Commit graph

10 commits

Author SHA1 Message Date
toaster
57d5e54983 Stereo Mode: Fix multi-Track musicdefs not having their first part loop under non-Seq conditions
Had to introduce a hacky Music_SetFadeOut func, but I didn't want to rework this section of code/menu too heavily for how little time we have left
2024-03-10 21:18:14 +00:00
Sally Coolatta
9b93f56111 Add pre-Podium intermission music 2024-03-10 14:08:59 -04:00
Eidolon
6dc6bb63a7 Play TIMENT for mode attack intermission 2024-02-21 19:13:14 -06:00
James R
1a0b927cf2 Add Music_LevelVolume, Music_ResetLevelVolume: change music volume from gameplay contexts
- Tunes opt into using this volume by setting
  Tune::use_level_volume to true
2024-01-15 16:29:01 -08:00
James R
b7c9c92749 Music_Seek: argument in milliseconds instead of tics 2024-01-05 15:56:23 -08:00
James R
8855486864 Add Music_FadeOutDuration 2023-12-29 04:26:05 -08:00
James R
fed42c4cd6 Music Manager: add suspension functionality
Suspending a tune makes it inaudible, but doesn't change
its timing. During suspension, other tunes may come into
priority. After un-suspending, the tune plays from the
point where it would be if it had not been suspended at
all.
2023-12-29 04:25:36 -08:00
James R
f3208ac8ef TuneManager: clear current song if music is disabled, so music can resume later 2023-12-23 03:18:03 -08:00
James R
806067f48f Add Music_BatchExempt, temporarily exemplify a tune from batch operations 2023-12-05 04:15:21 -08:00
James R
39f46a0f20 Replace music handling
(This commit does not compile. Sound test and tunes
command code needs to be ported after this.)

This is a big one. Here's the rundown:

The old music system was very direct, much of the time
just a proxy to the real sound API in i_sound.h.

You could change the music on command, but there wasn't
a consistent way to prevent some music from playing over
others. P_RestoreMusic is one example of needing to
address this problem. The jingles system was intended as
another solution. Furthermore, sound test (Stereo) has its
own needs.

I am removing all of that. Music handling in general is
now a very deliberate system, kind of similar to jingles.

In the new system, "tunes" are registered. The tune stores
info such as whether it should loop or fade out. Most of
the configuration is intended to be initialized only ONCE.
Tunes can be mapped to an actual music lump. They can be
remapped at any time too.

Tunes are also configured with a priority number. This
determines which tune is heard, if multiple are supposed
to be playing at a time. You can even tell a tune how long
it should play, so it's unnecessary to track this with
bespoke timers.
2023-08-06 17:31:45 -07:00