Commit graph

76 commits

Author SHA1 Message Date
Nev3r
befe33e239 Remove redundant netarchive-related sector vars as they're not used anymore.
Replace lump-based difference checks for sectors in P_NetArchiveWorld(), now it uses the mapload-created copy instead.
2019-12-23 12:42:38 +01:00
Steel Titanium
a5cdb0a4b3 Update copyright date on source files 2019-12-06 13:49:42 -05:00
toaster
dbeec7dacc Prevent Knuckles latching onto horizon special linedefs.
Also, update all references to the horizon special to use a #defined constant instead of a magic number.
2019-11-23 14:20:41 +00:00
Jaime Passos
1c46be78af add r_patch.c 2019-10-28 15:28:42 -03:00
Jaime Passos
116fb2639e Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-10-28 14:29:10 -03:00
MascaraSnake
7129293121 Make spinbust behavior consistent with other bustable blocks and rename FF_ONLYKNUX to FF_STRONGBUST 2019-10-19 22:20:48 +02:00
toaster
1ba694aa0b Resolve #242 by adding SF_TRIGGERSPECIAL_HEADBUMP, enabled by ML_EFFECT2.
Also, readd SF_INVERTPRECIP, which was done in a random branch last year and then lost because it was never merged. Enabled by ML_EFFECT1.
2019-10-06 14:34:25 +01:00
Jaime Passos
c02c7fb28b JIMITA DO THE SOC 2019-09-28 19:13:51 -03:00
Jaime Passos
402012e973 I 2019-08-18 14:16:48 -03:00
Nev3r
d343770f1f Small code cleanup
- Removed unused vars from the slope struct. I'm pretty sure they were meant for something at some point, but right now there's nothing using them and frankly I find it hard to understand what they were meant for.
- Removed unused slope flags.
- Flipped dynamic slope flag naming convention.


Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 20:30:13 +02:00
Nev3r
bb083f20b4 Dynamic slopes now use thinkers.
* Moved dynamic slope-related data into its own thinker.
* Vertex slopes no longer use the mapthings directly.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 14:14:43 +02:00
mazmazz
81352aece1 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
MPC
dd78224528 Large room fix 2018-12-09 19:34:17 -03:00
mazmazz
c91b2b4456 Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Monster Iestyn
ef2b789bfe Make new pv1/pv2 seg pointers, so AdjustSeg doesn't modify the v1/v2 pointers directly anymore
Yes I know they're void * in r_defs.h's seg_t definition, it's quicker than trying to figure out if including hardware/hw_glob.h is a good idea or not
2018-10-27 19:29:31 +01:00
mazmazz
65aeea28bc Merge branch 'colormap-overhaul-fade' into le-fadefof 2018-09-18 11:05:30 -04:00
mazmazz
83cfc7d0e4 Merge remote-tracking branch 'origin/master' into le-fadefof 2018-09-18 10:52:03 -04:00
mazmazz
2083cd815b Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade 2018-09-14 22:36:09 -04:00
mazmazz
d19eefdcf4 Remove possibly wrong comment about extracolormap_t->fog 2018-09-14 22:35:30 -04:00
mazmazz
5515fba00e Merge branch 'lightfade-ticbased' into le-fadefof 2018-09-14 08:42:02 -04:00
mazmazz
2bef671a5f Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade 2018-09-13 12:10:14 -04:00
mazmazz
031bc8f4d7 Make extracolormap_t->fog UINT8; it's not boolean, but categorical 2018-09-13 12:08:46 -04:00
mazmazz
5783302f08 Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade 2018-09-12 20:47:00 -04:00
mazmazz
18bd48843f Add colormap_data to side_t and store colormaps there on setup 2018-09-12 20:43:48 -04:00
mazmazz
854caf2383 Merge errors 2018-09-12 17:39:30 -04:00
mazmazz
691ee31681 Merge remote-tracking branch 'origin/master' into colormap-overhaul 2018-09-12 17:28:22 -04:00
mazmazz
675c9646a0 Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade 2018-09-12 16:30:10 -04:00
mazmazz
f06e0a6569 Make lightlists react to control sector colormap changes (double pointer) 2018-09-12 16:06:56 -04:00
mazmazz
df739180b0 Fade colormap special 455! And stop fade colormap 456
* Added T_FadeColormap thinker and netsync
* Added sector_t fadecolormapdata property
2018-09-12 09:06:38 -04:00
mazmazz
029d47376b Remove cr/cg/cb/ca in favor of rgba * Change default colormap values to be in sync with rgba/fadergba 2018-09-11 13:27:04 -04:00
mazmazz
dc9de5caf2 Remove cr/cg/cb/ca in favor of rgba * Change default colormap values to be in sync with rgba/fadergba 2018-09-11 13:11:32 -04:00
mazmazz
a4052d96b0 Make default extracolormap on init
* Calc fadedist in R_CreateLightTable
2018-09-10 21:56:57 -04:00
mazmazz
5ebcba7f6c Make default extracolormap on init
* Calc fadedist in R_CreateLightTable
2018-09-10 21:56:09 -04:00
mazmazz
c1d1f08ea6 extracolormap_t refinement and netsyncing
* Store raw values per rgba in extracolormap_t (no maskcolor or fadecolor)
* Crunched some UINT16/32 into UINT8
* Calculate mask values in R_CreateLightTable
* ifdef out EXTRACOLORMAPLUMPS
2018-09-10 20:36:34 -04:00
mazmazz
27a8309ea4 Savegame netsync for sector colormaps; add spawn_midmap and co for comparison 2018-09-10 16:50:27 -04:00
mazmazz
0344ca70ba Compiler fixes 2018-09-10 16:28:39 -04:00
mazmazz
d8056b1fea Get rid of bottommap, midmap, topmap 2018-09-10 16:16:04 -04:00
mazmazz
15aded0882 Colormap overhaul in r_data.c
* Split R_CreateColormap to R_CreateLightTable
* Replace extra_colormaps array with next/prev pointer chain
* Remove foundcolormaps; instead store lumpnum in extracolormap_t
* Add properties to extracolormap_t for portability
2018-09-10 15:59:31 -04:00
mazmazz
8a4bb895af Savegame netsync for sector colormaps; add spawn_midmap and co for comparison 2018-09-10 09:01:09 -04:00
mazmazz
888ea233dc Add spawn_lightlevel to sector_t 2018-09-09 12:44:35 -04:00
mazmazz
1f51c8e076 Move fading thinker to ffloor_t.fadingdata 2018-08-17 02:28:52 -04:00
mazmazz
52f7b009f0 Move fadingdata (fade_t thinker) to line_t 2018-08-17 01:11:04 -04:00
mazmazz
378fdf0177 Add fadingdata to sector_t 2018-03-31 00:41:20 -04:00
toasterbabe
a3767fedac Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED. 2017-08-08 22:03:37 +01:00
Monster Iestyn
93a40eb87a Merge branch 'master' into opengl-improvements 2017-01-09 22:13:34 +00:00
Monster Iestyn
166c6746cd Merge branch 'public_next' 2017-01-08 16:05:32 +00:00
Monster Iestyn
22020dda03 Merge branch 'savegame-hotfixes' into 'next'
Savegame hotfixes

