Commit graph

5832 commits

Author SHA1 Message Date
Monster Iestyn
b7dc441e10 Starting work on porting hw_clip.c/h code, Makefiles and CMake can compile them at least
Other notes:
* Renamed all new functions to have HWR_ prefix instead of gld_, for consistency
* HWR_FrustrumSetup and HWR_SphereInFrustum are disabled and require HAVE_SPHEREFRUSTRUM. This is because 1) SRB2CB did not need the code, so presumably neither will we, and 2) there are some OpenGL API functions used there that due to our way of using OpenGL we don't use outside of r_opengl.c, which makes dealing with HWR_FrustrumSetup complicated in theory
* The new clipping functions are not added to OpenGL's "main" rendering code itself just yet, they're just available to use now once hw_clip.h is included
2018-11-10 16:08:26 +00:00
mazmazz
c607991f16 Implement music switching for prompts 2018-11-10 11:05:33 -05:00
Monster Iestyn
89eafc59e7 ....ow this slipup hurt me badly 2018-11-10 16:00:33 +00:00
Monster Iestyn
778a2b1dc7 Whoops, mucked up this part of the conflict resolving 2018-11-10 15:55:09 +00:00
Monster Iestyn
027ad8aca9 adding lua_maplib.c comments for new slope-related userdata types 2018-11-10 15:47:04 +00:00
Monster Iestyn
7989e9a482 Merge branch 'public_next'
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
#	src/dehacked.c
#	src/g_game.h
#	src/hardware/hw_draw.c
#	src/hardware/hw_main.c
#	src/lua_baselib.c
#	src/lua_hook.h
#	src/lua_hooklib.c
#	src/lua_hudlib.c
#	src/lua_libs.h
#	src/lua_maplib.c
#	src/lua_script.c
#	src/m_misc.h
#	src/p_mobj.c
#	src/s_sound.c
#	src/sdl12/mixer_sound.c
#	src/w_wad.c
2018-11-10 15:41:57 +00:00
mazmazz
e48156ed66 SOC for prompt gfx and music 2018-11-10 10:33:58 -05:00
mazmazz
b1bfc35ad7 Hardcode tutorial prompt offset index 2018-11-10 10:15:16 -05:00
mazmazz
9660c0e3c8 Prompt page string field length adjustment; check empty named tag before prompt search 2018-11-10 09:38:32 -05:00
mazmazz
3174969755 Added page tags and find page by tag
* Added tutorial mode defines to this branch
2018-11-10 09:32:53 -05:00
Monster Iestyn
c44b742112 Merge branch 'master' into next 2018-11-10 14:27:27 +00:00
Monster Iestyn
24bc2a04fa Merge branch 'opengl-improvements-backport' into 'master'
Opengl improvements backport

See merge request STJr/SRB2!304
2018-11-10 09:25:18 -05:00
Monster Iestyn
3a926cff5a Merge branch 'copyright-info-update' into 'master'
Update copyright info

See merge request STJr/SRB2!309
2018-11-10 08:33:09 -05:00
Monster Iestyn
8fac10505f Place limit on the amount of alias recursion allowed, to prevent cycles or otherwise excessive recursion 2018-11-10 13:08:26 +00:00
mazmazz
59417ecd4a WIP: First-time tutorial prompt 2018-11-10 02:30:21 -05:00
mazmazz
722929a661 Force camera defaults during tutorialmode (doesn't work in all cases) 2018-11-10 01:31:30 -05:00
mazmazz
d406809ee8 Hide Tutorial menu option if no tutorialmap 2018-11-10 01:17:11 -05:00
mazmazz
bf9b5c5d5b Prompt HUD hiding implementation 2018-11-10 01:00:18 -05:00
mazmazz
aaf0a0a3df Merge branch 'text-prompts' into text-prompts-hidehud 2018-11-10 00:10:42 -05:00
mazmazz
19dd2b500b Actually fix empty prompt text crash 2018-11-10 00:10:16 -05:00
mazmazz
b25cf9e0d9 Text prompt Hide HUD dehacked 2018-11-09 23:50:25 -05:00
mazmazz
2106ff30f0 Make gray/black text prompt backcolor darker in OpenGL 2018-11-09 22:52:13 -05:00
mazmazz
b7af1e385b Set up separate background color for prompts vs. console 2018-11-09 22:38:55 -05:00
mazmazz
90c83962d1 Fix tmthing crash in EndTextPrompt when loading an invalid prompt on level start 2018-11-09 22:07:32 -05:00
mazmazz
6c785cff56 Fix crash when page text is empty; add checks for MAX_PROMPTS and MAX_PAGES 2018-11-09 21:55:14 -05:00
Monster Iestyn
5532882303 Merge branch 'master' into next 2018-11-09 23:18:14 +00:00
Alam Arias
cdf6ef7cc5 Merge pull request #320 from monster-psychic-cat/remote_view_fixes
Minor remote viewpoint bugfixes.
2018-11-09 16:09:20 -05:00
Monster Iestyn
ebb27b1c3c Merge branch 'public-op-nightsbumper-fix' into 'next'
Objectplace: Fix NiGHTS bumper angle being reset when WRITETHINGS

