Commit graph

2101 commits

Author SHA1 Message Date
toaster
6651bd4043 Also fix bubble 2022-01-04 23:03:51 +00:00
toaster
60f08f2380 Defines per Sal request 2022-01-04 23:02:09 +00:00
toaster
a749160c6b Make followers only stretch for their movement *relative* to the player, not their movement in general. 2022-01-04 22:43:54 +00:00
toaster
316cd61d9f * Fix follower colour being limited to UINT8.
* Fix follower colour not being set in offline mode (based on Steel's fix but no UINT8).
2022-01-04 22:41:35 +00:00
Sally Coolatta
ef5a4f01d4 Merge branch 'master' into terrain-lump 2022-01-04 12:34:47 -05:00
Sally Coolatta
e628894b47 Merge branch 'new-menus' into profiles 2021-12-25 06:09:53 -05:00
Sally Coolatta
cc250afd45 P_InitAngle, to fix angle interpolation on spawning objects 2021-12-24 12:45:51 -05:00
Sally Coolatta
da459a9c73 Add terrain splashes 2021-12-19 00:57:45 -05:00
Sally Coolatta
8667aeb620 Add footstep particles 2021-12-18 21:23:41 -05:00
Sally Coolatta
0cd3efc76d Merge branch 'master' into terrain-lump 2021-12-18 18:36:05 -05:00
James R
1140410e2c Spawn SPHERE BOXES randomly in Battle
They look like random item boxes (the ones in Race) but
have a blue sphere inside of them. One box is worth 10
blue spheres. More boxes spawn during Overtime.

New sprite: SBOX
2021-12-14 01:05:42 -08:00
Sally Coolatta
cd0a259bbe Code cleanup
- K_FindBotController returns the line_t directly, instead of a linedef index.
- Trick panel code is in its own function.
- Try to fix infinite bot heat death
2021-12-12 02:32:03 -05:00
Sally Coolatta
8d5cec5ebf Move where PF_HITFINISHLINE is removed
Also removes a few remaining instances of player->bot being checked to affect gameplay where it shouldn't from vanilla, but it's code that is rarely used / completely unused anyway.
2021-12-11 04:12:06 -05:00
Sally Coolatta
35a72e56dc Implement splash & footstep blocks, commentate more of the code
They do nothing atm, but they can be set properly now :)
2021-12-09 14:45:59 -05:00
James R
3ae09d750c Merge branch 'water-physics-mkii' 2021-12-07 16:40:00 -08:00
James R
84170a59fa Cap underwater steering tilting 2021-12-06 20:35:26 -08:00
James R
2a74ee07f1 Update underwater physics
- Reduce steering effect and remove increased friction.
- Strafe into turns and tilt the inside wheels up.
2021-12-05 20:12:48 -08:00
Sally Coolatta
7d0597d864 Merge branch 'master' into profiles 2021-12-04 15:46:28 -05:00
Sally Coolatta
83444ce5d5 Interpolate angle & nametags 2021-12-01 16:50:17 -05:00
toaster
2ca195961b Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart.git into fix-followers 2021-11-30 13:43:10 +00:00
Sal
a326e180ca Merge branch 'replayfixes' into 'master'
Replay fixes mark whatever

See merge request KartKrew/Kart!463
2021-11-30 02:28:57 +00:00
Sally Coolatta
a52dc0f845 Copy interpolation data to afterimages 2021-11-29 20:47:28 -05:00
Sally Coolatta
3d2ad0b95e Fix water trails not interpolating properly 2021-11-29 17:59:15 -05:00
toaster
3141ca0221 Replay fixes mark whatever
Not a pancaea for EVERYTHING, just a bunch of good stuff.

* Some issues with spectators not == true because the assignment wasn't casted.
* Netgame status (or rather its inverse) is recorded in netreplays now, to allow for power levels controlling spawn position.
* Fixed tally screen for replays to not scream infinitely at you.
* P_IsLocalPlayer now uses display players in replays.
* A bunch of good testing prints that helped me find these problems, commented out for now just in case we need them again soonish.
2021-11-28 20:03:49 +00:00
Sally Coolatta
cd8862f0bc New input handling
Events have a player ID instead of adding billions of keys for separate gamepads. Axis movement (mouse movement, analog sticks) now are counted as keys, so axes don't need to be separately implemented for all controls. Game controls emulate a Saturn controller (some of the external functions like screenshot / gif should be readded, but I got lazy)

This will allow later us to save a config for a controller that can be reused for any player slot, which is one of the main goals for profiles.

