Commit graph

76 commits

Author SHA1 Message Date
TehRealSalt
c7b0df8172 Merge remote-tracking branch 'srb2public/next'
(Huge change: NO_MIDI is now a define, simply because that makes it easier for me to resolve merge conflicts if I can see the original code and the new code. Also means that people who REALLY miss MIDI can compile & fix it themselves :P)
2018-11-07 16:15:14 -05:00
mazmazz
bf93dace76 Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup 2018-10-19 22:04:26 -04:00
toaster
1142fddc71 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
#	src/g_game.c
#	src/p_floor.c
#	src/p_user.c
#	src/r_data.c
#	src/r_data.h
#	src/v_video.c
2018-10-14 21:52:05 +01:00
Sryder
4132b39b9a Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
2018-10-13 23:01:11 +01:00
Steel Titanium
0c9e8cff07 Change win_snd.c also 2018-10-07 15:00:48 -04:00
Steel Titanium
413d5e46c6 Really fix DD compiling this time. 2018-10-04 22:56:11 -04:00
Steel Titanium
8368647b29 Fix DD compiling 2018-10-04 22:44:26 -04:00
Sryder
eeb6003595 Disable VSync by default. I wouldn't be surprised if there are issues that arise from it, and I'm fairly sure its always been slightly spotty. 2018-10-04 21:08:47 +01:00
mazmazz
5822cbbbe4 srb2dd music cleanup fixes 2018-09-14 13:24:15 -04:00
mazmazz
d288dd2b5c GME fix: play song in I_PlaySong, not I_LoadSong
(cherry picked from commit 5f21bf230d9716b7cc5b52e4bf3591ebe01e9f3a)
2018-09-14 10:45:39 -04:00
mazmazz
223160ffbd Refactor I_MusicType MusicPlaying and MusicPaused other targets
(cherry picked from commit 9e6eebeb8d6b4119d87e9678bb6b0687e3dc5217)
2018-09-14 10:45:39 -04:00
mazmazz
03c5f5635d Refactoring and reordering other targets
(cherry picked from commit cf065e106f68fb8af3b0568eba188c8235b1656e)
2018-09-14 10:43:46 -04:00
mazmazz
bcc99d705d I_MusicPlaying, I_MusicPaused other targets
(cherry picked from commit d5ec38815968e267aceb59a48a6cb6d3292c0b69)
2018-09-14 10:28:35 -04:00
mazmazz
a8ce3d3002 Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume other targets
(cherry picked from commit 9fb9386f84b3739fe765a78bcb9683eb7e98bc36)
2018-09-14 10:23:47 -04:00
mazmazz
32ab93a012 Added I_GetMusicType and removed midimode variable: other targets
(cherry picked from commit 14b393ab16736bb44dab6fd4a90b7bdd8ff782e0)
2018-09-14 09:55:45 -04:00
mazmazz
5a4e6cf924 Loose ends other targets
(cherry picked from commit 9a5fc5f66a31baf713c6f32f7a696b933da6907b)
2018-09-14 09:41:08 -04:00
toaster
41b7625fa7 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2.git into sonicitems
# Conflicts:
#	src/g_game.c
#	src/v_video.c
2018-08-26 12:42:55 +01:00
toaster
0c03442a69 More menu stuff!
* Center level selection.
	* Re-work Record Attack screen.
	* Re-order MP Main menu, hide in NONET.
	* Combined yeeeah on vote screen.
	* Colour gametype on tab and tally.
	* (unrelated) Don't show "CHECK" if exiting.
2018-07-02 01:55:01 +01:00
Steel Titanium
8f169e184d Default sound volume is too loud 2018-04-11 14:40:05 -04:00
TehRealSalt
8fe068ef46 Merge remote-tracking branch 'refs/remotes/srb2public/next'
# Conflicts:
#	src/f_finale.c
#	src/hardware/hw_draw.c
#	src/hardware/hw_main.c
#	src/m_misc.c
2018-04-07 18:43:59 -04:00
Sryder
e6dff75aab Optimise the screen texture setup for SDL2, Post-processor, and wipes.
Only use glCopyTexImage2D when first creating the screen texture, use glCopyTexSubImage2D anytime after that as it does not define a new texture each time.
Flushing of the screen textures has been implemented for when the screen size changes (so that the screen textures don't stay at a wrong size) and the game is closed, I believe they would leave a memory leak before.
2018-03-07 22:55:21 +00:00
TehRealSalt
7e9bcf5a49 Merge remote-tracking branch 'refs/remotes/srb2public/master' 2018-01-02 22:59:43 -05:00
Alam Ed Arias
def0c12279 Makefile: disable win_dbg for DirectDraw 2017-12-26 20:42:37 -05:00
Alam Ed Arias
f1968e5145 Disable win_dbg 2017-12-26 20:24:08 -05:00
Alam Ed Arias
faf88cf2e5 TCP: remove BADSOCKET 2017-12-26 19:56:50 -05:00
TehRealSalt
e62a473766 Merge remote-tracking branch 'srb2public/next' into quads
Update
2017-12-22 20:55:59 -05:00
Alam Ed Arias
cf10b55be0 Win32: pragma hell 2017-10-28 18:39:42 -04:00
Alam Ed Arias
3ecc304332 Win32: just ignore format overflows 2017-10-28 18:33:47 -04:00
Alam Ed Arias
0250040a5b Win32: all fails of DD and try more to stop format-overflow errors 2017-10-28 18:24:07 -04:00
Alam Ed Arias
a4072260db Win32: try to fix up CD printf code 2017-10-28 18:13:59 -04:00
TehRealSalt
5fe2f4928f Merge remote-tracking branch 'refs/remotes/srb2public/next' into zarrotsu
# Conflicts:
#	src/doomdef.h
#	src/sdl/i_main.c
#	src/sdl/i_video.c
#	src/y_inter.c
2017-10-17 15:53:34 -04:00
Alam Ed Arias
108b0c2732 Merge branch 'master' into disable_gettext 2017-03-29 16:56:44 -04:00
ZTsukei
f50ecc0dcd Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
ZTsukei
559607dfe2 version num 1.0.04; Removed unneeded files from the md5 check 2017-02-17 19:39:10 -05:00
Sryder
68d439a783 Merge branch 'upstream/next' into zarrotsu_vanillamerge
# Conflicts:
#	src/Makefile
#	src/doomdef.h
#	src/hardware/hw_main.c
#	src/p_mobj.c
#	src/p_user.c
#	src/r_segs.c
#	src/sdl/i_video.c
#	src/win32/win_sys.c
2017-02-17 20:14:55 +00:00
Sryder
2d6c7959ed Merge branch 'SRB2_release_2.1.15' into zarrotsu_vanillamerge
# Conflicts:
#	.gitignore
#	libs/zlib/projects/visualc10/zlib.vcxproj
#	src/Makefile
#	src/am_map.c
#	src/d_main.c
#	src/dehacked.c
#	src/doomdef.h
#	src/g_game.c
#	src/hardware/hw_main.c
#	src/hardware/hw_md2.c
#	src/info.c
#	src/p_inter.c
#	src/p_map.c
#	src/p_mobj.c
#	src/p_spec.c
#	src/p_user.c
#	src/r_bsp.c
#	src/r_plane.c
#	src/r_segs.c
#	src/r_things.c
#	src/s_sound.c
#	src/s_sound.h
#	src/sdl/Srb2SDL-vc10.vcxproj
#	src/win32/Srb2win-vc10.vcxproj
#	src/win32/Srb2win.ico
#	src/y_inter.c
2017-02-17 20:03:10 +00:00
ZTsukei
b0b51f9a61 Some position code 2017-02-12 23:25:06 -05:00
ZTsukei
580f909c6c Added Accelcode, start boosting, reverted drifting, etc. 2017-02-07 17:19:58 -05:00
Alam Ed Arias
628d1c4dab DD: Mingw 3.4.5 build fix 2017-01-16 16:40:16 -05:00
Alam Ed Arias
55925cabe8 win32: fixup printf warnings 2017-01-08 14:06:30 -05:00
Alam Ed Arias
fca398ae4d Win32 Debugger: no need for Win32 interface code for SDL 2016-12-22 19:40:02 -05:00
Monster Iestyn
d782638da8 Merge branch 'zlib_pkgconfig' into 'master'
Zlib pkgconfig

