James R
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ac35f96fba
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Merge branch 'software-drawers-refactor' into 'master'
Optimize Software drawers
See merge request STJr/SRB2!533
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2019-12-14 16:47:27 -05:00 |
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James R
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74091c294d
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Merge branch 'customexitvars-rework' into 'next'
Rework G_SetCustomExitVars to allow skipstats 2
See merge request STJr/SRB2!534
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2019-12-14 16:47:18 -05:00 |
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Steel Titanium
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12ec2e85cd
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Merge branch 'master' into next
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2019-12-14 16:44:56 -05:00 |
|
James R
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4be9f8eff7
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Fix C90 error from NOHW
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2019-12-14 13:30:10 -08:00 |
|
James R
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e472dd5750
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Oops C90
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2019-12-14 12:55:11 -08:00 |
|
James R
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cbf3c24297
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Handle log file in parent properly
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2019-12-13 16:51:49 -08:00 |
|
James R
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ff73055b56
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Add this back for Windoodoo because I'm an idiot
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2019-12-13 15:04:31 -08:00 |
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Jaime Passos
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4f0bf05a7f
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Merge remote-tracking branch 'origin/master' into software-drawers-refactor
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2019-12-13 19:22:47 -03:00 |
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Jaime Passos
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b776352e8e
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Initialise the variable, obviously
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2019-12-13 19:04:36 -03:00 |
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Jaime Passos
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ea52225869
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Remove SPANDRAWFUNC_MMX, as it's not needed anymore.
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2019-12-13 19:02:36 -03:00 |
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Steel Titanium
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e3dbbfe34a
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Rework G_SetCustomExitVars to allow skipstats 2
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2019-12-13 16:36:33 -05:00 |
|
Jaime Passos
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b47cc01f50
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Separate non-powers-of-two draw routines into its own file
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2019-12-13 13:11:56 -03:00 |
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Jaime Passos
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9a5876f9d3
|
stuff
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2019-12-13 12:26:47 -03:00 |
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James R
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e04f775547
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Merge branch 'tatsuru-amyhugfix' into 'next'
Make Amy only hug players at the same Z height
See merge request STJr/SRB2!521
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2019-12-13 01:58:32 -05:00 |
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James R
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1e1597cafd
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Merge branch 'dashmode-shader' into 'master'
Add TC_DASHMODE color shader
See merge request STJr/SRB2!526
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2019-12-13 01:58:18 -05:00 |
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James R
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abe4568d4e
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Merge branch 'toomanyflats-fix' into 'master'
Fix Ploadflat closing the game with "Too many flats in level" error message
See merge request STJr/SRB2!529
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2019-12-13 01:57:55 -05:00 |
|
James R
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a9679eb440
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Rename signal caught message to be more obvious
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2019-12-12 22:01:16 -08:00 |
|
James R
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e13853e9ba
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Fix signal handler setup error reporting
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2019-12-12 21:57:54 -08:00 |
|
James R
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6f2324d8df
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Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place
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2019-12-12 21:30:35 -08:00 |
|
James R
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648f5221c7
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Kill child when wait fails, so I_Error exits both
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2019-12-12 21:21:25 -08:00 |
|
James R
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11910e844c
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Fix idiot mistake
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2019-12-12 21:20:51 -08:00 |
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Jaime Passos
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efba75ae01
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Update v_video.c
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2019-12-12 23:30:09 -03:00 |
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Jaime Passos
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00521d865a
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FINALLY, COLORCUBIUM
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2019-12-12 23:18:39 -03:00 |
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Jaime Passos
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748f08ef3c
|
HWR_AllowModel
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2019-12-12 22:53:19 -03:00 |
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Jaime Passos
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aa10c6c733
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Initialise the variable, obviously
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2019-12-12 22:32:19 -03:00 |
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Jaime Passos
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27873ff7bc
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Merge remote-tracking branch 'origin/dashmode-shader' into opengl-is-a-bad-renderer
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2019-12-12 22:31:34 -03:00 |
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Jaime Passos
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7a753b701f
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Fix TC_ blending
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2019-12-12 22:26:28 -03:00 |
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Jaime Passos
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3f0cc9a211
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Update hw_main.c
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2019-12-12 21:52:59 -03:00 |
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Jaime Passos
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749dc9b37b
|
Add missing prototype, ugh
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2019-12-12 21:43:19 -03:00 |
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Jaime Passos
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9e55402932
|
grafik designe is m passion
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2019-12-12 21:41:13 -03:00 |
|
Jaime Passos
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1bf3c14c16
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PU_HWRCACHE_UNLOCKED bmomento bróder
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2019-12-12 21:23:55 -03:00 |
|
Jaime Passos
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9560d43063
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Texture blending port
Co-authored-by: TehRealSalt <tehrealsalt@gmail.com>
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2019-12-12 21:22:36 -03:00 |
|
James R
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5d9cd1c72a
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Move everything to i_system.c
This also simplifies things; SDL isn't initialized in the parent process.
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2019-12-12 15:08:27 -08:00 |
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Jaime Passos
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529e5fdc52
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Stop crashing with models because someone keeps freeing those tags
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2019-12-12 19:54:47 -03:00 |
|
James R
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ae73e8f4e0
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Fix NOHW warnings
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2019-12-12 14:00:13 -08:00 |
|
Steel Titanium
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411754451c
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Move S_InitMusicDefs call outside of the check.
As far as I know, this is competely safe.
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2019-12-12 16:32:40 -05:00 |
|
Jaime Passos
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33c73b5648
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Fix gr_anisotropicmode
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2019-12-12 18:28:05 -03:00 |
|
Jaime Passos
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22dc9b5de8
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Make gr_spritebillboarding on by default sorry not sorry Azeon
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2019-12-12 17:48:43 -03:00 |
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Jaime Passos
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b376fd0d1f
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Model lighting
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2019-12-12 17:48:29 -03:00 |
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Jaime Passos
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209361ef1b
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Merge remote-tracking branch 'origin/master' into opengl-is-a-bad-renderer
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2019-12-12 17:39:18 -03:00 |
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Jaime Passos
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fcb738bc27
|
Save filtering mode and anisotropic mode cvars to config
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2019-12-12 17:37:55 -03:00 |
|
Jaime Passos
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a8f2318ea5
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Remove HWR_AddEngineCommands
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2019-12-12 17:35:41 -03:00 |
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Jaime Passos
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b093a38ecd
|
Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!!
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2019-12-12 17:30:19 -03:00 |
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Steel Titanium
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38cee58bf8
|
Init MUSICDEFs if started game with music off and toggled on
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2019-12-12 15:17:50 -05:00 |
|
Jaime Passos
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7f6099e186
|
Don't reset the FOV
|
2019-12-12 17:06:04 -03:00 |
|
Jaime Passos
|
ba64007e80
|
Remove unused cvars
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2019-12-12 16:53:31 -03:00 |
|
Jaime Passos
|
9a93017a7b
|
Add HWD_SET_MODEL_LIGHTING state
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2019-12-12 16:48:37 -03:00 |
|
Nev3r
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eff34fc970
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Fix oversight on mapthing spawn Z calculation; ONFLOORZ and ONCEILINGZ don't equal to spawning the object at the base plane intersection.
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2019-12-12 15:04:48 +01:00 |
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Nev3r
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a7f501615d
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Stop things from becoming Chocapic in THZ3, ACZ2, and special stages.
Temporarily revert function call order for mapthings.
|
2019-12-12 11:37:48 +01:00 |
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Nev3r
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2d526c9a3b
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Move map data load procedure to separate functions.
|
2019-12-12 11:16:55 +01:00 |
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