Sally Coolatta
c65e5af718
Reduce grow add from lasers
2022-09-14 19:15:42 -04:00
Sally Coolatta
2b86a1ddfe
Merge branch 'master' into m-for-mini
2022-09-14 19:09:31 -04:00
Sally Coolatta
81a4cb17c0
Only do it in netgames
2022-09-14 05:14:54 -04:00
Sally Coolatta
ed61140504
Funny mode fixes
2022-09-14 05:13:26 -04:00
Sally Coolatta
a4b63f3ffa
Make shrink lasers add timer instead of resetting
2022-09-14 03:15:03 -04:00
Sally Coolatta
970add8b91
Add grow/shrink particles
2022-09-14 02:47:42 -04:00
Sally Coolatta
dd0635fb23
Merge branch 'master' into m-for-mini
2022-09-14 01:55:28 -04:00
Sal
062ac4ccf7
Merge branch 'hostcode' into 'master'
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HOSTCODE initial pass
Closes #240
See merge request KartKrew/Kart!615
2022-09-14 01:25:29 +00:00
Sally Coolatta
ec29a978ae
Funny
2022-09-13 21:23:04 -04:00
Sally Coolatta
2528ddcbb9
Fix sound order
2022-09-13 20:57:54 -04:00
VelocitOni
92cfb5a677
Just bringing it up to date w/ master
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Got it to compile after some cleaning.
2022-09-13 19:17:39 -04:00
VelocitOni
8a5707ad83
Merge branch 'master' into hostcode
2022-09-13 17:08:15 -04:00
toaster
e89290f68d
Merge branch 'asan-internal' into 'master'
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ASAN fixes for Internal
See merge request KartKrew/Kart!678
2022-09-13 19:53:12 +00:00
X.organic
6dfd49a3b9
Fix use-after-frees around mobjs
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# Conflicts:
# src/p_enemy.c
# src/p_mobj.c
# src/p_saveg.c
# src/p_tick.c
2022-09-12 17:00:33 +01:00
X.organic
902fcfa569
Miscellaneous memory bug fixes to make AddressSanitizer happy
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# Conflicts:
# src/d_clisrv.c
# src/dehacked.c
# src/hardware/hw_cache.c
# src/hardware/hw_md2.c
# src/http-mserv.c
# src/lua_hudlib_drawlist.c
2022-09-12 16:49:18 +01:00
toaster
3064b2cb7a
Fixes for the replay post-game save interface (NOT THE ACTUAL REPLAYS OR HUT, THAT'LL BE LATER)
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- `(B) or (X)` for replay saving instead of Press Lookback (HUD) or `(Y)` (input)
- Don't activate while closing pause menu if either of those buttons is shared for menu open/close
2022-09-12 16:01:37 +01:00
toaster
fe0aa349a7
Fix compilation issue with nested defines for r_opengl.c UnSetShader
2022-09-12 12:58:39 +01:00
Sal
89d6506b44
Merge branch 'circuit-pathfind' into 'master'
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Circuit pathfinding
See merge request KartKrew/Kart!673
2022-09-12 05:34:28 +00:00
Sal
a251b74e2e
Merge branch 'ogl-bbox' into 'master'
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renderhitbox for OpenGL
See merge request KartKrew/Kart!677
2022-09-12 05:32:45 +00:00
Sally Coolatta
07f2932d3a
Set owner of particle
2022-09-12 00:18:35 -04:00
Sally Coolatta
ab646415e0
Merge branch 'master' into m-for-mini
2022-09-12 00:06:56 -04:00
Sally Coolatta
27fdb815b9
Give solid to gun & particles
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Fixes hitboxes for the gun, IDK why particle isn't working. Also fix typo error
2022-09-12 00:06:48 -04:00
Sally Coolatta
135b444b5e
Fix bad shrink position
2022-09-12 00:06:04 -04:00
Sal
7a519704a5
Merge branch 'bbox' into 'master'
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renderhitbox command for Software mode
See merge request KartKrew/Kart!672
2022-09-12 04:03:49 +00:00
Sally Coolatta
b8bbdda1f3
Improvements from the netgame
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- Double active time
- Increase height they spawn from
- Slow down swing speed the tiniest bit
- Add an extra 7 for first place
- Increase hitbox
- Make particles into hitbox
- Tweak item odds
2022-09-11 23:31:53 -04:00
Sally Coolatta
892863db05
Add bot support to new Shrink
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They move towards lasers that belong to them, and steer away from ones that don't.
2022-09-11 21:52:53 -04:00
Sally Coolatta
e1cf42dcbd
Increase Shrink odds
2022-09-11 21:48:30 -04:00
Sally Coolatta
6aaa608299
Playable Shrink
2022-09-11 21:40:24 -04:00
James R
d60d4b05fc
Remove R_ThingVisibleWithinDist
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It's no longer used!
