Monster Iestyn
b32f5830ed
Merge branch 'next' into 21-version
2018-12-04 17:19:36 +00:00
Monster Iestyn
dfdba01591
Merge branch 'master' into next
2018-12-04 17:18:19 +00:00
Digiku
2c557d668a
Merge branch 'joystick-juggling' into 'master'
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Joystick juggling
See merge request STJr/SRB2!355
2018-12-04 11:51:55 -05:00
Digiku
d6dd0c8fef
Merge branch 'joystick-juggling-two' into 'next'
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Joystick additions for menu, axis defaults, and vertical look toggle
See merge request STJr/SRB2!359
2018-12-03 22:59:19 -05:00
Steel Titanium
c31c80d216
One small change
2018-12-03 13:32:24 -05:00
mazmazz
861b35dea4
Revert "Make pause key bring up the menu if it's a joy button"
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This reverts commit 44bec22793 .
2018-12-03 13:11:48 -05:00
mazmazz
4ad7cdc684
Menu for joy first/third person vertical look
2018-12-03 13:10:49 -05:00
mazmazz
44bec22793
Make pause key bring up the menu if it's a joy button
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* Add "Pause" entry to multiplayer control panel to give joy users a way to pause in netgames
2018-12-03 13:10:27 -05:00
mazmazz
24ff6bc279
Add alwaysfreelook to joystick menu
2018-12-03 13:10:20 -05:00
mazmazz
3a72325355
Preserve event ch for other responders
2018-12-03 13:10:18 -05:00
mazmazz
a6ce80e9f4
Make M_Responder respond to joy buttons only in-menu (multiplayer bug?)
2018-12-03 13:10:16 -05:00
mazmazz
00fb8d4853
Remap menu actions to better joy keys
2018-12-03 13:10:12 -05:00
mazmazz
8aa4575bc1
Add gc_viewpoint from Kart
2018-12-03 11:50:57 -05:00
mazmazz
ec361ee6ac
Add gc_screenshot and gc_recordgif from Kart
2018-12-03 11:31:48 -05:00
mazmazz
0e52208384
Add gc_systemmenu from Kart
2018-12-03 11:21:25 -05:00
mazmazz
8fd8fca5f7
Remove console messages for joynames
2018-12-03 05:39:10 -05:00
Monster Iestyn
bc35851417
add deadzone + storing of previous joyx/y values etc to attempt to make joysticks less sensitive in menus
2018-12-02 21:52:30 +00:00
Monster Iestyn
6cdcd8ea0f
make menu respond to joystick axis events without joyscale having to be 0
2018-12-02 21:18:28 +00:00
Monster Iestyn
94ad0b880f
Merge branch 'next' into 21-version
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# Conflicts:
# src/d_netcmd.c
2018-12-02 15:45:07 +00:00
Steel Titanium
058dedb2ab
Fix up controller menu support
2018-12-01 20:13:14 -05:00
Wolfy
cabe9871e3
Multiple admins
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
2018-11-29 06:46:59 -06:00
Monster Iestyn
a6a4b74692
Merge branch '21-controls' into 'next'
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Default control changes for 2.1.21
See merge request STJr/SRB2!343
2018-11-27 11:50:42 -05:00
Digiku
dcba8ab654
"Turn Left/Right" control naming instead of "Look Left/Right" due to analog mode keymapping quirk
2018-11-26 15:48:08 -05:00
Steel Titanium
157502310f
Save sound toggles to config
2018-11-25 14:22:52 -05:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
mazmazz
21095ad813
Added chasefreecam to menu
2018-11-22 17:32:03 -05:00
mazmazz
340b5e9d4f
Hardcode Pause/Break key and change Pause default; show prompt in menu about Pause key
2018-11-22 14:37:21 -05:00
mazmazz
472caaf277
Adjust menu for movement and camera controls
2018-11-22 14:13:28 -05:00
Monster Iestyn
cfa4bbd75b
change return type of M_CheckMODVersion to boolean
2018-11-19 17:47:23 +00:00
mazmazz
c64d52c1f9
Don't call I_StartupSound in SFX toggle
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* Mixer: make I_StartupSound return early if already set up
* Restartaudio: Add StopSFX call
2018-09-14 16:39:10 -04:00
mazmazz
e7d87ea486
Menu sound toggle fixes (and add starpost sfx to menu)
2018-09-14 11:24:28 -04:00
mazmazz
89dcae23a2
