Commit graph

398 commits

Author SHA1 Message Date
Sally Coolatta
63917ffccc The start of the scary 2.2 merge
All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
kaysrishaq
de393b2c54 clean whitespace 2020-05-14 07:42:06 -04:00
kaysrishaq
828e85b452 Minor reorganization 2020-05-14 07:17:58 -04:00
kaysrishaq
0d9491d327 Update
Worked out some edge cases that had resulted in tracks restarting in the same format when they shouldn't - or tracks not switching to the other format when they should.

Removed stray }
2020-05-14 06:33:03 -04:00
kaysrishaq
f6addb956e musicpref console variable
Adds musicpref to console and sound options menu, which allows users to select whether to prioritize MIDI or Digital music.
Functions GameMIDIMusic_OnChange and GameDigiMusic_OnChange updated to not assume digital music priority, and to have more consistent behavior between the two.
Positive side effect of using P_RestoreMusic in these functions means that powerup music (speed shoes, invincibility) will restore in the correct position when reenabling the original MusicType they loaded in with.
2020-05-13 19:20:21 -04:00
Monster Iestyn
6878220a1b turn all non-extern variables in s_sound.h into externs (and put their real definitions in the .c file) 2020-05-12 18:40:51 +01:00
Sally Coolatta
15d18640de Merge remote-tracking branch 'public/master' into merge-12 2020-05-12 03:16:14 -04:00
Alam Ed Arias
ec948af34f Merge branch 'master' into next 2020-05-06 18:36:20 -04:00
Alam Ed Arias
b46398b06a fix build errors in public master 2020-05-06 18:35:54 -04:00
James R
a1502046cf Merge remote-tracking branch 'origin/master' into resume 2020-04-30 09:32:40 -07:00
James R
feceb97df0 C90 moment 2020-04-19 22:08:37 -07:00
James R
dc37cdf2a6 Merge branch 'loop-patch' into 'next'
Let MUSICDEF set loop point

See merge request STJr/SRB2!762
2020-04-09 19:47:43 -04:00
Wolfy
1d1b1514b4 Remove stupid dumbfuck #ifdefs
WHY THE FUCK DID THESE BREAK IT AAAAAAAAAAAAAAAAAAA
2020-04-07 05:24:38 -05:00
James R
7e0aa16e70 Reset Invincibility (and Grow) music to the start if stacked
Toggleable via the resetspecialmusic cvar.
2020-03-21 22:28:55 -07:00
James R
dd1715aa15 Optionally only resync Invincibility and Grow music 2020-03-21 22:28:55 -07:00
James R
f6888ab004 Reset mapmusresume on level load etc.
This is probably important, right?
2020-03-21 22:28:55 -07:00
James R
911dd57334 Restore level music to where it left off
Toggleable via the resume cvar.
2020-03-21 22:28:55 -07:00
James R
8524c3749d Fade level music back in after Invincibility and Grow
Cvars are invincibilitymusicfade and growmusicfade. Both measure milliseconds.
2020-03-21 22:28:54 -07:00
James R
04d7112538 Limit music resync threshold to one second 2020-03-21 22:28:54 -07:00
James R
530cac8673 Hey it's audio- ....resynching... 2020-03-21 22:28:54 -07:00
Louis-Antoine
46df2b9551 Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
fickleheart
7bf9bc4b9e Merge remote-tracking branch 'upstream/next' into lua-music 2020-03-18 22:43:07 -05:00
Monster Iestyn
f186def0bf Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
James R
f164320c88 Make the order of displayplayers irrelevant and split splitscreen into splitscreen and r_splitscreen 2020-02-23 23:20:20 -08:00
fickleheart
5aebc0ed6d Add JingleStatus hook for carrying custom jingle tunes
The extra argument is the music name, as passed into
P_PlayJingleMusic(player, musname), to run the hook for, optional.
Arguments are (player, musname) - the latter to allow global hooks
that still differentiate between different tracks.
2020-02-23 17:20:44 -06:00
James R
2274129f57 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
James R
a25dd93500 Don't override loop point if unset in MUSICDEF 2020-02-07 12:51:54 -08:00
James R
e620758aa0 Let MUSICDEF set loop point 2020-02-07 12:47:41 -08:00
James R
c26ed0db5a Remove unnecessary optimization 2020-01-20 15:36:27 -08:00
James R
0fdbc9498f Opt into new MUSICDEF format (2.2.0 compatibility)
The "VERSION" directive enables features available in a certain version of
SRB2. It may be used as "VERSION 2.2.0".
2020-01-18 23:12:30 -08:00
James R
9aa551cc2b Refactor MUSICDEF parsing, actually count lines
If you use strtok for (CR)LF, it'll skip the empty lines bruh.
2020-01-18 22:17:47 -08:00
Alam Ed Arias
2ce99b7914 Merge remote-tracking branch 'origin/next' into next 2020-01-16 20:17:58 -05:00
James R
2edd207624 Merge branch 'musicdef' into 'next'
MUSICDEF parser changes.

