Sal
29cdd2830d
Merge branch 'serverinfo_fix' into 'master'
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Serverinfo Fixes
Closes #33 and #31
See merge request KartKrew/Kart!92
2018-11-17 16:54:08 -05:00
Sal
00e733b0dd
Merge branch 'savedata_fixes' into 'master'
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Gamedata fixes
Closes #35
See merge request KartKrew/Kart!97
2018-11-17 16:53:56 -05:00
Sal
969bc92ee0
Merge branch 'fix-splitscreen-join' into 'master'
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Prevent more local players than the server maxplayers limit joining
Closes #30
See merge request KartKrew/Kart!90
2018-11-17 16:29:11 -05:00
Sal
42ea3d02cc
Merge branch 'dedicated-battle-fix' into 'master'
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Fix Battle Causing the game to crash in dedicated servers
Closes #36
See merge request KartKrew/Kart!88
2018-11-17 16:27:15 -05:00
Sal
1c8a4cdee7
Merge branch 'shrinkegg_fix' into 'master'
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Fix Eggman shrink bug
Closes #38
See merge request KartKrew/Kart!89
2018-11-17 16:24:40 -05:00
Latapostrophe
0c16dad2d7
forgot whitespaces....
2018-11-17 22:23:23 +01:00
Latapostrophe
30255b4c9a
Fix capslock not working outside of chat/console and shifting non letter characters
2018-11-17 22:21:10 +01:00
toaster
1859dd7e6e
Two tweaks to gamedata saving:
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* Save gamedata in Y_UpdateRecordReplays(), so that you never unfairly lose out on your spoils by setting modifiedgame before the game ends.
* Always save your matchesplayed/totalplaytime increase at the successful completion of a level.
2018-11-17 20:16:27 +00:00
toaster
127ea09462
Fix the first digit of all exiting players in positions 10 or worse flashing the first-place rainbow.
2018-11-17 18:02:04 +00:00
toaster
7d1e57602f
Make level white fade use timeinmap instead of leveltime
2018-11-17 16:54:56 +00:00
toaster
d4a4315b25
* Fix the in-game MS browser thinking gametypes are unknown.
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* Fix the website MS browser mapname output being incomplete.
* Hide hell maps on the website MS browser mapname output.
* (unrelated) tweak Command_Showmap_f's logic for a more accurate name.
2018-11-17 15:48:10 +00:00
Sryder
c2cd6be8e4
Set the screen textures to use max higher texture IDs
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This should hopefully alleviate the issue where textures overwrite the screen, or the screen overwrites the texture for now.
THIS IS NOT A FULL SOLUTION TO THE PROBLEM, but I highly doubt we'll ever be loading 4 billion textures at once, ever.
2018-11-17 15:23:12 +00:00
Sryder
253299939d
Prevent more local players than the server maxplayers limit joining
2018-11-17 15:00:15 +00:00
toaster
b0fcb7c436
Fix Eggman shrink bug.
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Specifically: removed K_StripOther calls from touching fakes: No, none of these things need to be stripped! Also, poke K_StripOther just in case it eventually becomes relevant to have it.
2018-11-17 14:41:08 +00:00
Sryder
c7f7434f96
Fix Battle Causing the game to crash in dedicated servers
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Check that the displayplayer mo exists before trying to use it for scaling on Player Arrow
2018-11-16 23:07:27 +00:00
TehRealSalt
24215074d0
Minor credits issues
2018-11-16 12:05:57 -05:00
TehRealSalt
541443cfe8
add TOL_TV to dehacked
2018-11-16 12:04:24 -05:00
TehRealSalt
65d79b190c
Ensure MS packets are sent correctly
2018-11-16 12:01:57 -05:00
TehRealSalt
4ceb09372a
Final credits
2018-11-15 22:55:01 -05:00
TehRealSalt
0743867a56
Don't allow kart files to be downloaded
2018-11-15 19:18:04 -05:00
TehRealSalt
e77ec879f2
Add Kart files to Makefile
2018-11-15 19:17:49 -05:00
TehRealSalt
48f3c27625
Remove music.dta from loading
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We've replaced/changed out all vanilla songs, so we no longer need it.
2018-11-15 19:17:06 -05:00
toaster
a998dc53de
More cinematic title demos (hide most HUD elements, show a title logo in the bottom right hand corner).
