Oni
42cba129b8
Merge branch 'ogl-in-software' into 'master'
...
OpenGL instead of Direct3D11 for Software blitter
See merge request KartKrew/Kart!671
2022-09-09 08:35:32 +00:00
James R
082d9206e8
Add a hitbox renderer to Software mode
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renderhitbox
- Tangible - collision activating objects, minus rings
- All - every object
- Intangible - the opposite of Tangible, also no rings
- Rings - rings
2022-09-08 22:30:00 -07:00
Sally Coolatta
c95acb120a
Merge branch 'master' into ogl-in-software
2022-09-08 14:28:29 -04:00
Sally Coolatta
f6fd8f6728
OpenGL instead of Direct3D11 for Software blitter
2022-09-08 12:51:47 -04:00
Oni
8bc24a8259
Merge branch 'new-menus' into 'master'
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New menus
See merge request KartKrew/Kart!204
2022-09-07 23:25:38 +00:00
James R
badbcb5c8d
Fix -Wformat
2022-09-07 14:12:20 -07:00
toaster
a5043b5be8
Fixed Oni's controller-related SIGFPE
2022-09-07 22:08:12 +01:00
toaster
975ed1f136
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into new-menus
...
# Conflicts:
# src/d_main.c
2022-09-07 21:39:34 +01:00
toaster
f901ce0f00
Only calculate wipeout slowdown if the player's speed > 0
2022-09-07 14:04:22 +01:00
toaster
54e03194ea
Ignore client joins while loading a level, to prevent a myriad of join bugs.
...
Slightly rewritten from Jugador's, to prevent spurious DEBFILE prints of unknown packet type
2022-09-07 13:50:26 +01:00
toaster
925e05a8a0
Sink painstate crash fix
2022-09-07 13:33:40 +01:00
toaster
4d52ca53e7
Make P_SpawnGhostMobj ghosts properly copy spritestuff2 variables
...
- spritexscale
- spriteyscale
- spritexoffset
- spriteyoffset
- renderflags
2022-09-07 13:24:31 +01:00
toaster
7adca2ef19
Fix papersprites being rotated incorrectly in Software when viewing them on the flipped side
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Rewritten version of STJr/SRB2!1770
2022-09-07 13:05:40 +01:00
LJ Sonic
8880285222
Remove downloadspeed cruft
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# Conflicts:
# src/d_clisrv.c
2022-09-07 12:33:56 +01:00
toaster
3dc2e3230d
Manual zip-together of Ashnal's cvar suggestions and LJSonic's download speed cap raise
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- Lowered resynchattempts
- Increased maxsend and downloadspeed
- Increased max downloadspeed
- Doubled nettimeout and jointimeout
2022-09-07 12:33:04 +01:00
Oni
129d1230d1
Merge branch 'correctsparkcolors' into 'master'
...
Modified Driftspark colors
See merge request KartKrew/Kart!667
2022-09-07 08:06:26 +00:00
VelocitOni
813751d9c0
Consistent color scale
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Driftsparks now go through grey, yellow, red, and blue; instead of yellow, red, blue, purple. This is consistent with every other scale of power in the game.
2022-09-07 03:45:20 -04:00
Sally Coolatta
3149d7738f
Revert "vsync is not broken anymore thanks to both Eidolon and jart's efforts"
...
This reverts commit 59044e7389 .
2022-09-07 01:31:48 -04:00
Oni
ea3818d285
Merge branch 'hear-pain' into 'master'
...
Improved MKSC-style hit confirms
See merge request KartKrew/Kart!659
2022-09-07 04:44:03 +00:00
Oni
a6c35a2191
Merge branch 'fast-fall' into 'master'
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Fast falling
See merge request KartKrew/Kart!660
2022-09-07 04:37:48 +00:00
Sally Coolatta
abeec10d32
Brightmap loading uses hashes
...
