Commit graph

39 commits

Author SHA1 Message Date
Oni
cf304a09d4 Merge branch 'bot-thingies' into 'master'
Lots of bot changes

See merge request KartKrew/Kart!1229
2023-05-13 08:22:10 +00:00
Sally Coolatta
6fa821b2d3 Local P_LineOpening result + traversal leniency
P_LineOpening results are stored in a locally made struct instead of being a bunch of disorganized globals.

Waypoint traversals can go thru 1 line, if it was blocked by step-up rules, for free, similar concept to sound-blocking lines in Doom.
2023-05-13 00:39:36 -04:00
toaster
36d8bce14d Replace K_DrawTabRankings with Y_PlayerStandingsDrawer
TODO: Ping, LAGLESS
2023-05-11 18:11:40 +01:00
Sally Coolatta
d9382f2100 ACS: UDMF user properties
Lines, sides, sectors, and things now all support the "Custom" tab properly. Label a property as `user_[whatever you want]` in this tab, and it will be added to the structure. ACS will then be able to retrieve it using the `Get[x]UserProperty()` function.
2023-05-02 18:44:27 -04:00
Sally Coolatta
60e80d876d Improve quake effects
- Quake epicenter + radius now work.
- Since quake epicenter works, removed the display player check on all of the quakes, so other players can feel them.
- Multiple quake effects are stored in a linked list and dynamically created/freed, so they can stack together.
- Made in china
- Made the quake effects only work on the z axis.
- Quakes now alternate their intensity and dampen it over time, instead of randomly picking values.
- Added quake effects for offroad and stair-jank
- Disabled quakes in reducevfx
- Removed actionmovie and windowquake (sorry jartha)
2023-05-01 14:24:32 -04:00
Sally Coolatta
996ca9adad Z Voting 2023-04-20 15:55:38 -04:00
toaster
2d46112c58 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into round-queue
# Conflicts:
#	src/d_netcmd.h
2023-04-17 20:08:37 +01:00
AJ Martinez
134a5ef9c0 WIP 2023-04-11 19:38:01 +01:00
toaster
19ef96351a roundqueue
A general purpose system that permits cacheing of GP progression in one place, but which permits future expansion and brings Online GP a little closer to reality.
- Stores a bunch of levels, gametypes, encore state, and restricted-by-rank-ness in sequence.
    - Initialised on GP cup select.
    - FUTURE WORK: Open to being initialised by other methods
- Digests its way through that sequence as maps are completed.
- Stores round number instead of `grandprixinfo`.
- Map commands as sent over the wire have been adjusted.
    - Sends round number and size of/position in roundqueue.
    - Now figures out GP Event Type from gametype.
        - Can be swung in the direction of a Special Stage with a hint flag.
        - This hint flag replaces "fromlevelselect", which was functionally vestigal.
2023-04-11 17:18:27 +01:00
AJ Martinez
495b51f6c2 Merge branch 'licenses' into 'master'
Add LICENSE-3RD-PARTY.txt

See merge request KartKrew/Kart!1110
2023-03-31 03:00:58 +00:00
AJ Martinez
33760dec51 I don't even know, unfuck everything 2023-03-28 01:20:44 -07:00
AJ Martinez
805186c3a9 RRID: initial commit, WIP broken 2023-03-28 01:19:43 -07:00
toaster
90d5cb3752 S_PopulateSoundTestSequence: Sound Test sequence system
- Called on game start and file add
- Creates a seperate linked list sequence for map-related order
    - All tracks without associated map in level order
    - All tracks with maps in a cup in cup order
    - All tracks with maps in Lost and Found
2023-03-28 01:41:53 +01:00
toaster
dfe75726df cupwindata_t
Save your best GP stats across sessions.
- Saved into gamedata
- Deliniated per difficulty option
- Draw onto cupgrid in GP cup select
    - Best grade
    - Whether you've ever gotten the Emerald
        - TODO: Always shows Chaos Emerald, will need updating when Super Emerald graphics are created
    - Monitor status changes depending on recorded position
        - 1st: Gold, shiny
        - 2nd: Silver, shiny
        - 3rd: Bronze, shiny
        - 4th and downwards: Beige, barely different
- Wiped with G_ClearRecords