See merge request STJr/SRB2!599
2020-01-16 19:35:38 -05:00
Alam Ed Arias
45139da3b5 please stop breaking clang 2020-01-16 12:05:21 -05:00
James R
f2445b27b5 1upsound always plays a sound instead of jingle 2020-01-10 12:55:03 -08:00
James R
cdadd86780 Fix NOOPENMPT compiling 2019-12-30 19:19:17 -08:00
Jaime Passos
e266073014 Some cleanup in general. 2019-12-30 02:07:39 -03:00
Jaime Passos
48950bbc16 Use strspn here. 2019-12-30 01:39:34 -03:00
Jaime Passos
30696bf981 MUSICDEF parser changes. 2019-12-30 00:22:27 -03:00
Steel Titanium
a5cdb0a4b3 Update copyright date on source files 2019-12-06 13:49:42 -05:00
mazmazz
728c08d705 Clean up music error messages 2019-11-30 11:53:45 -05:00
Jaime Passos
9178660d34 Fix stuck closed captioning 2019-11-25 20:16:17 -03:00
toaster
056cb494a6 Fix conditionset-based unlocks on the Sound Test. 2019-11-21 13:12:54 +00:00
toaster
763b49e83f Resolve #281. (Might have problems with non-SDL interfaces, but definitely good for what we're shipping with.) 2019-11-14 14:19:13 +00:00
toaster
0999bb7678 Update SFX definition to credit VAdaPEGA specifically, given we've made most credits more specific now too. 2019-11-13 15:02:06 +00:00
MascaraSnake
d648a2ad87 Merge branch 'radiomode' into 'master'
Radio mode

See merge request STJr/SRB2Internal!443
2019-11-13 04:16:38 -05:00
MascaraSnake
8f89ad3b72 Merge branch 'jingle-fixes' into 'master'
Fix some jingle resuming behavior when also changing base level music

See merge request STJr/SRB2Internal!415
2019-11-12 15:41:53 -05:00
toaster
a8169e3844 Sound test is cool now!
https://cdn.discordapp.com/attachments/405336003239477249/641295998395613224/srb20042.gif

* Port MUSICDEFs from Kart.
    * Safe to modify without modifying game, so we can put it in music.dta eventually.
    * "Title", "AltTitle", "Authors" fields are self-evident.
    * "Soundtestpage" and "Soundtestcond" are used to determine which sound test unlockable can play them (set with Unlockable's variable, just like Level Select).
    * "Stoppingtime" and "BPM" both accept floats, and are used for presentation stuff on the sound test.
    * Ironically, we don't share a single field name with them. Such is the case of differing foci, though, and I expect they'll change their implementation to match (since this is necessary for a sound test).
* Change how S_AddSoundFx works to avoid iterating through all of them, and to allow cv_soundtest to only scroll through defined slots (instead of the infinite wall of thok sounds when scrolling to the left).
* Change V_DrawFixedPatch to allow scaling on two seperate axes.
    * Now called "V_DrawStretchyFixedPatch".
    * "V_DrawFixedPatch" is a macro to V_DrawStretchyFixedPatch now (same scale on both axes).
    * Available to Lua under v.drawStretched!
    * Even works in GL!
* Bugfix: Add SR_PLAYER to SOC's menutypes_list.

Stay tuned for the merge request, where I put the onus on the Music Team to finish this off...
2019-11-05 16:23:46 +00:00
mazmazz
a23cc44d93 Fix some jingle resuming behavior with boss music switching 2019-10-26 15:02:45 -04:00
mazmazz
08bc1ea590 Fix MIDI not being disabled when non-native 2019-10-26 12:09:27 -04:00