# Conflicts:
# src/k_brightmap.c
# src/k_brightmap.h
2022-09-06 19:48:41 +01:00
Sally Coolatta
c145d12db3
Use hashes for terrain loading
2022-09-06 19:39:27 +01:00
toaster
b696b1e378
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into sdl-vsync
...
# Conflicts:
# src/sdl/i_video.c
2022-09-06 19:19:22 +01:00
toaster
be7357e8a5
Merge branch '14plus-mergeladder' into 'master'
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1.4+ Mergeladder
See merge request KartKrew/Kart!654
2022-09-05 19:35:32 +00:00
James R
787b5283fc
Fix big blunder by MEEEEEEE
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Blame 37c3a55dd
2022-09-05 12:16:59 -07:00
SteelT
cb46f8de39
Turn the console warning into a devmode print because turns out it happens more often than I thought
...
(cherry picked from commit 893ea10a677274b8cb3aa0987f22f162521b6311)
2022-09-05 11:56:30 -07:00
SteelT
c73d3b4244
Spawn MT_RAY when attempting to spawn MT_NULL
...
Some code assumes that P_SpawnMobj can never return NULL
So spawn MT_RAY in it's place when attempting to spawn MT_NULL and show a console warning
(cherry picked from commit 34f8464cbfc01adf1650da1311a0751fce5b0678)
2022-09-05 11:56:30 -07:00
spherallic
3a2fe22485
Don't read or set MT_NULL's properties in A_SkullAttack
...
(cherry picked from commit 878b4dc5b6025e1deef775ccb72b8a871833598a)
2022-09-05 11:56:30 -07:00
James R
707f487f92
Never spawn MT_NULL
...
(cherry picked from commit a8c658b545e3c7709212a43489163f33ffbe91f0)
2022-09-05 11:56:30 -07:00
James R
72342338b1
Use P_CheckMove
...
(cherry picked from commit 9dfa153e7497403d874e980868b7aa6d15595286)
2022-09-05 11:56:30 -07:00
James R
ba1b6bb253
Add P_CheckMove
...
Checks if P_TryMove would succeed without actually moving.
(cherry picked from commit 518de0ce104166c3eacd10ebe6ade422307ce671)
2022-09-05 11:56:30 -07:00
James R
b17717babe
A_LobShot: remove ???
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MT_NULL spawning, not cool bro.
(cherry picked from commit f6f002e70b645982dddd83d6f831a601faa0fdae)
2022-09-05 11:56:30 -07:00
James R
aa5063668e
hooklib: revert ps_lua_mobjhooks to pre perfstats averaging refactor (77ecfb9cdc)
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Revert later
2022-09-05 11:56:30 -07:00
James R
37c3a55dda
Fix conflicts 522467a88
2022-09-05 11:56:30 -07:00
James R
b4d1fade5f
Apply b4fa98d2f to lua_hudlib.c
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Continued from 544812a45
2022-09-05 11:56:30 -07:00
James R
ceeda5c826
Lua hooklib refactor squash
...
commit 8d382e49fb3411cad1a3ef5ee1e546030c3a9d93
Author: James R <justsomejames2@gmail.com>
Date: Tue Nov 17 04:14:45 2020 -0800
Big Large Lua Hooklib Refactor
* Hooks are no longer a mess of lua boiler plate. Helper functions reduce hooks
to, at the most basic level, only two calls.
* Lua tables (the array part) are used to index hooks. Such tables contain only
hooks of the same type.
* Hook types are defined in one place so you no longer need to sync up the enum
and name array.
commit 3f7c2ae0b0c450cb8993ffe7664ead05fd9f5000
Author: James R <justsomejames2@gmail.com>
Date: Thu Dec 10 05:39:53 2020 -0800
Avoid using multiple tables to fetch hook
String hooks still use a table to fetch the id, but the id indexes a C array.
