Commit graph

1881 commits

Author SHA1 Message Date
TehRealSalt
a0c32e771c Huge restructuring & more fine-tuned speed, following, & turn behavior 2018-10-18 19:51:36 -04:00
TehRealSalt
2ae44ab10e New SPB
May not make it to R1, but oh well
2018-10-18 04:43:50 -04:00
toaster
0172d5191e Disable rings, NiGHTS wing-emblems, special placement patterns, and team rings.
Also, tweak the hoop spawning routine to correctly P_SetTarget the hnexts and hprevs, since I'm mucking around in there.
2018-10-17 19:27:45 +01:00
toaster
12d67e62bc Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into net-screen 2018-10-16 22:13:45 +01:00
toaster
6469956d6a Final weather stuff.
* Multiplied rain speed by 3, per Oni's request.
* Disable weather density - force to 1 if weather draw distance, otherwise zero
* Move the ceilingpic check into a more convenient part of the weather spawning loop.
* `drawdist_precip_cons_t` - replaces "Infinite" with "None".
* Disable the lowest normal draw distance (256), given... both kart and srb2 are basically unplayable like that.
* Disable cv_drawdist_nights entirely.
2018-10-14 22:32:34 +01:00
toaster
1142fddc71 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
#	src/g_game.c
#	src/p_floor.c
#	src/p_user.c
#	src/r_data.c
#	src/r_data.h
#	src/v_video.c
2018-10-14 21:52:05 +01:00
TehRealSalt
b2a9193e3b Merge branch 'master' into sweet-new-kicks 2018-10-10 13:43:05 -04:00
Monster Iestyn
89d7c55878 Merge branch 'public_next'
# Conflicts:
#	src/Makefile
#	src/lua_script.c
#	src/p_user.c
#	src/sdl/i_system.c
#	src/v_video.c
#	src/w_wad.c
2018-10-10 14:51:34 +01:00
TehRealSalt
043c43f48f Merge branch 'master' into net-screen 2018-10-09 21:15:30 -04:00
toaster
0adfccf7da Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into karmegg 2018-10-09 21:09:52 +01:00
TehRealSalt
511944a1f1 Merge branch 'master' into net-screen 2018-10-09 15:43:38 -04:00
TehRealSalt
1bce22cf72 Merge branch 'master' into sal-cleanup 2018-10-08 00:22:44 -04:00
TehRealSalt
d5c06b31ad Fix Hyudoro arrows being visible 2018-10-08 00:16:27 -04:00
TehRealSalt
7a6a2f8946 Merge branch 'master' into net-screen 2018-10-07 23:26:56 -04:00
Sal
85430da37f Merge branch 'thinkerclean' into 'master'
Nuke a bunch of iteration things that have no purpose in SRB2Kart.

See merge request KartKrew/Kart!25
2018-10-07 23:14:53 -04:00
TehRealSalt
68a06a14c8 Rocket Sneakers appear beside you 2018-10-07 18:53:46 -04:00
toaster
2ad2cbcc0a Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more! 2018-10-07 15:00:58 +01:00
toaster
49472858d9 Karma Eggman. Does what it says on the egg. Tried very hard not to merge conflict with frameperfectegg.
Also includes some adjustments to:
* Horizontal offset of Eggman countdown in splitscreen again. It's not perfectly centered either way, but on second thought I like this better.
* Sound of Lat`'s Mine/SPB explosions - now uses same sound as Karma bombing, instead of that shitty paraloop.
* Correctly wipe k_eggmanblame when it is appropriate to do so.