Only just enough was made to use the new input system to make it compile. Menus in this branch should aim to move to using PlayerInputDown entirely, instead of using hardcoded keys & simply remapping to those
2021-11-26 14:56:25 -05:00
James R
8109bc8e61 Merge branch 'fast-snake' into 'master'
Quick reptile

See merge request KartKrew/Kart!451
2021-11-22 07:30:33 +00:00
James R
239e91c439 Do not tilt while respawning; speed up camera (snappier) 2021-11-21 22:20:04 -08:00
toaster
6ad177cb42 Gainax eyesparkle (surprisingly, not a name for a pony...)
* Hold lookback to create a tiny twinkle in your eye.
* If an opponent is behind you, that sparkle is pretty big and plays a cool animation.
* If an opponent is behind you and you have an item, initiate the Chengi Gleam.
* These sparkles are only visible for every player except you. (Currently even with hyuu ghostliness)
2021-11-21 21:39:43 +00:00
SinnamonLat
647dfd98fb forgot to change something back 2021-09-02 13:40:57 +02:00
SinnamonLat
f96f7c6ba3 Fix follower colours 'Match' and 'Opposite' not working 2021-09-02 13:34:17 +02:00
SinnamonLat
caf1ed37ac fix janky follower movements due to lag type being changed from int32 to uint32 in the struct 2021-09-02 08:17:43 +02:00
Sally Coolatta
4eee8ab1d7 Fix tilting in splitscreen
R_GetPitchRollAngle used R_PointToAngle. This was fine because it was meant for rendering code. However tilting does its code mostly in player thinker, and it also uses this function, so it was not fine -- it would have some remainder tilt settings from the last player's screen.
2021-06-12 02:15:00 -04:00
SteelT
b3cee8b8fc Merge branch 'master' into trick-panels-changes 2021-06-10 23:45:35 -04:00
Latapostrophe
29e11a0378 changes to the delay, boost when doing upwards trick 2021-04-22 15:11:15 +02:00
Sally Coolatta
48c8843feb Merge branch 'master' into stair-janking 2021-04-21 21:44:23 -04:00
toaster
00972a83d2 remove the prefix since everything seems to function 2021-04-17 11:30:08 +01:00
toaster
b3d006b093 structs gunched 2021-04-17 00:27:13 +01:00
James R
786dec30ad Tweak stair janking physics a bit
- Fuck up turning for half the duration of the animation.
- Treat drift the same as turning (just ignore it).
2021-04-11 02:09:26 -07:00
James R
50c198cc0f Fuck up turning even more
- Lose control of turning for 2 tics instead of 1.
- Drift angle is also increased (less inward).
2021-04-10 04:22:44 -07:00
James R
2b173f1ec0 Rumble the jart when stepping on staircases
- Sprite tilts back and forth 5.625 degrees, two tics each
  side, for 17 tics (half a second).
- Turning is ignored--as if in the air--every other tic
  during those 17 tics.
2021-04-10 03:22:23 -07:00
Sal
22c3dae600 Merge branch 'invinc-changes' into 'master'
Invincibility changes

See merge request KartKrew/Kart!412
2021-04-07 02:46:32 -04:00
Sally Coolatta
05915e641c Merge branch 'master' into turn-mom 2021-04-07 01:25:34 -04:00
SteelT
3545836ea1 Merge branch 'master' into invinc-changes 2021-04-07 01:20:12 -04:00
James R
7e74a1d823 Cap camera tilt at 45 degrees; remove excess airborne easing 2021-04-06 21:53:14 -07:00
James R
5660cac3ad Stronger tilt on sliptiding + turn to face the camera
Oni's Sick Nasty
2021-04-06 20:45:47 -07:00
James R
9dcce02e5e Don't add tumble/sliptide rollangle to camera tilt 2021-04-06 20:43:31 -07:00
SteelT
fc8bd429f3 Merge branch 'master' into invinc-changes
Also made changes to sparkles, invincibility speedlines now replaces the sparkles if boosting.
2021-04-06 22:40:02 -04:00
James R
0818be1b8a Tilt camera less quickly with more air time 2021-04-06 19:16:48 -07:00
James R
46ba47785d Ease camera tilting quickly toward a steep angle, slowly toward a shallow angle 2021-04-06 17:52:03 -07:00
James R
bdc4b50de2 Let viewrollangle be independent of camera tilting 2021-04-06 16:25:25 -07:00