Also I fixed a missing call in the MusicChange hook.
commit dbd8903a538e7b87061795ce27ec5c72c26743af
Author: James R <justsomejames2@gmail.com>
Date: Thu Dec 10 08:50:23 2020 -0800
Use ref for pushing error handler
commit 9ddeb5f5896de0407b2b6fce8c949295a9e6d5e4
Author: James R <justsomejames2@gmail.com>
Date: Sat Dec 12 02:05:21 2020 -0800
Resolve GameQuit hook conflicts
commit 93e4f43e4b3a24fc2d8032e8730cbf427e75b297
Author: James R <justsomejames2@gmail.com>
Date: Sat Dec 12 03:06:57 2020 -0800
Hooklib macros names -> uppercase + documentation
commit 80fe39bbd1433c91131d2cdb36ba709f37d3b5f3
Author: Steel Titanium <steeltitanium1@gmail.com>
Date: Mon May 3 01:40:02 2021 -0400
Fix MusicChange hook not returning some values correctly
commit 46ca9613c68422a26910cbb034a9f3e004a967c3
Author: James R <justsomejames2@gmail.com>
Date: Thu Jun 10 18:09:39 2021 -0700
Pop hook id fetched from table
commit a75d4a1c360874a3c301a494e38ea49cd89b6616
Author: James R <justsomejames2@gmail.com>
Date: Tue Jul 6 18:42:08 2021 -0700
Automatically count hook values
commit 331329306cad257d52f84e47a92d9214d9eaa8d3
Author: James R <justsomejames2@gmail.com>
Date: Tue Jul 6 19:12:47 2021 -0700
Refactor hook ref allocation
commit ae57b6ca8664e00ff4d9544339dbf29a41138040
Author: James R <justsomejames2@gmail.com>
Date: Tue Jul 6 20:23:38 2021 -0700
MORE MACROS
I just can't stop myself!
commit b4fa98d2fbab180f487ce3efedb8ab715e5f3390
Author: James R <justsomejames2@gmail.com>
Date: Wed Jul 7 00:23:51 2021 -0700
Refactor hudlib hooks to hooklib
HUD hooks now meet the standard of hooklib. HUD registry
magic numbers are gone.
HUD hooks may also be added using addHook.
addHook('HUD', fn[, type])
hud.add still exists, but the intention is to remove it
eventually.
commit cb619fad5d762ba8d8dd20e9a979a04ced7c943f
Author: SMS Alfredo <65426124+SMS-Alfredo@users.noreply.github.com>
Date: Wed Jul 7 19:57:28 2021 -0500
Rebase on !1307
commit f271f88c7f3084523a03ca7f47060d6527724796
Author: LJ Sonic <lamr@free.fr>
Date: Sun Dec 5 17:59:33 2021 +0100
Fix MusicChange hook crashing when called
BRUH MOMENT BRUH MOMENT
PREPARE THE HALL OF SHAME
commit 0a0c17da7c793ec29e80c5bdaa66b02da0884078
Author: James R <justsomejames2@gmail.com>
Date: Tue Feb 1 02:27:27 2022 -0800
PARANOIA: I_Error if mobj hook is called with MT_NULL
commit 86336d6bed80bee6f8168078aa8856109091e50f
Author: katsy <katmint@live.com>
Date: Mon Mar 7 18:33:15 2022 -0600
remove MODID check from hooklib to fix compile issue
2022-09-05 11:56:04 -07:00
Sally Coolatta
7a91e5b6b5
Don't allow ebrake in tumble
2022-09-05 11:56:11 -04:00
Sally Coolatta
98ec1779d9
Reimplement follower hit confirm
2022-09-05 11:30:12 -04:00
Sally Coolatta
38dc572699
Reset fast falling in P_ResetPlayer
...
Resets it for springs
2022-09-05 10:58:50 -04:00
Sally Coolatta
eb7e2287c4
Change bounce behavior
...
