toasterbabe
64ef2798a2
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into dashmode
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# Conflicts:
# src/d_clisrv.c
# src/d_clisrv.h
2016-07-07 01:08:51 +01:00
ZTsukei
e4a970f894
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
Monster Iestyn
9007904a72
Merge branch 'master' into damage-control
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# Conflicts:
# src/p_inter.c
# src/p_mobj.c
2016-05-25 15:33:09 +01:00
Alam Ed Arias
032313260a
Merge branch 'public_next' into master
2016-05-20 17:58:57 -04:00
Inuyasha
f07585191b
copyright dates/statements updated and such
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(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Monster Iestyn
f9c4b877ca
Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2Internal.git into damage-control
2016-03-13 20:37:43 +00:00
ZTsukei
ba18d968e5
Added vars to d_clisrv, renamed autoexec.cfg, added menu variables to d_netcmd.h, added powers to dehacked.c for LUA, and made sure things can actually compile correctly as-is (squished two errors).
2016-02-21 12:40:01 -05:00
ZTsukei
ebe0c46ccb
Updating player powers structure. May see revision.
2016-02-20 20:44:44 -05:00
ZTsukei
9d2e9e24c3
Fixing tabs
2016-02-15 20:39:08 -05:00
ZTsukei
69f9c10a99
16/02/15 Starting some setup
2016-02-15 11:08:54 -05:00
wolfy852
bd1231764e
Merge remote-tracking branch 'remotes/origin/master' into dashmode
2016-01-25 21:41:41 -06:00
Monster Iestyn
67b92d7273
Went and fixed the dashmode variable hack nonsense once and for all myself
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would have gone for "dashtime", but then I was reminded that was already a name for something to do with spindash. Oh well
2016-01-25 11:47:33 +00:00
Inuyasha
a4badcfe54
Revert the revert because it turns out Rob is a doofus
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player.dta was in a sort of mishmashed half designed for one SPR2 layout and half the other.
This reverts commit cc0fbf1c1b .
2016-01-14 06:35:10 -08:00
Inuyasha
cc0fbf1c1b
Revert "Several changes to split jump anims from spin anims:"
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This reverts commit 27b65e3569 .
2016-01-14 04:57:17 -08:00
Monster Iestyn
27b65e3569
Several changes to split jump anims from spin anims:
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* SPR2_JUMP and SPR2_SJMP are now the jump sprite sets for spin chars
* SPR2_SPNG and SPR2_SSPG are the new sprite sets for spring up anims (instead of JUMP/SJMP)
* S_PLAY_JUMP and S_PLAY_SUPER_JUMP are now the states for spin char jumps
* S_PLAY_SPRING and S_PLAY_SUPER_SPRING are the new states for spring up (instead of the "JUMP" states)
* PA_JUMP is now PA_SPRING (jumping anims are lumped with PA_ROLL)
2016-01-03 18:19:11 +00:00
wolfy852
ebd2bdd1c8
Add CA_DASHMODE to the game
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This works fine in single player on vanilla builds, multiplayer is untested. This might not be the best way to handle the ability, so modifications for efficiency/sanity might be necessary.
2016-01-01 14:53:29 -06:00
Monster Iestyn
6bc1a5fdef
Okay, major overhaul time!
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*player->health (formerly the "HUD" health) is now to be known as player->rings, and now acts as the player's actual ring count
*player->mo->health (formerly rings + 1) is now always 1 when alive, regardless of ring count; if player with rings is damaged, this is untouched
Damage in normal SP/Coop gameplay has been tested and still works fine; still a lot of mess to clear up though
Tag damaging probably is broken now, I'll fix this later
2015-08-15 21:07:16 +01:00
Yukita Mayako
ffec58c09c
Add PA_EDGE to handle Super teeter animation bug.
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States were being improperly checked where a panim
would be more appropriate.
2015-06-18 11:36:08 -04:00
Yukita Mayako
d2ef4d3e3c
Add S_PLAY_SUPER_STUN and PA_PAIN
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For Super Missiles, the Super Sonic player
has a seperate animation from normal pain.
2015-05-29 14:57:53 -04:00
Yukita Mayako
98ba9ca140
Updated player->panims.
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Added PA_JUMP and PA_RIDE to handle new Super jump
and ride, and added new animations to panim finder.
2015-05-29 01:48:56 -04:00
Yukita Mayako
65f2d4b80f
Add PF_SHIELDABILITY
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This flag is used as a distinction between the
character ability CA_HOMINGTHOK and the attract
shield's active ability.
2015-05-27 05:59:42 -04:00
Alam Ed Arias
404b5f666c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
Alam Ed Arias
c028c83235
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
wolfy852
d6b466b7dd
Add skin flag for running on water
2014-07-05 03:23:49 -05:00
wolfy852
39ce16a468
Add the Jump Thok ability for use by custom characters
2014-07-05 02:50:07 -05:00
Alam Ed Arias
ed72bd8fa1
SRB2 2.1.4 release
2014-03-21 19:21:06 +00:00
Alam Ed Arias
2fed5d1270
SRB2 2.1.3 release
2014-03-18 13:56:54 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00