Linux build to include libgme by default

See merge request !116
2016-12-18 21:44:19 -05:00
Alam Ed Arias
93c9841360 move Windows zlib options out of PNG to ZLIB 2016-11-06 15:11:02 -05:00
Alam Ed Arias
1f6388a2e0 Fix up Win32 interface code misdeclaration of I_ClipboardPaste() 2016-11-03 14:35:32 -04:00
Inuyasha
bb20cfd6be Clipboard copy/paste testing
(unfinished, but basics work)
2016-11-03 01:43:57 -07:00
ZTsukei
e4a970f894 Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
Monster Iestyn
69f556d40a Split AA trees code from m_misc.c/.h into m_aatree.c/.h
Also updated any relevant project files that I can think of to include the new files, as well as the makefile of course. Some of the other project files haven't been touched in years so I'll leave those alone ...unless someone objects
2016-06-05 21:29:40 +01:00
Alam Ed Arias
f21c72b889 debug: always load exchndl.dll 2016-05-31 21:30:18 -04:00
Alam Ed Arias
b96b999c1e MSVC: Move x86/x64 settings into commons props 2016-05-22 21:55:55 -04:00
Alam Ed Arias
79f3d6e072 MSVC: Tidy up project files by hand 2016-05-22 11:54:32 -04:00