Commit graph

39 commits

Author SHA1 Message Date
Jaime Ita Passos
5b56c49e1f Fix a misuse of levelflat_t.picture in OpenGL (Kitchen Sink SRB2 port) 2020-12-14 02:07:12 -03:00
Jaime Ita Passos
82b11c224a Improve GPU texture management. 2020-11-22 18:18:26 -03:00
Jaime Passos
b9c9660629 Don't free PU_HWRCACHE and PU_HWRCACHE_UNLOCKED memory tags in HWR_ClearAllTextures.
Probably fixes a random annoying crash around that function.
(I was also suspecting renderer switching was doing other slightly weird stuff.)
2020-10-15 14:31:16 -03:00
Jaime Passos
a6f2e8b9c6 Implement relative and absolute sprite offsets for objects (mobjs)
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
2020-10-13 12:57:36 -03:00
Jaime Passos
9bb09cdc8c OpenGL support for splats, fix some shadow draw bugs in Software 2020-10-12 19:53:21 -03:00
Jaime Passos
37ed2a6b26 Support spritexscale and spriteyscale in OpenGL
Fix papersprite scaling with spritexscale and spriteyscale in Software
2020-10-12 17:25:18 -03:00
Jaime Passos
cb3660331a Refactor renderer switching 2020-08-14 22:27:16 -03:00
Jaime Passos
a7f3dd7eff Refactor patch loading 2020-08-08 05:16:47 -03:00
James R
e09a430804 Merge remote-tracking branch 'origin/next' into remove-glide-2 2020-07-12 16:05:15 -07:00
Hannu Hanhi
3b46ffb422 Fix crash by handling precip mobjs correctly in ogl sprite sorting 2020-07-12 21:50:00 +03:00
Jaime Passos
615c7121ed gr_ -> gl_ 2020-07-06 01:15:08 -03:00
Jaime Passos
d283cc1d2a Rename structs, turn GrTextureFormat_t into an enum 2020-07-06 00:52:10 -03:00
Hannu Hanhi
ff9848befb Better MF2_LINKDRAW support for OpenGL 2020-07-03 00:28:52 +03:00
Hannu Hanhi
75da8067dc Faster OGL sprite sorting algorithm 2020-06-19 14:32:34 +03:00
Jaime Passos
933e690da3 i want to die 2020-01-28 00:41:41 -03:00
Jaime Passos
5d3d031db3 Fix the gl_leveltime problem, I guess.
This is probably superfluous.
2020-01-23 21:25:54 -03:00
Jaime Passos
2d4945d558 Update copyright text 2020-01-23 20:12:15 -03:00
Sally Cochenour
889bb09e6c Merge branch 'namirays' into oglshaderport 2020-01-11 09:32:59 -05:00
Jaime Passos
71f7130abe AA trees are not needed at all for rotated patches 2020-01-05 03:10:03 -03:00
Sally Cochenour
add2497220 Port of Jimita's shader stuff + my lighting shader
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
Jaime Passos
da81238610 Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-17 15:05:16 -03:00
Jaime Passos
3c9cc53185 Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-11 21:53:47 -03:00
Jaime Passos
5d2bbb53fc Optimize mipmaps 2019-12-08 03:23:37 -03:00
Jaime Passos
24d20d2abb Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-12 21:38:02 -03:00
Jaime Passos
e8c475c1e9 Trying to make sense of chroma keying 2019-11-09 14:09:20 -03:00
Jaime Passos
911238945c fix invisible planes, fix flat animation 2019-11-08 23:42:15 -03:00
Jaime Passos
c7c6a0d5b3 make hwrender compile 2019-11-08 22:58:41 -03:00
Jaime Passos
e2ce3988fb Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-09-28 12:14:55 -03:00
Jaime Passos
b28af03b1c Merge remote-tracking branch 'jimita/flats-png' into flats-png_port 2019-09-06 19:20:45 -03:00
Jaime Passos
402012e973 I 2019-08-18 14:16:48 -03:00
Jaime Passos
775b64f540 Support for patches and textures to be used in place of sector flats
Still a work in progress.
2019-05-21 00:28:52 -03:00
mazmazz
81352aece1 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
e6be735a08 Dummy out OpenGL loading screen; fix console toggle so it doesn't actually show 2018-11-25 21:47:56 -05:00
Sryder
38cdee2532 Transform sprites in world space rather than screen space
Transformation based on screen space would make sense if we didn't want anything in the world to effect the sprites.
This should allow sprite splitting and sorting of sprites with level geometry easier.
stransform is no longer needed.
2018-03-21 19:45:37 +00:00
Sryder
39d4f22660 Flat sprites for OGL 2016-12-13 21:02:23 +00:00
Inuyasha
5a38088623 Well, we don't need "experimental" slopes anymore either
Not when we have properly working ones!
2016-03-09 01:09:21 -08:00
Monster Iestyn
4a8dd8031e dispoffset now works in OpenGL 2016-01-13 22:50:15 -08:00
Sryder13
ca0f0bf2fd OpenGL Fade masks
I think I've done this all right, someone correct me if I haven't.
2014-09-04 01:35:29 +01:00
Alam Ed Arias
b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00