...
2020-02-24 11:45:22 -06:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
James R
d1aa45212d
Merge branch 'trim-floats' into 'master'
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Trim the trailing zeros off floats for cvars
See merge request STJr/SRB2!716
2020-02-17 00:04:15 -05:00
Louis-Antoine
a997683d1c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
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# Conflicts:
# src/g_game.c
# src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
c2682ac1b6
Let clients rejoin the server without losing their status
...
This is accomplished by simply preserving
the player's body after disconnecting.
Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.
Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.
From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.
Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
James R
99ad30796c
Trim the trailing zeros off floats for cvars
2020-01-20 23:14:26 -08:00
James R
7daf24fcb8
Merge remote-tracking branch 'origin/master' into next
2020-01-12 14:17:52 -08:00
LJ Sonic
fd18f1cb7f
Merge branch 'fix-node-player-mixups' into 'master'
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Fix node player mixups
See merge request STJr/SRB2!684
2020-01-12 15:57:20 -05:00
Louis-Antoine
82876c2eff
Replace all instances of XD_KICK with a SendKick function
2020-01-12 19:43:04 +01:00
fickleheart
067b132eb1
Merge remote-tracking branch 'origin/next' into next-newcontrols
2020-01-04 09:57:09 -06:00
fickleheart
992ead1c85
Merge remote-tracking branch 'origin/master' into newcontrols
2020-01-04 09:35:12 -06:00
James R
7e0dd5bf02
Merge branch 'findvar' into 'next'
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CV_FindVar for Lua
See merge request STJr/SRB2!583
2020-01-02 20:54:16 -05:00
James R
8720bbe044
Hahahahahahahahahahahahaha
2020-01-01 15:52:23 -08:00
James R
7d6d8b3b6e
Fix command not running if it was split by COM_BufAddText
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(Looks at d57083264e93f1020c2730e072c7a7b5417e08b3...)
2019-12-30 18:47:21 -08:00
James R
46c0d62a06
Fix unclosed quotes leaving the escape character in
2019-12-30 18:44:13 -08:00
James R
c8e08ec617
Expose CV_FindVar
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(cherry picked from commit 0e9d69d6a3759686ca8bb567817be650291ea0e1)
2019-12-26 18:30:34 -08:00
James R
d57083264e
One more optimization
2019-12-26 18:23:01 -08:00
James R
bbed1a16ba
e
2019-12-26 18:20:48 -08:00
James R
4100e43a9d
CV_NOLUA for when a cvar should not be changed via Lua
2019-12-26 18:15:19 -08:00
James R
43dab49e74
A system to encode flags in the command buffer
2019-12-26 18:12:10 -08:00
fickleheart
b672796e6e
Fix float cvars saving wrong when set to max
2019-12-13 23:05:36 -06:00
Alam Ed Arias
247ef908f0
Let fix that GCC warning
2019-12-06 18:12:50 -05:00
James R
c3c3fac1a8
Use strncpy
2019-12-06 15:09:07 -08:00
Steel Titanium
a5cdb0a4b3
Update copyright date on source files
2019-12-06 13:49:42 -05:00
fickleheart
7025a23f25
Merge remote-tracking branch '[remote name redacted]/jimita-shaders'
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# Conflicts:
# src/hardware/hw_main.c
2019-12-01 11:58:24 -06:00
James R
85b6b307e8
Optimizations from LJ and generic functions
2019-11-13 14:26:28 -08:00
TehRealSalt
be74c5217e
Merge branch 'master' into new-menus
2019-10-27 15:50:40 -04:00
MascaraSnake
2004577314
Merge branch 'james-kart' into 'master'
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My changes to Kart
See merge request STJr/SRB2Internal!406
2019-10-25 15:36:40 -04:00
James R
84aea5ef5b
Support adding to CV_FLOAT cvars with the Add command
2019-10-22 20:04:02 -07:00
James R
be4ac1eef4
Add a command to increment cvars
2019-10-22 20:03:45 -07:00
James
d306df81c8
Merge branch 'master' into new-menus
2019-10-19 19:56:34 -04:00
TehRealSalt
c963a49542
Try fixing Auto causing desyncs
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- Move K_SetPowerLevelScrambles to G_DoCompleted
- Fix wrong gamespeed being displayed in strings
- Add defines for kartspeed values
- Disable Easy scrambles again
- Corrupt gamedata if pwrlv is in invalid range (gets corrected in-game, and doesn't really matter to anyone who knows what you're doing, but it'll stop at least the most basic script kiddie)
Replay menu will still display wrong speed name, but it's fine in the replay itself.
2019-10-17 23:43:06 -04:00
TehRealSalt
64a3d133b4
Cleanup & bug-fixin
2019-10-15 20:56:28 -04:00
toaster
effb506120
Make use of MINVAL and MAXVAL consistent in COM_Help_f.
2019-10-15 13:46:45 +01:00
toaster
69d43435f5
Improved "HELP" command!
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Ported from Kart, original commit also by me (toaster).
2019-10-15 13:36:04 +01:00
toaster
61a242cc95
* Fix cv_pointlimit's weird behaviour in match mode by standardising the switching between "named" and "range" values in CV_AddValue.
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* Optimise M_ChangeCvar.
2019-10-15 12:24:31 +01:00
toaster
b5063ab8f6
Rework min/max cvars to allow for "named" values outside their range!
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Kart-port round 3, with the original commit written by me, toaster.
2019-10-15 11:23:59 +01:00
TehRealSalt
a5ea6a9799
Merge speed/encore scrambles into the normal cvars as an "auto" option
2019-10-03 01:48:16 -04:00
TehRealSalt
ca83b06d93
Fuckhuge restructuring
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- m_menu.c and m_menu.h are dead. Everything has now been moved to k_menudef.c, k_menufunc.c, k_menudraw.c, and k_menu.h.
- Expanded menu_t and menuitem_t to add transitions and tooltips
- Early character select screen
- Removed almost all menu definitions, I'll be reimporting them as they are needed
2019-10-02 11:31:11 -04:00
Monster Iestyn
31c5917347
Remove references to old console ports that slipped in from the 2.1 source code a while back
2019-08-20 14:13:38 +01:00
Latapostrophe
ec1272dd14
remove join passwords
2019-08-04 11:26:26 +02:00
James R
460105cb8a
Support adding to CV_FLOAT cvars with the Add command
2019-07-04 17:48:17 -07:00
Latapostrophe
a35cea9243
chaos conflict
2019-06-11 17:02:47 +02:00
Monster Iestyn
04a8c9a283
Merge branch 'public_next'
2019-05-16 15:58:17 +01:00
wolfy852
9ac41cca73
Merge remote-tracking branch 'remotes/pub/next' into v1
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# Conflicts:
# src/d_netcmd.c
# src/r_main.c
# src/v_video.c
2019-05-12 03:40:02 -05:00
Monster Iestyn
2b636ae614
Merge branch 'alias_recursion_hotfix_2' into 'master'
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Alias recursion hotfix 2
See merge request STJr/SRB2!482
2019-05-08 11:25:15 -04:00
wolfy852
2222738e1c
Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
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# Conflicts:
# src/d_netcmd.c
# src/doomdef.h
# src/doomstat.h
# src/f_finale.c
# src/g_game.c
# src/hu_stuff.c
# src/m_menu.c
# src/p_spec.c
# src/p_user.c
# src/r_main.c
# src/r_things.c
# src/s_sound.c
# src/v_video.c
# src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
f48a08cd53
Merge v1
2019-05-06 21:23:29 -04:00