Yes, this another netgame related fix! Named this "savegame hotfixes" rather than "ERCZ hotfix" or the like in advance of the fact we probably need a general branch for other $$$.sav fixes?

Anyway, fixes included in by this branch:
* ERCZ's lava falls now act as expected rather than being stuck in place for the map's duration, fixing all other known desynchronisation issues known in the map for the time being (yay)
* Changing sector tags in a map no longer causes joiners to netgames to have their SRB2 application stop responding etc
* Player names should no longer turn red in the console in gametypes outside of CTF/Team Match if a resynch occurs (not $$$.sav related, but it's related to netplay so I lumped it in anyway)

See merge request !150
2017-01-07 18:32:07 -05:00
Monster Iestyn
12ae6bb22a Merge branch 'public_next'
# Conflicts:
#	src/d_clisrv.c
#	src/r_things.c
2017-01-07 15:03:59 +00:00
Monster Iestyn
c601a409e1 Merge branch 'texture-fixes' into 'next'
Some texture-related fixes

Bugs fixed in this branch:
* upper/lower/middle textures with non-existent texture ids being capable of crashing the game. For instance, RVZ1 has colormap codes on non-colormap linedefs, which causes them to wind up with invalid texture ids because of how the game tries to interpret lower/upper textures with "#" followed by characters on normal linedefs. Fortunately these "textures" are normally not visible anyway (since they're all in control sectors) unless they are swapped with in-level textures by some crazy Lua script of some sort...
* animated single-patch textures with holes displaying garbage on first viewing (see this thread: https://mb.srb2.org/showthread.php?t=42195)
* the heights of the lighting (shadows or colormapping) from water/translucent/shadowcasting/etc FOFs become messed up when displayed on repeated midtextures.

See merge request !144
2017-01-06 21:15:22 -05:00
Monster Iestyn
b768c4b961 Sync sector tags and tag list variables properly
Dunno who thought it was a good idea to lump tag, nexttag and firsttag together in $$$.sav, but that meant changing sector tags caused SRB2 to stop responding since it lead to the tag lists being broken
2017-01-03 20:48:39 +00:00