- Always allow bounce after fast fall
- Allow for more bounces
- Lose speed on bounces that don't reach max
2022-09-05 10:54:16 -04:00
Sally Coolatta
1eb1309032
Remove step-down change
2022-09-05 10:41:06 -04:00
toaster
06e9bd5b0a
Merge branch '14plus-mergeladder' of https://git.do.srb2.org/KartKrew/Kart into 14plus-votechanges
2022-09-05 15:41:05 +01:00
toaster
1f3ac199ae
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into 14plus-mergeladder
2022-09-05 15:32:02 +01:00
toaster
59044e7389
vsync is not broken anymore thanks to both Eidolon and jart's efforts
2022-09-05 15:26:28 +01:00
James R
48cc0158c2
SDL hint render driver to direct3d11
...
Windows bug; RPT files were not being generated for
toaster on Windows 11. Eventually it was narrowed to down
to direct3d driver specifically.
# Conflicts:
# src/sdl/i_video.c
2022-09-05 15:25:12 +01:00
James R
fd3b045f80
Update libs/SDL2 to 2.0.22
...
# Conflicts:
# libs/SDL2/COPYING.txt
# libs/SDL2/WhatsNew.txt
# libs/SDL2/docs/README-android.md
# libs/SDL2/docs/README-linux.md
# libs/SDL2/i686-w64-mingw32/bin/SDL2.dll
# libs/SDL2/i686-w64-mingw32/bin/sdl2-config
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_assert.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_atomic.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_audio.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_bits.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_blendmode.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_clipboard.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_config.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_cpuinfo.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_egl.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_endian.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_error.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_events.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_filesystem.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gamecontroller.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gesture.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_haptic.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_hints.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_joystick.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keyboard.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keycode.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_loadso.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_log.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_main.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_messagebox.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mouse.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mutex.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_name.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengl.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles2.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_pixels.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_platform.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_power.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_quit.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rect.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_render.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_revision.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rwops.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_scancode.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_sensor.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_shape.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_stdinc.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_surface.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_system.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_syswm.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_assert.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_common.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_compare.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_crc32.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_font.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_fuzzer.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_harness.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_images.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_log.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_md5.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_memory.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_random.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_thread.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_timer.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_touch.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_types.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_version.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_video.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_vulkan.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/begin_code.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/close_code.h
# libs/SDL2/i686-w64-mingw32/lib/libSDL2.a
# libs/SDL2/i686-w64-mingw32/lib/libSDL2.dll.a
# libs/SDL2/i686-w64-mingw32/lib/libSDL2.la
# libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.a
# libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.la
# libs/SDL2/i686-w64-mingw32/lib/libSDL2main.a
# libs/SDL2/i686-w64-mingw32/lib/libSDL2main.la
# libs/SDL2/i686-w64-mingw32/lib/pkgconfig/sdl2.pc
# libs/SDL2/test/Makefile.in
# libs/SDL2/test/Makefile.os2
# libs/SDL2/test/checkkeys.c
# libs/SDL2/test/configure.ac
# libs/SDL2/test/controllermap.c
# libs/SDL2/test/loopwave.c
# libs/SDL2/test/loopwavequeue.c
# libs/SDL2/test/testatomic.c
# libs/SDL2/test/testaudiocapture.c
# libs/SDL2/test/testaudiohotplug.c
# libs/SDL2/test/testaudioinfo.c
# libs/SDL2/test/testautomation.c
# libs/SDL2/test/testbounds.c
# libs/SDL2/test/testcustomcursor.c
# libs/SDL2/test/testdisplayinfo.c
# libs/SDL2/test/testdraw2.c
# libs/SDL2/test/testdrawchessboard.c
# libs/SDL2/test/testdropfile.c
# libs/SDL2/test/testerror.c
# libs/SDL2/test/testfile.c
# libs/SDL2/test/testfilesystem.c
# libs/SDL2/test/testgamecontroller.c
# libs/SDL2/test/testgesture.c
# libs/SDL2/test/testgl2.c
# libs/SDL2/test/testgles.c
# libs/SDL2/test/testgles2.c
# libs/SDL2/test/testhotplug.c
