Sally Coolatta
2645e4dea8
Add magnets to the sides, make client-side, fix length
2020-07-30 07:33:01 -04:00
Sally Coolatta
4e4598d784
Fault line is here
2020-07-30 06:25:34 -04:00
James R
b23581ac38
The drift boost clip is fatter
2020-07-19 21:05:29 -07:00
James R
280791a832
Drift Boost Plumes, play every other frame of Drift Boost Explosion (normally flicker frames)
2020-07-19 19:11:19 -07:00
James R
f8b19a239f
Drift Boost Clip, bounces on floor and sparks, then flickers until it dies
2020-07-19 18:04:11 -07:00
James R
1dae3d196b
Who said anything about a 5th frame?
2020-07-18 14:52:30 -07:00
James R
59c0f99865
5th frame + rainbow colors cycle on the drift explody
2020-07-17 23:44:00 -07:00
Latapostrophe
f33e4d62a0
Sort conflicts, fix misordered follower bubble states in dehacked
2020-06-05 02:33:39 +02:00
Sryder
d13d923a92
New water trail for skimming
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Out with the old splish splish. Bring on the SKKKKSSSSSSS
2020-06-04 01:47:56 +01:00
Sryder
0f9872fc27
Draw radius for waypoint debug on "best" waypoint.
...
Fix scale of waypoint connections on mapmobjscale maps
2020-06-03 20:26:52 +01:00
Latapostrophe
6ac63cca7a
Merge branch 'v2-master' into followme-internal
2020-06-02 22:21:16 +02:00
Sally Coolatta
0282615c38
Merge branch 'master' into pet-robo
2020-05-18 15:18:37 -04:00
Sally Coolatta
0038241325
Merge branch 'master' into new-cars-movie
2020-05-12 22:41:37 -04:00
Sally Coolatta
1788d29263
Merge branch 'master' into pet-robo
2020-05-12 22:38:23 -04:00
Sally Coolatta
15d18640de
Merge remote-tracking branch 'public/master' into merge-12
2020-05-12 03:16:14 -04:00
Latapostrophe
2bee969c6a
Add follower bubbles with the BUBBLESCALE field
2020-05-11 00:16:13 +02:00
Sally Coolatta
9ea37836e2
New kart animations!
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- Add unique frames for inward and outward drifting.
- Increase the speed threshold required to reach your "fast driving" frames.
- Use slow driving frames when you're slowing down, even if you're techincally above the fast speed threshold.
- Use frameangle to smooth out the transition into drifting, instead of having "pre-turned" drift frames.
2020-05-08 17:26:27 -04:00
Latapostrophe
63485c3dbe
Merge branch 'v2-master' into followme-internal
2020-05-03 22:37:26 +02:00
Sally Coolatta
1fcfdd5bae
Bot hints
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Thing type 2004, adds a map-defined point for bots to gravitate towards or away from.
Angle: Changes radius, defaults to a 32 radius (or 64x64 area) without.
Ambush: When off, makes bots steer towards. When on, makes bots steer away.
Parameter: Changes how much the bot steers away/towards this point. If 0, defaults to 2.
(also, made bots ignore strong offroad if they could take a shortcut)
2020-04-30 14:15:10 -04:00
James R
fd51bf10b0
Thing type 2003, MT_WAYPOINT_ANCHOR - Adjust waypoint's radius
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The distance from the waypoint to the anchor will be the new radius.
2020-04-21 00:36:45 -07:00
James R
89a2f8ec8d
Thing type 2002, MT_WAYPOINT_RISER - Raise tagged waypoints in sector to FOF sorted by height
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Thing height refers to the index of FOF. FOF are sorted by top height, lowest
to highest. Set Object Flip to sort highest to lowest.
If the waypoint thing set Object Flip, it will be placed on the bottom of the
FOF. The sorting remains the same though.
Set Ambush to raise the waypoint to the same z position.
