MascaraSnake
265350d527
Minecart stopper itself also needs MF_NOCLIPHEIGHT and MF_NOGRAVITY
2019-06-16 22:26:52 +02:00
MascaraSnake
85e7f4b2af
Fixed a sound bug
2019-06-16 19:08:20 +02:00
MascaraSnake
50cade33ab
Fixed the cacti heights
2019-06-16 18:14:15 +02:00
MascaraSnake
457f1df181
Finetuned the saloon door swinging
2019-06-16 17:57:03 +02:00
MascaraSnake
bdccfb9c35
(Hopefully) fixed the player sometimes landing on the solid part of the minecart stopper after being launched out of the minecart
2019-06-16 17:07:13 +02:00
MascaraSnake
3dc4e1d950
Snapper head/legs and minecart segments flash when they're destroyed
2019-06-16 15:35:32 +02:00
MascaraSnake
4d27dac35a
Simplified the setup for the Snapper/minecart death animations
2019-06-15 17:33:07 +02:00
MascaraSnake
18bd29c904
"Finished" minecart hardcoding (still untested and buggy)
2019-06-14 21:19:52 +02:00
MascaraSnake
720d84f87f
More incomplete minecart hardcoding
2019-06-13 21:45:30 +02:00
MascaraSnake
01adbfc495
Hardcoded the saloon door
2019-06-12 21:20:14 +02:00
MascaraSnake
67c3d87190
Hardcoded the new Snapper behavior
2019-06-10 20:32:50 +02:00
MascaraSnake
db6b94e7a7
Hardcoded the new Minus behavior
2019-06-10 17:42:37 +02:00
MascaraSnake
a2c61983e5
Hardcoded the new BASH behavior (there's still a bug lurking somewhere)
2019-06-10 16:09:15 +02:00
MascaraSnake
4a91af1d59
Pushables that are also vulnerable no longer block crushers (because they die anyway). This allows us to make TNT barrels pushable again.
2019-06-10 14:10:37 +02:00
MascaraSnake
b8aac236f2
Hardcoded the Canarivore
2019-06-10 13:58:16 +02:00
MascaraSnake
91ecf9c380
Hardcoded train dust and steam spawner
2019-06-09 17:16:07 +02:00
MascaraSnake
6f7b77f650
Hardcoded train cameo
2019-06-09 13:48:07 +02:00
MascaraSnake
4910c213b2
Hardcoded wood debris
2019-06-09 12:27:09 +02:00
MascaraSnake
3653d5b46e
Hardcoded the TNT barrels and proximity shell (using mazmazz's A_TNTExplode implementation from the minecart branch)
2019-06-09 10:51:33 +02:00
MascaraSnake
65d804e77d
Hardcoded oil lamp
2019-06-08 15:50:01 +02:00
MascaraSnake
65bb8c9494
Changed cacti widths
2019-06-08 14:45:01 +02:00
MascaraSnake
80f09c35bb
Hardcoded dust devil
2019-06-08 09:51:46 +02:00
Monster Iestyn
36415b0050
Hardcode the bomb's explosion states, the dust object type and states, and the sprite prefixes for both
2019-05-23 21:51:58 +01:00
Monster Iestyn
3cb336bdbc
Merge branch 'master' into acz-boss-hardcode
2019-05-23 20:38:25 +01:00
Steel Titanium
ed6bd64014
Hardcode some ACZ things
2019-05-11 22:56:23 -04:00
Monster Iestyn
e06f85d847
Swap "S_TNTBARREL_EXPL1" for S_NULL as a temporary measure until I actually hardcode the explosion states.
...
As of now, you can now compile this branch with no issues. But Fang won't work properly for a while yet, we'll get there don't worry.
2019-05-04 20:20:34 +01:00
Monster Iestyn
3362a0672b
DO NOT USE FRACUNIT AS A LAZY WAY TO DO UPPER 16 BITS FOR ACTION VARS
2019-05-04 19:43:14 +01:00
Monster Iestyn
5979fc8540
Hardcode Fang waypoint object type (turns out no state is needed)
2019-05-02 18:11:44 +01:00
Monster Iestyn
61693e3f2e
Hardcoded all the main Fang-specific object types, states and sprites.