# libs/SDL2/test/testiconv.c
# libs/SDL2/test/testime.c
# libs/SDL2/test/testintersections.c
# libs/SDL2/test/testjoystick.c
# libs/SDL2/test/testkeys.c
# libs/SDL2/test/testloadso.c
# libs/SDL2/test/testlock.c
# libs/SDL2/test/testmessage.c
# libs/SDL2/test/testmultiaudio.c
# libs/SDL2/test/testnative.c
# libs/SDL2/test/testnative.h
# libs/SDL2/test/testnativew32.c
# libs/SDL2/test/testnativex11.c
# libs/SDL2/test/testoverlay2.c
# libs/SDL2/test/testplatform.c
# libs/SDL2/test/testpower.c
# libs/SDL2/test/testqsort.c
# libs/SDL2/test/testrelative.c
# libs/SDL2/test/testrendercopyex.c
# libs/SDL2/test/testrendertarget.c
# libs/SDL2/test/testresample.c
# libs/SDL2/test/testrumble.c
# libs/SDL2/test/testscale.c
# libs/SDL2/test/testsem.c
# libs/SDL2/test/testsensor.c
# libs/SDL2/test/testshader.c
# libs/SDL2/test/testshape.c
# libs/SDL2/test/testsprite2.c
# libs/SDL2/test/testspriteminimal.c
# libs/SDL2/test/teststreaming.c
# libs/SDL2/test/testthread.c
# libs/SDL2/test/testtimer.c
# libs/SDL2/test/testver.c
# libs/SDL2/test/testviewport.c
# libs/SDL2/test/testvulkan.c
# libs/SDL2/test/testwm2.c
# libs/SDL2/test/testyuv.c
# libs/SDL2/test/testyuv_cvt.c
# libs/SDL2/test/testyuv_cvt.h
# libs/SDL2/test/torturethread.c
# libs/SDL2/x86_64-w64-mingw32/bin/SDL2.dll
# libs/SDL2/x86_64-w64-mingw32/bin/sdl2-config
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_assert.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_atomic.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_audio.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_bits.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_blendmode.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_clipboard.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_config.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_cpuinfo.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_egl.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_endian.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_error.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_events.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_filesystem.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gamecontroller.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gesture.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_haptic.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_hints.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_joystick.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keyboard.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keycode.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_loadso.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_log.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_main.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_messagebox.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mouse.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mutex.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_name.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengl.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles2.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_pixels.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_platform.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_power.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_quit.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rect.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_render.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_revision.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rwops.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_scancode.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_sensor.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_shape.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_stdinc.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_surface.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_system.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_syswm.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_assert.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_common.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_compare.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_crc32.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_font.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_fuzzer.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_harness.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_images.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_log.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_md5.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_memory.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_random.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_thread.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_timer.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_touch.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_types.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_version.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_video.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_vulkan.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/begin_code.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/close_code.h
# libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.a
# libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.dll.a
# libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.la
# libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.a
# libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.la
# libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a
# libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.la
# libs/SDL2/x86_64-w64-mingw32/lib/pkgconfig/sdl2.pc
2022-09-05 15:13:45 +01:00
toaster
f07a65d015
Adjust x coordinate of "FREE PLAY"
...
Broken by new font, made sense to change it where that new font was most relevant
2022-09-05 14:46:46 +01:00
toaster
bca3ec7e5a
Change the default highligh to Aqua, for consistency.
2022-09-05 14:00:26 +01:00
toaster
50314d21cb
Since B can be used as a go back button as well, add it to the tooltip.
2022-09-05 13:53:52 +01:00
Sally Coolatta
bc538a066f
Fast falling
...
E-Brake in the air for x4 gravity, at the cost of a tiny bounce on landing.
2022-09-04 21:21:25 -04:00