See merge request STJr/SRB2!299
2018-11-09 12:11:11 -05:00
Monster Iestyn
32a2c6dc3c Merge branch 'master' into next 2018-11-09 16:09:49 +00:00
Monster Iestyn
74f221d73f Merge branch 'music-clean' into 'master'
Some code cleanup.

See merge request STJr/SRB2!298
2018-11-09 10:58:57 -05:00
Monster Iestyn
7d31440ca6 WHY DID I FORGET THIS 2018-11-08 21:22:45 +00:00
Monster Iestyn
8440664c2f Remove hasslope, per colette's warning about it potentially causing desyncs 2018-11-08 21:13:58 +00:00
Monster Iestyn
1200793a94 Merge branch 'Playerquit_hook' into 'next'
"PlayerQuit" Lua Hook

See merge request STJr/SRB2!127
2018-11-08 15:53:35 -05:00
Monster Iestyn
5f7c333625 Merge branch 'lua-slopes' into 'next'
Lua support for slopes

See merge request STJr/SRB2!307
2018-11-08 15:52:44 -05:00
Monster Iestyn
68305c3b18 Merge branch 'master' into next 2018-11-08 20:50:58 +00:00
Monster Iestyn
8c2a163f5d Merge branch 'winsock-error-handling-fixes' into 'master'
Winsock error handling fixes

See merge request STJr/SRB2!303
2018-11-08 15:49:35 -05:00
Monster Iestyn
91a44addd9 d_main.c: remove the _MAX_PATH define, the file hasn't used it since v2.0 2018-11-08 20:09:00 +00:00
Monster Iestyn
389b39d541 byteptr.h: include endian.h to help define WRITE/READ macros correctly according to endianness 2018-11-08 17:16:54 +00:00
Monster Iestyn
1d0065f16a More doomtype.h cleaning up:
* Move the misc types in the file to bottom, so that ATTRPACK at least is usable for RGBA_t
* Include endian.h, so that UINT2RGBA can be defined correctly for big endian builds
* Add more comments to make clear the main sections of the file
2018-11-08 17:05:35 +00:00
Monster Iestyn
a4a975224a Clean up doomtype.h a bit, add indenting and comments to make some preprocessor code more readable 2018-11-08 16:31:20 +00:00
Monster Iestyn
b34e8c5390 Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified) 2018-11-08 16:26:55 +00:00
Monster Iestyn
6042ac0c78 ST_Ticker also should not have FUNCMATH, as it also has side effects 2018-11-07 21:45:27 +00:00
Monster Iestyn
95c2d12d94 HU_Start should not have FUNCMATH, it has side effects 2018-11-07 21:37:42 +00:00
Monster Iestyn
7c0fb1702f D_PostEvent_end is only used by Allegro (used by the DOS port) to help timers work, so check for PC_DOS in preprocessor code. Also remove FUNCMATH from said function. 2018-11-07 21:21:36 +00:00
Monster Iestyn
856afe0708 P_NullPrecipThinker no longer should have FUNCMATH (though I'm not sure if it should have had it in the first place anyway) 2018-11-07 21:00:38 +00:00
GoldenTails
71f97a4a92 Add Lua Ultimate Mode global variable so people can use it. 2018-11-06 18:09:45 -06:00
MPC
eef8119123 Minor remote viewpoint bugfixes. 2018-11-05 20:40:51 -02:00
mazmazz
20f1eb6e8e Add exec to GoldMonitorPop; transfer Angle tag to mobj->lastlook for Lua compat 2018-11-05 07:41:02 -05:00
mazmazz
3d86cbc729 Close text prompt upon level load 2018-11-04 22:32:47 -05:00
mazmazz
0169847e06 Pause TextPrompt when game is paused 2018-11-04 22:32:47 -05:00