2018-10-07 11:40:06 +01:00
TehRealSalt
37b5a9327c Merge branch 'master' into net-screen 2018-10-05 16:13:25 -04:00
TehRealSalt
b33ad2ad2a Merge branch 'master' into net-screen 2018-10-04 20:16:25 -04:00
TehRealSalt
1955ff0dd0 Merge branch 'master' into sal-cleanup 2018-10-04 18:51:45 -04:00
toaster
5006a54bf7 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into toast_misc 2018-10-03 21:04:34 +01:00
toaster
6691f39117 Incorrect comment starting location. 2018-10-03 17:16:23 +01:00
toaster
7032b2773a Complete the disabling of the traditional shield mechanism (oversight from initial commit). 2018-10-03 17:14:25 +01:00
toaster
5e8799a965 Nuke a bunch of iteration things that have no purpose in SRB2Kart. A full explanation of my reasoning and what it affects is as follows.
p_inter.c -
	Everything to do with setting states for starposts
		In SRB2Kart, starposts are invisble. We don't need to loop through all thinkers just to set their states when there's no visible effect of the state-setting. In addition, it has no consequences for gameplay - starposts have long been silent here, and all checking is done regarding their health, not their state.
	Remove extremely low-traffic conditionals (MT_FLINGEMERALD collision height extension, for example)
		These objects serve no functional purpose during regular SRB2Kart gameplay. Why should every other object have to pay an admittedly minor performance hit just for them?
	Disable all mechanisms of damaging bosses or enemies with the player's physical contact
		With the exception of Sapphire Coast, no MF_ENEMY objects exist in the entirety of the standard roster. In addition, the conditions for damaging the enemies were impossible to achieve, because they required vanilla SRB2 mechanics such as "jumping", "spindashing", or "super". Therefore, they can be safely commented out.
	Disable NiGHTS-related material (excepting bumper, hoop, and wing-emblem objects)
		NiGHTS is fundamentally incompatible with regular kart gameplay and I believe was already broken. Therefore, any mechanism which enters, aids, or abets it can be safely disabled.
	Comment out Tag mechanisms
		Tag is the only vanilla multiplayer gametype which has sufficient gameplay depth and complexity (HEYOOOOOOOOO) to require dedicated thinking in and of itself in order to manage. This thinking is irrelevant to Kart's functioning, and can be neutered easily.
d_clisrv.c
	Comment out Tag mechanisms
		See p_inter.c
d_netcmd.c
	Disable several devmode commands which are irrelevant to SRB2Kart gameplay
		When investigating for references to NiGHTS material, I discovered that these remained untouched. In order to present a more coherent game, I have hidden the ones that serve no purpose for us.
	Comment out Tag mechanisms
		See p_inter.c
g_game.c
	Disable NiGHTS-related material
		See p_inter.c
	Disable some team-related material
		Teams are not present in SRB2Kart at present. Obviously we'd want to reconsider for future, but it doesn't need to be run right now.
	Everything to do with setting states for starposts
		See p_inter.c
m_cheat.c
	Disable several devmode commands which are irrelevant to SRB2Kart gameplay
		See d_netcmd.c
p_map.c
	Remove extremely low-traffic conditionals (MT_EGGSHIELD collision, for example)
		See p_inter.c
	Disable NiGHTS-related material
		See p_inter.c
p_mobj.c
	Disable P_EmeraldManager
		Power stones, despite their relevance in vanilla Match, are not in SRB2Kart's Battle. No management of nonexistent emeralds is required.
p_setup.c
	Everything to do with setting states for starposts
		See p_inter.c
p_spec.c
	Disable NiGHTS-related material
		See p_inter.c
	Everything to do with setting states for starposts
		See p_inter.c
p_telept.c
	Everything to do with setting states for starposts
		See p_inter.c
p_tick.c
	Disable some team-related material
		See g_game.c
	Disable P_EmeraldManager
		See p_mobj.c
	Do not run shields
		Shield objects are not run under the vanilla system; the Thunder Shield is a domain-specific recreation using a standard mobjthinker.
	Do not run special stages
		SRB2Kart does not have special stages.
	Comment out Tag mechanisms
		See p_inter.c
y_inter.c
	Disable some team-related material
		See g_game.c
p_user.c
	Disable NiGHTS-related material
		See p_inter.c
	Disable 2d movement for players
		2D mode? In a kart racer? :nick:
2018-10-03 17:04:41 +01:00
TehRealSalt
5603f721cd Don't scale player arrows in splitscreen 2018-10-02 01:28:48 -04:00
TehRealSalt
1289c84af6 If multiple players are just joining, don't count them in the player count
Prevents awkward situations where only the last player of your node gets added immediately and not the others. Shouldn't affect anything otherwise?