...
This cannot be compiled as-is right now for the following reasons:
* Numerous actions still need to be hardcoded.
* MT_FBOMB uses the TNT barrel explosion (and by extention A_TNTExplode) for its death state. This is a pickle, I'll deal with it when I get to it.
Also missing:
* Fang waypoint object type+states.
* Fang's good looks (to be put in the resource files obviously).
* Fang's brain.
2019-05-02 18:01:18 +01:00
MascaraSnake
3c0cb14a29
In-map emblem coordinates are now set via emblem mapthings (thing type 322) instead of X/Y/Z fields in SOC
2019-02-03 14:32:07 +01:00
mazmazz
81352aece1
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Monster Iestyn
d824e05a6f
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Digiku
7e48af8afd
Merge branch 'nights-ideyaspawn-dronebox' into 'master'
...
NiGHTS: Ideya Anchor Points
See merge request STJr/SRB2Internal!160
2018-11-21 21:03:29 -05:00
Digiku
aed64a7c73
Merge branch 'nights-dronebox' into 'master'
...
NiGHTS: Drone hitbox improvements and player position correction on Nightserize
See merge request STJr/SRB2Internal!158
2018-11-21 20:19:39 -05:00
Steel Titanium
924594e6c6
Fix skybox disappearing after using objectplace command
2018-11-13 17:25:42 -05:00
mazmazz
8f5f32a1b8
Trigger line exec by whether mobj is facing its tracer
...
* MFE_TRACERANGLE
* Thing 758 MT_ANGLEMAN
* mobj thinker behavior
* Line Exec 457/458 Enable/Disable
2018-11-04 16:28:25 -05:00
Monster Iestyn
27435053a1
Fix slipup from when the smashing spikeballs from HHZ were hardcoded
2018-10-20 12:54:40 +01:00
mazmazz
56d9522a62
Merge branch 'master' into nights-dronebox
2018-09-07 09:06:32 -04:00
mazmazz
7f404345f0
Make default flicky home radius 384
2018-09-06 11:59:55 -04:00
mazmazz
2b93a38f8e
Change default radius to 448
...
* Put default radius back in FLICKY_CENTER states
2018-09-06 11:54:06 -04:00
mazmazz
c61cbcdf22
Erase default home radius from states and impose default on home check
2018-09-06 10:20:01 -04:00
mazmazz
2d86dddb00
Merge branch 'master' into flicky-things
2018-09-06 08:09:02 -04:00
mazmazz
a095b47980
Change flicky thing #s to 2200s
2018-09-06 07:24:46 -04:00
Monster Iestyn
fa637475ae
Hardcoded Brambles.lua from CEZRes.pk3, changed thing type to 1125
2018-08-22 17:16:11 +01:00
mazmazz
f445d9d934
MT_IDEYAANCHOR: Use type 1714 instead of 1717
2018-08-13 03:18:23 -04:00
mazmazz
1dab7b2f79
MT_IDEYAANCHOR info and spawn logic
2018-08-13 02:03:36 -04:00
mazmazz
b17f3e7e40
Set Drone hitbox radius by upmost 4 bits of Angle
2018-08-12 13:34:27 -04:00
mazmazz
123eb4bc3e
MT_FLICKY_CENTER flag adjustments
2018-08-12 12:49:23 -04:00
mazmazz
14301a62d5
Make Drone hitbox height and player Z alignment configurable
...
* Default hitbox height is 80
* Drone Thing parameter sets height to multiples of 32
* Player aligns by default to bottom+24 of hitbox (offsetted)
* `MTF_OBJECTSPECIAL` aligns player to hitbox top
* `MTF_EXTRA` aligns to hitbox center
* `MTF_OBJECTSPECIAL|MTF_EXTRA` aligns to real bottom of hitbox
* Goalpost and sparkle Z alignment is changed to reflect configurableness
2018-08-11 15:52:42 -04:00