2022-09-11 16:59:51 -07:00
James R
ac2a13fe57
OpenGL hitbox renderer
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I apologize for that vertex array.
2022-09-11 16:57:58 -07:00
James R
0a7ad42c53
r_opengl: add PF_WireFrame and SHADER_NONE
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Draw lines instead of tris and disable shader entirely.
2022-09-11 16:54:15 -07:00
Sally Coolatta
92f9fc266d
Merge branch 'master' into m-for-mini
2022-09-11 18:39:53 -04:00
Sally Coolatta
e5631d3182
Merge branch 'master' into m-for-mini
2022-09-11 18:39:11 -04:00
James R
7719cf27fa
Remedy some quirky rendering of hitboxes if your viewpoint is too close
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It's not correct but it's better than before.
2022-09-11 07:15:04 -07:00
James R
7094a064da
Do not render waypoint or spectator self hitbox
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Visual clutter and waypoint debugger exists. :)
If you are a spectator, the hitbox exists right ontop of
you and hitboxes don't render correctly if they are too
close to the viewpoint.
2022-09-11 07:13:48 -07:00
James R
5a58b3ca3a
Refactor hitbox renderer to project vissprites
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Properly accounts for portals (skyboxes).
2022-09-11 06:17:42 -07:00
Sal
a7716b966a
Merge branch '14plus-votechanges' into 'master'
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1.4+ Voting Changes
See merge request KartKrew/Kart!655
2022-09-11 06:30:39 +00:00
Sal
94d7c497b0
Merge branch 'hooklib-port' into 'master'
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Hooklib refactor ported and (mostly) squashed
See merge request KartKrew/Kart!662
2022-09-11 06:30:07 +00:00
Sal
2660271911
Merge branch 'terrain-optimise-fresh' into 'master'
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Terrain hashes
See merge request KartKrew/Kart!666
2022-09-11 06:29:45 +00:00
Sally Coolatta
a74506690f
More shrink foundation
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- Keeps track of ties. If multiple Poh-Bees would go to the same waypoint, then it will combine them into a single one, with multiple lasers attached to it.
- Added the laser shooters. Still purely visual.
- Added despawn behavior.
2022-09-11 02:15:44 -04:00
SteelT
51aca52624
Merge branch 'master' into terrain-optimise-fresh
2022-09-11 00:36:06 -04:00
Sally Coolatta
cf9bfcae02
Start on new Shrink
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Currently just spawns an object that goes along the waypoint path
2022-09-10 21:44:40 -04:00
Sal
d15fab9681
Merge branch 'fix-orbit-shield-rr' into 'master'
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Fix orbinaut/jawz threshold collision
See merge request KartKrew/Kart!674
2022-09-10 19:19:19 +00:00
Sal
9548bd45a4
Merge branch 'launchy' into 'master'
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Launch / step-down changes
See merge request KartKrew/Kart!675
2022-09-10 19:18:53 +00:00
Sally Coolatta
c878c7725c
Reduce tripwire leniency from 35 to 7 tics
2022-09-10 15:03:42 -04:00
Sally Coolatta
79f6d0643b
Launch / step-down changes
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- Launch / wall-transfer off of no-physics slopes
- Prevent step down when trying to move upwards
- E-brake enables launching again
- Removed old comment talking about slope nerf
2022-09-10 14:46:12 -04:00
Latapostrophe
efc415e536
fix orbiting items not protecting you against your own items
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(cherry picked from commit 705851b38a )
2022-09-10 02:45:12 -07:00
Sally Coolatta
0c5b42a07e
Stop lag when bots respawn
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They try to predict their direction while they respawn, which makes them go a bit nuts when air time compensation kicks in. Cap it so that this can't happen.
2022-09-10 03:59:04 -04:00
Sally Coolatta
5107160a27
Circuit pathfinding
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An alternative to the standard pathfind function. Instead of pathfinding to a specific waypoint, it always goes towards the finish line waypoint, but also won't stop when it reaches it. It only stops when it travels a far enough distance.
This is basically a cleaner, less hacky, and optimized version of the pathfinding I gave to the bots; instead of doing 1-2 full pathfinds to do this (depending on if they are near the finish line or not), it will instead always do a single small pathfind. I also need it for shrink laser behavior.
2022-09-10 03:52:31 -04:00
Sally Coolatta
5b42b3b41a
Backport mobj interpolators crash fix
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From commit f009b3d8c9d2273bf2e51ef9a23fbfedc2da09df in the public repo. Porting directly into master because I'm tired of kartdebugwaypoints crashing all the time.
2022-09-09 13:49:57 -04:00