2018-10-02 01:25:10 -04:00
TehRealSalt
9b245c7bef Minor splitscreen+netgame fixes
Mainly related to drawing Battle arrows or Hyudoro
2018-09-30 01:23:59 -04:00
toaster
dd5247811f Experimental: Making the ghetto waypoints we have right now their own mobj list in order to make them slightly less bullshit 2018-09-29 20:28:27 +01:00
TehRealSalt
a967a8990a 1 more fix 2018-09-27 17:21:06 -04:00
TehRealSalt
40f887fc7e Scale fixes 2018-09-27 17:17:04 -04:00
toaster
3b5f195973 Spring *panels* now use sfx_kc2f again (but pogo spring *items* still do sfx_kpogos, in case you were worried). 2018-09-27 18:32:07 +01:00
toaster
b12c2516ec Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
# Conflicts:
#	src/dehacked.c
#	src/info.c
#	src/info.h
2018-09-23 11:47:29 +01:00
TehRealSalt
a32f87fab2 New sparkles 2018-09-22 19:55:26 -04:00
TehRealSalt
67e1e9aab3 Set nogravity on landing
Means you can't have a finishline that moves up and down, but eh, thinking this might help the fallback measure disappearing
2018-09-22 19:03:38 -04:00
TehRealSalt
e6db552945 Better particle spread 2018-09-22 19:00:30 -04:00
toaster
ae002fa578 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
# Conflicts:
#	src/sounds.c
#	src/sounds.h
2018-09-22 23:11:14 +01:00
TehRealSalt
2e0365645e Merge branch 'master' into this-is-a-sign 2018-09-22 17:58:35 -04:00
TehRealSalt
fef5ec005f Different timings 2018-09-21 19:44:14 -04:00
TehRealSalt
932572abf8 Address review
- Reduced states
- Metal Sonic on sign roulette
- Landing sound
- New falling sound
2018-09-21 18:40:18 -04:00
toaster
9ab42d91cb Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into encore
# Conflicts:
#	src/info.c
#	src/m_menu.c
#	src/y_inter.c
2018-09-21 20:54:38 +01:00
TehRealSalt
32ad050de8 Prevent signs from disappearing 2018-09-21 15:37:30 -04:00
mazmazz
23acc47b39 nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
(cherry picked from commit 07738fb0bcf640a4349337373f451fe68e024b2a)
2018-09-14 10:35:51 -04:00
mazmazz
b1993b87a9 P_SpawnMapThing: Ignore MTF_ flags if MT_NIGHTSBUMPER
(cherry picked from commit d85f108997bfeca3e0b1731c1aad70617456400b)
2018-09-14 08:52:10 -04:00
mazmazz
619c218702 MT_NIGHTSBUMPER Spawn: Don't reset mthing->options
(cherry picked from commit dc9fd6f02ed4b681ed4982d119672f07cc91e585)
2018-09-14 08:52:10 -04:00
TehRealSalt
cf3b58f68d Delay falling, longer exit timer 2018-09-13 19:13:43 -04:00
TehRealSalt
3b1c1e9dbd This is a sign
Signpost with the face of the person in 1st falls down at a pre-determined location on race finish (or at the finishing player if none is found)
2018-09-13 17:42:34 -04:00
toaster
e342315ca8 Fix a potential crash vector in the shadows code. (It DEFINITELY crashed when I was testing the thunder shield, for example.) 2018-09-13 20:41:37 +01:00
toaster
45455ca35b Thunder shield stuff!
* Slightly bigger visual size!
	* Light-shadow!
	* Makes player fullbright if you have it!
	* Visuals finally removed instantly on shield drop!
	* Uses dark background for item icons!
	* Goes behind the player on some frames, faking layering!
2018-09-13 19:01:36 +01:00
toaster
63f990e6f2 Bugfix sad chao jumping in their sad state 2018-09-13 14:40:50 +01:00