Also, to avoid circular dependencies:
- KARTSPEED/KARTGP constants moved from command.h to doomstat.h
- gp_rank_e enums moved from k_rank.h to doomstat.h
2023-03-10 20:20:48 +00:00
toaster
d2c36c952a Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into conditions-cascading
# Conflicts:
#	src/k_grandprix.c
#	src/k_grandprix.h
2023-03-07 19:37:46 +00:00
Sally Coolatta
c61e017c38 GP rank cleanup
- Move ranking to its own file.
- gpRank (the variable) -> g_gpRank
- gpRank (the struct) -> gpRank_t
- Functions that worked on the global directly now take a pointer to a struct
- Fixed total ring increment
- Fixed final lap's lapPoints being discarded
- Capsules are now added when exiting with the rest of the stuff
2023-03-06 18:25:14 -05:00
toaster
baeb48ca1f roundconditions_t - State tracking for events which occour mid-match and don't stay that way
- Exists on every player struct to simplify writes, but A) not netsynced and B) only checked for local players
- Updated in the relevant locations - no centralised ticking at the moment
- Has a number of new associated conditions that require playing (UCRP's).
    - The following require [True/False] as supplementary information.
        - FallOff
        - TouchOffroad
        - TouchSneakerPanel
        - RingDebt
    - The following have no supplementary information because they're universally a specific achievement.
        - TripwireHyuu
        - SPBNeuter
        - LandmineDunk
        - HitMidair
    - The following has specific requirements that can be set.
        - WetPlayer [name of fluid]
             - Append "Strict" to forbid even skimming the surface of the map's fluid.
2023-03-06 22:31:35 +00:00
Sally Coolatta
82313de499 Awayview cleanup
- Moved variables to awayview_t
- Arbritrary +20 is no longer added to z pos, it will use the thing position as the camera position directly.
2023-03-03 16:09:54 -05:00
toaster
4380876959 Challenges Grid: create dedicated struct for menu extradata
- challengegridextradata_t
- Existing UINT8 data per entry has been converted to "flags" property
- This is a tool that will help us later.
2023-02-24 17:38:08 +00:00
toaster
99bf1c10e8 staffbrief_t
- Demos are VERY large and should not be cached for every map in the game all at once.
- Instead, store a small amount of data related to staff ghosts for later reference.
    - best time (for use in Medals)
    - best lap (maybe use for Medals too)
    - player name (for use in Time Attack menu)
2023-02-03 00:55:34 +00:00
toaster
ea7e29f279 Refactor in preperation for scaling feature
Return a `minigen_t` struct with explicit width and height instead of extending the UINT8 buffer by 2 to provide that information in a very datatype-limited way.
2023-01-23 19:16:45 +00:00
Sally Coolatta
1caf255f5c Merge branch 'master' into acs 2023-01-05 22:23:51 -05:00
toaster
80d19a8458 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into save_p-unglobal-alt
# Conflicts:
#	src/g_demo.c
2023-01-03 19:45:18 +00:00
toaster
a020ea86c8 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into rulesify
# Conflicts:
#	src/k_boss.h
#	src/k_specialstage.h
#	src/y_inter.h
2023-01-01 16:02:05 +00:00
Sally Coolatta
38a35b6f78 Make save_p / savebuffers not global
This caused some scary issues with P_SaveNetGame the other day, and it's making ACS net sync harder. Let's just cut this off right now.

Also fixed some scary mix-ups in some of the Lua archiving code.
2023-01-01 00:22:56 -08:00
Sally Coolatta
a0adb05c9b Merge branch 'master' into acs 2022-12-31 15:04:51 -05:00
Eidolon
be021baa02 Add extern "C" in C++ to all headers 2022-12-30 19:26:16 -06:00
Sally Coolatta
7a5b276ece Merge branch 'save_p-unglobal' into acs 2022-12-26 18:05:15 -05:00
toaster
185b36bd27 gametype_t
- New array of pointers to structures in memory (currently mixing static for base-game and Callocated for custom)
- Centralises a metric-ton of previously seperately handled properties into one struct
    - Gametype_Names[]
    - Gametype_ConstantNames[]
    - gametypetol[]
    - timelimits[]
    - pointlimits[]
    - gametypedefaultrules[]
- Don't attempt to guess custom gametype in Replay Hut (requires more work to make custom gametypes behave across the entire experience)
- I_Error if invalid gametype set
- gametyperules is deprecated since it will never be modified seperately from gametype (temporarily a #define, don't wanna bloat this commit too much)
2022-12-26 01:07:57 +00:00
Sally Coolatta
8bdb5bdb77 Make save_p / savebuffers not global
This caused some scary issues with P_SaveNetGame the other day, and it's making ACS net sync harder. Let's just cut this off right now.

Also fixed some scary mix-ups in some of the Lua archiving code.
2022-12-23 08:32:01 -05:00
Sally Coolatta
8eef5efa95 Fully port the ACS integration to C++ 2022-12-23 04:38:05 -05:00
VelocitOni
8cd36dbf03 Merge branch 'master' into unlockables-undefeatable 2022-12-18 01:59:04 -05:00
Sally Coolatta
79813f1398 Merge branch 'clipping-rectangle' into deterministic-roulette 2022-12-11 23:58:55 -05:00
Sally Coolatta
a481e4b34b Deterministic roulette
The roulette contains NO (non-seeded) RNG anymore. You manually stop it at any time.

Still needs the visual of the items scrolling, to make it not blind.
2022-12-11 23:58:11 -05:00
Sally Coolatta
b95a18676f Clipping rectangle
Instead of the absolute insanity that is V_DrawCroppedPatch, which makes you specify the number of pixels to crop off the top/left and then the number of pixels to show after the crop ... you just use V_SetClipRect to create a rectangle for any future draws to be cropped down to, and V_ClearClipRect afterwards to clear it.

Currently only supported by V_DrawStretchyFixedPatch. Ideally other drawing functions should also receive clipping rectangle support too.
2022-12-11 13:53:51 -05:00
toaster
803490d7aa Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into unlockables-undefeatable
# Conflicts:
#	src/d_clisrv.h
#	src/doomstat.h
#	src/g_demo.h
#	src/m_cond.h
2022-12-10 21:54:58 +00:00
James R
051b4f8935 Always use typedef name instead of struct name
mobj_t instead of struct mobj_s
2022-11-27 17:21:40 -08:00
James R
0d0310a140 typedef.h: typedef node_t
d_net.c: rename node_t to netnode_t
2022-11-27 17:21:40 -08:00
James R
b5310a1f68 Add typedef.h
All typedefs for structs that were present in other header
files have been moved to here. (Except node_t because the
renderer and netcode both define node_t LOL.)
2022-11-27 17:21:40 -08:00