Jaime Ita Passos
5b56c49e1f
Fix a misuse of levelflat_t.picture in OpenGL (Kitchen Sink SRB2 port)
2020-12-14 02:07:12 -03:00
Jaime Ita Passos
82b11c224a
Improve GPU texture management.
2020-11-22 18:18:26 -03:00
Jaime Passos
b9c9660629
Don't free PU_HWRCACHE and PU_HWRCACHE_UNLOCKED memory tags in HWR_ClearAllTextures.
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Probably fixes a random annoying crash around that function.
(I was also suspecting renderer switching was doing other slightly weird stuff.)
2020-10-15 14:31:16 -03:00
Jaime Passos
a6f2e8b9c6
Implement relative and absolute sprite offsets for objects (mobjs)
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Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
2020-10-13 12:57:36 -03:00
Jaime Passos
9bb09cdc8c
OpenGL support for splats, fix some shadow draw bugs in Software
2020-10-12 19:53:21 -03:00
Jaime Passos
37ed2a6b26
Support spritexscale and spriteyscale in OpenGL
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Fix papersprite scaling with spritexscale and spriteyscale in Software
2020-10-12 17:25:18 -03:00
Jaime Passos
cb3660331a
Refactor renderer switching
2020-08-14 22:27:16 -03:00
Jaime Passos
a7f3dd7eff
Refactor patch loading
2020-08-08 05:16:47 -03:00
James R
e09a430804
Merge remote-tracking branch 'origin/next' into remove-glide-2
2020-07-12 16:05:15 -07:00
Hannu Hanhi
3b46ffb422
Fix crash by handling precip mobjs correctly in ogl sprite sorting
2020-07-12 21:50:00 +03:00
Jaime Passos
615c7121ed
gr_ -> gl_
2020-07-06 01:15:08 -03:00
Jaime Passos
d283cc1d2a
Rename structs, turn GrTextureFormat_t into an enum
2020-07-06 00:52:10 -03:00
Hannu Hanhi
ff9848befb
Better MF2_LINKDRAW support for OpenGL
2020-07-03 00:28:52 +03:00
Hannu Hanhi
75da8067dc
Faster OGL sprite sorting algorithm
2020-06-19 14:32:34 +03:00
Jaime Passos
933e690da3
i want to die
2020-01-28 00:41:41 -03:00
Jaime Passos
5d3d031db3
Fix the gl_leveltime problem, I guess.
...
This is probably superfluous.
2020-01-23 21:25:54 -03:00
Jaime Passos
2d4945d558
Update copyright text
2020-01-23 20:12:15 -03:00
Sally Cochenour
889bb09e6c
Merge branch 'namirays' into oglshaderport
2020-01-11 09:32:59 -05:00
Jaime Passos
71f7130abe
AA trees are not needed at all for rotated patches
2020-01-05 03:10:03 -03:00
Sally Cochenour
add2497220
Port of Jimita's shader stuff + my lighting shader
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Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
Jaime Passos
da81238610
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-12-17 15:05:16 -03:00
Jaime Passos
3c9cc53185
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-12-11 21:53:47 -03:00
Jaime Passos
5d2bbb53fc
Optimize mipmaps
2019-12-08 03:23:37 -03:00
Jaime Passos
24d20d2abb
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-12 21:38:02 -03:00
Jaime Passos
e8c475c1e9
Trying to make sense of chroma keying
2019-11-09 14:09:20 -03:00
Jaime Passos
911238945c
fix invisible planes, fix flat animation
2019-11-08 23:42:15 -03:00
Jaime Passos
c7c6a0d5b3
make hwrender compile
2019-11-08 22:58:41 -03:00
Jaime Passos
e2ce3988fb
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-09-28 12:14:55 -03:00
Jaime Passos
b28af03b1c
Merge remote-tracking branch 'jimita/flats-png' into flats-png_port
2019-09-06 19:20:45 -03:00
Jaime Passos
402012e973
I
2019-08-18 14:16:48 -03:00
Jaime Passos
775b64f540
Support for patches and textures to be used in place of sector flats
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Still a work in progress.
2019-05-21 00:28:52 -03:00
mazmazz
81352aece1
WIP 20190101 merge
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d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
e6be735a08
Dummy out OpenGL loading screen; fix console toggle so it doesn't actually show
2018-11-25 21:47:56 -05:00
Sryder
38cdee2532
Transform sprites in world space rather than screen space
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Transformation based on screen space would make sense if we didn't want anything in the world to effect the sprites.
This should allow sprite splitting and sorting of sprites with level geometry easier.
stransform is no longer needed.
2018-03-21 19:45:37 +00:00
Sryder
39d4f22660
Flat sprites for OGL
2016-12-13 21:02:23 +00:00
Inuyasha
5a38088623
Well, we don't need "experimental" slopes anymore either
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Not when we have properly working ones!
2016-03-09 01:09:21 -08:00
Monster Iestyn
4a8dd8031e
dispoffset now works in OpenGL
2016-01-13 22:50:15 -08:00
Sryder13
ca0f0bf2fd
OpenGL Fade masks
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I think I've done this all right, someone correct me if I haven't.
2014-09-04 01:35:29 +01:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00