Commit graph

21 commits

Author SHA1 Message Date
Latapostrophe
fc789790bb Create a quick P_StartQuake without epicenter/radius support and clean up the grand total of 4 earthquake uses in the code 2020-05-14 17:28:33 +02:00
Sryder
c268313f0a Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into waypoints
# Conflicts:
#	src/Makefile
#	src/k_kart.c
#	src/p_map.c
#	src/p_setup.c
#	src/p_spec.c
2020-03-16 00:13:42 +00:00
Sal
b13ebd6d15 Merge branch 'special-sector-tweak' into 'master'
Fix step-up on stairs for other objects (Orbinaut VS Toxic Palace Stairs)

See merge request KartKrew/Kart!201
2020-03-06 00:10:35 -05:00
Sally Cochenour
76e75d9756 Fix offroad collision
Adds an option to P_MobjTouchingSectorSpecial to only use non-FOF sectors' special if you're touching their floor/ceiling.
2020-03-01 14:36:13 -05:00
TehRealSalt
80bb59031c Blizzard weather option + much more sane workflow for adding new precipitation options
"precipprops" lets you create a new precipitation type by picking a mobj type to use, how many random states it has, and flags for effects such as thunder/lightning. Seesound on the mobj type sets an ambient sound (like rain drops) and mass sets the sound's frequency in tics. This could open up the possibility for SOC/Lua Weather options later.
2019-11-14 04:26:41 -05:00
James
f9ea683312 P_PlayerTouchingSectorSpecial turned into P_MobjTouchingSectorSpecial 2019-10-22 08:45:38 -04:00
Sryder
6bcc283d3b Reimplement system for specials that activate when crossing a linedef from DOOM
Used for the finish line, crossing it the correct way increments the lap count, the wrong way decrements it
Remove usability of the sector special for the finish line
Undo another check of numstarposts to force all of them to need passing to complete the stage
player laps start from 0 now, it goes to lap 1 when you initially cross the start line.
2019-06-16 22:03:57 +01:00
Monster Iestyn
07e8ef6627 Split off part of P_SpawnSpecials into a new function called P_InitSpecials
This allows tag lists, gravity, weather, and the "CheckFor" vars to be initialised before running P_LoadThings or P_ResetDynamicSlopes, in case they could affect mobj spawning or cause a netgame desync somehow by carrying over the previous level's values

# Conflicts:
#	src/p_spec.c
2019-04-03 19:46:10 +01:00
TehRealSalt
4507ee18fd Merge remote-tracking branch 'srb2public/next' into merge-next 2018-11-29 08:49:50 -05:00
mazmazz
c91b2b4456 Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
ZTsukei
cfdb127630 v1.3.04 - The Bouncy One
--------
Hardcoded Collide.lua.
Added player boolean array "Collide", used by Collide.lua.
Walls are now bouncy by default again, like they were in 1.09.
Buffed Orange Drift sparks, the boost now lasts 60 frames up from 40.
2017-04-17 13:20:52 -04:00
Sryder
92f33c1d60 Low friction and Disable Jump
We will look into disabling jump a better way later
2017-03-05 22:08:13 +00:00
ZTsukei
f1f78a2349 Reverting friction, but left a note for iceman's magic number.
Intermission timer is back down to 20 seconds unless something breaks with auto-transmissions again.
Also I remembered to enable Magnets this time. Super low odds on it though.
2017-02-27 18:16:53 -05:00
ZTsukei
5d0b9ef551 Friction updated. Added KARTSTUFF to lua. Added ->kartstuff to network syncing stuff (surprised it even worked before now???), also maybe items correctly reset at the end of level now. 2017-02-27 17:55:26 -05:00
ZTsukei
e4a970f894 Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
Inuyasha
f07585191b copyright dates/statements updated and such
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
ZTsukei
9ee817c860 Some more vague rough porting. 2016-04-10 17:05:15 -04:00
Alam Ed Arias
404b5f666c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
Alam Ed Arias
c028c83235 SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
wolfy852
a8f5406233 Add P_Telekinesis and P_IsFlagAtBase to Lua. 2014-05-25 21:41:05 -05:00
Alam Ed Arias
b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00