Play the opposite type music (Digital/MIDI) when toggling between them in menu
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* S_MusicInfo method to retrieve name, flags, and looping
(cherry picked from commit f6ec93198f0dcfa1d053cca88172c3e3c7ba310c)
2018-09-14 10:38:32 -04:00
mazmazz
b51cf6c060
Toggle Digi/MIDI music in menu accurately; add S_MusicType
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(cherry picked from commit 4aa100aa575cc7fc14a743085222c806ba2c714a)
2018-09-14 10:37:08 -04:00
mazmazz
23acc47b39
nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
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(cherry picked from commit 07738fb0bcf640a4349337373f451fe68e024b2a)
2018-09-14 10:35:51 -04:00
mazmazz
f41ad3073d
Refactoring, music statues
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* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused
(cherry picked from commit f5f0b5e76c2fd405c8cc895dde653c5ed2652622)
2018-09-14 10:28:29 -04:00
Monster Iestyn
4eb2ccfae9
fix the multiplayer menu not allowing the full max length for player names unlike the "name" console command
2018-06-26 17:46:04 +01:00
jameds
0e788e8cfe
Fixed "invalid pointer" error when passing "" to Command_connect().
2018-03-22 21:21:26 -07:00
Alam Ed Arias
01602fa1f1
Build: fixup warnings in Debug builds
2017-09-28 16:54:26 -04:00
Alam Ed Arias
2ccd397d11
Build: kill GCC 7's implicit-fallthrough warning
2017-09-28 09:39:47 -04:00
Monster Iestyn
c43b41815f
Make "Enter Game" option use the big blue window notice if you cannot switch teams, instead of falling back on changeteam's own console notice
2017-03-02 14:28:52 +00:00
Inuyasha
c277125fe7
modifier key status made globally accessible
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now also properly handles L/R simultaneous presses
2016-11-02 15:23:22 -07:00
Inuyasha
44df9358dd
If the game becomes modified during a record attack run, end it
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RA menu can be opened if the game is modified, but Start can't be selected. (Obvious reason: so scripts to display info can be used easier)
Fixed the stupid background for messages in the Record Attack menu, it was bugging me
2016-08-19 22:18:43 -07:00
Alam Ed Arias
9e196613a0
gcc-6: error: this ‘for’ clause does not guard... [-Werror=misleading-indentation]
2016-05-28 21:23:46 -04:00
Inuyasha
f07585191b
copyright dates/statements updated and such
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(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Inuyasha
5aea82ec91
Some drawing code cleanup
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Fixed mashing buttons during fades causing crashes,
messed up behavior, record attack anywhere,
all the damn stupid bugs that it caused, basically
2016-04-06 18:01:01 -07:00
Alam Ed Arias
2b12e5ff20
Merge branch 'next' into backport_unslot-music
2016-02-26 02:11:29 -05:00
Alam Ed Arias
6000b5c980
Merge branch 'master' into next
2016-02-09 14:13:50 -05:00
Inuyasha
8c17dac589
The concept of "music slots" doesn't exist anymore.
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Use whatever names you want for your music. So long as you prefix the lumps with O_ or D_, it doesn't matter anymore.
DISCLAIMER: Linedef type 413 (change music) and Lua scripting is not tested.
(cherry picked from commit 025ca413a2 )
# Conflicts:
# src/p_user.c
2016-02-09 02:48:33 -08:00
Alam Ed Arias
f4886657c1
clang: fixup a few clang warnings
2016-02-05 22:12:12 -05:00
Inuyasha
06dea3ab78
Branch and revision information in builds
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Also makes comptime.bat work with git if able.
Development builds will now show the branch and the SHA1 hash of the revision. Also been tested to work with subversion, where it displays "Subversion r####". You know, just in case.
2016-01-14 07:46:27 -08:00