2018-11-15 14:30:11 +00:00
Steel Titanium
a84c49d7d6
Some small changes
2018-11-14 21:01:54 -05:00
Steel Titanium
ae2b331a11
Fix up compiling on DD version
2018-11-14 18:00:10 -05:00
Steel Titanium
a817c84836
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2 into mingw-64bit
2018-11-14 17:28:41 -05:00
Sryder
67f0b120c7
Squash various warnings
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Shadowed declarations
Unsuffixed float constants
There's an unsuffixed float constant I can't fix because the define is outside of SRB2. We could have our own copy of Pi if we really wanted.
2018-11-14 21:53:57 +00:00
Alam Ed Arias
8277f32b67
fix format-truncation: need bigger string buffers
2018-11-14 16:50:52 -05:00
Monster Iestyn
d366ee76b6
Merge branch 'master' into next
2018-11-14 21:49:11 +00:00
Monster Iestyn
9e3e9a3248
Merge branch 'opengl-hud-scale-fix' into 'master'
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OpenGL HUD scaling fix
See merge request STJr/SRB2!320
2018-11-14 16:48:13 -05:00
Alam Ed Arias
270ec5e2b9
Fix stringop-truncation: ‘strncpy’ output truncated before terminating nul copying 8 bytes from a string of the same length
2018-11-14 16:32:57 -05:00
Alam Ed Arias
e2249b3f08
Fix =sizeof-pointer-memaccess: argument to ‘sizeof’ in ‘strncpy’ call is the same expression as the source; did you mean to use the size of the destination?
2018-11-14 16:26:46 -05:00
Steel Titanium
b82c2bffde
Properly check if cmake is running on wwindows
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Thanks Monster Iestyn for informing me this is the correct way.
2018-11-14 15:58:45 -05:00
Alam Ed Arias
aef0d9a421
Merge branch 'master' into next
2018-11-14 15:45:29 -05:00
TehRealSalt
fbc4fbfd56
Add S_StopSoundByID to Lua
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It was brought up to me in another server that character creators might want to have unique engine sounds. While I don't want to support that ourselves, as we have consistent engines for gameplay reasons, this gives people the ability to script around it if they so choose.
Plus, it's just generally useful and I'm surprised vanilla hasn't added it, even though they have the function to stop ALL sounds on an object.
2018-11-14 15:35:16 -05:00
TehRealSalt
e50f08a357
This effect assumed that it was spawned at base scale anyway...
2018-11-14 14:48:16 -05:00
TehRealSalt
202f4a65cb
Double spectator movement speed to keep up with action better, scale it with map size
2018-11-14 14:41:28 -05:00
TehRealSalt
b8a6d2993f
Slightly less duplication
2018-11-14 14:39:37 -05:00
MonsterIestyn
44646db6af
Merge branch 'master' into analog-flipcam-synch-fix
2018-11-14 19:36:39 +00:00
TehRealSalt
f3795ace88
Hide unlockables with ???s
2018-11-14 14:15:24 -05:00
Alam Ed Arias
525bd219b6
Merge branch 'master' into next
2018-11-14 11:07:12 -05:00
Alam Ed Arias
05afaa586e
Fix misleading indentation
2018-11-14 11:06:45 -05:00
Alam Ed Arias
3bd88acf25
Merge branch 'vc-xpm-fix' into 'master'
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Remove unnecessary SDLCALL from IMG_xpm.c declarations
See merge request STJr/SRB2!327
2018-11-14 11:00:20 -05:00
Alam Ed Arias
fbb28ba1b5
Cleanup whitespace
2018-11-14 10:54:33 -05:00
Alam Ed Arias
a4726ee0b7
Merge branch 'master' into next
2018-11-14 10:52:49 -05:00
Alam Ed Arias
45c8920bb1
Clean up warnings
2018-11-14 10:52:16 -05:00
toaster
de85cc34e8
Hide SMK Cup until you've unlocked the Chao Cup on EXTRAS unless you've unlocked the Chao Cup. Fits with our modus operandi of minimising Mario exposure, while still having it for the committed.
2018-11-14 15:29:32 +00:00
toaster
b6f000948e
Bugfixes:
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* Use CV_NOSHOWHELP as an obstacle for CV_CompleteVar (so the hidden variables don't show up and ruin our party or anything).
* Hack around the karteliminatelast thing so we don't have to hex-edit the netids, and can release with current assets (but a different executable, of course, to get the credits).
* Fix M_HandleConnectIP not saving your current position on the menu if you use it while it's empty.
2018-11-14 15:28:17 +00:00
Marco Z
999a03aada
Comment context for declaration changes; remove extern terms
2018-11-14 08:15:38 -05:00
Marco Z
f5fe8c46fa
Remove unnecessary SDLCALL from xpm declarations
2018-11-14 08:06:07 -05:00