2020-04-04 01:20:38 -07:00
Sally Cochenour
266ad99374
Add new item sprites
2020-03-30 06:57:42 -04:00
Latapostrophe
4c1459cd4e
Chaos Conflicts
2020-03-29 12:14:27 +02:00
Latapostrophe
8960152a7c
Merge branch 'v2-master' into spb-waypoints
2020-03-28 15:12:38 +01:00
Sally Cochenour
bee6bbf619
Firework frames for fire shield
2020-03-28 03:56:39 -04:00
Sally Cochenour
d1580a5b42
More Flame Shield visuals
2020-03-26 08:48:02 -04:00
Sally Cochenour
7ec398e579
Slow down animation speed, fix meter bugs
2020-03-26 03:13:10 -04:00
Sally Cochenour
81fa5d7f51
Start on new flame shield dash visuals
2020-03-25 23:49:39 -04:00
Latapostrophe
6d0513aa9a
Fix conflict
2020-03-25 23:31:53 +01:00
Sally Cochenour
25bc236bde
Merge branch 'master' into new-items
2020-03-22 20:50:28 -04:00
Sally Cochenour
b1ec5654bc
Merge branch 'master' into targets
2020-03-22 14:31:17 -04:00
Sally Cochenour
7f1d55421a
Merge branch 'master' into new-items
2020-03-22 14:23:51 -04:00
Sryder
da2f1fc972
Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into waypoints
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# Conflicts:
# src/k_kart.c
2020-03-21 23:27:55 +00:00
Latapostrophe
897feac651
Make SPB spawn damaging dust and sliptides while it moves around
2020-03-20 14:59:38 +01:00
Sally Cochenour
040865b589
Merge branch 'master' into new-items
2020-03-17 19:31:47 -04:00
Sally Cochenour
48e69f7c91
Air sparks, start on drift boosts
2020-03-16 00:53:33 -04:00
Sally Cochenour
c4dd88bbae
Turn sparkles that warn you when you're about to hit a new drift spark!
2020-03-15 21:59:22 -04:00
Sally Cochenour
fa34e4eee4
Merge branch 'master' into sal-waypoints
2020-03-15 20:21:17 -04:00
Sally Cochenour
c6f3ac651e
Switch red & blue sparks, add yellow sparks, add big spark sprites
2020-03-14 01:43:54 -04:00
James R
253ab49c07
Merge remote-tracking branch 'origin/master' into 22shadows
2020-03-05 21:36:58 -08:00
Sal
10fe9434f6
Merge branch 'blizzard' into 'master'
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Weather system refactor, Blizzard weather type
See merge request KartKrew/Kart!200
2020-03-06 00:09:43 -05:00
Sally Cochenour
834225c597
One more... I swear it's the last...
2020-03-01 17:50:58 -05:00
Sally Cochenour
30d391b6b2
FINISH removing the shadows...
2020-03-01 17:35:49 -05:00
Sally Cochenour
3633dc341a
Merge branch 'master' into targets
2020-03-01 15:42:49 -05:00
TehRealSalt
80bb59031c
Blizzard weather option + much more sane workflow for adding new precipitation options
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"precipprops" lets you create a new precipitation type by picking a mobj type to use, how many random states it has, and flags for effects such as thunder/lightning. Seesound on the mobj type sets an ambient sound (like rain drops) and mass sets the sound's frequency in tics. This could open up the possibility for SOC/Lua Weather options later.
2019-11-14 04:26:41 -05:00
TehRealSalt
88cb623c2a
3D signpost
2019-11-08 23:25:46 -05:00
TehRealSalt
b69d105af3
Add respawn animation
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This commit also fixes MF_NOCLIP not working properly on players. Sink now spawns an SPB explosion on successful hit, since dying is no longer a harsh punishment.
2019-10-24 16:35:39 -04:00
TehRealSalt
674c0aec17
Merge branch 'master' into new-items
2019-10-24 10:08:37 -04:00
TehRealSalt
06d27ae36e
Merge branch 'master' into fortnite
2019-09-27 06:36:11 -04:00
TehRealSalt
22796b7633
Merge master
2019-09-27 03:44:37 -04:00