TehRealSalt
217f61897f
K_PlayerForfeit on I_Quit
...
(I believe these are the only i_systems that matter?)
2019-10-02 11:47:56 -04:00
TehRealSalt
da7e79ac83
Adjust file loading
...
Many files converted to pk3, and we now have a distinct IWAD
2019-05-12 20:58:26 -04:00
Sally Cochenour
1928721218
Better cpusleep
...
- Default to 1, which means potential for a 1-frame loss every once in a while but no longer a complete cpu hog
- New minimum is 0, since -1 just did the exact same thing as 0.
2019-01-28 14:12:08 -05:00
TehRealSalt
bf3a9d1d2e
Edited even more things to say "SRB2Kart"
2018-12-05 20:40:58 -05:00
TehRealSalt
26315ccf63
Merge remote-tracking branch 'srb2public/master' into merge-next
2018-12-05 19:21:13 -05:00
mazmazz
a7b12b3ce5
Use static joyname instead of malloc
2018-12-03 12:35:12 -05:00
mazmazz
856f826afb
Copy string from SDL_JoystickNameForIndex before the subsystem is shut down
2018-12-03 05:37:07 -05:00
TehRealSalt
4507ee18fd
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
Monster Iestyn
0bff44e22b
Add myargmalloc boolean to detect whether we allocated myargv ourselves or not, so we don't free myargv if we didn't
2018-11-23 19:12:48 +00:00
Steel Titanium
492eeb7009
Deallocate when I_Quit() is called instead.
2018-06-23 15:09:11 -04:00
TehRealSalt
fc9d426660
More stuuuuff
2017-12-17 01:21:24 -05:00
TehRealSalt
0393e24fa6
A lot lol
...
The importants:
- Fixed compiling
- Combined G_BuildTiccmd for all players, no more need for a function
for each
- You can actually start 3p/4p mode
2017-12-16 22:32:43 -05:00
ZTsukei
f50ecc0dcd
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
Inuyasha
bb20cfd6be
Clipboard copy/paste testing
...
(unfinished, but basics work)
2016-11-03 01:43:57 -07:00
Alam Ed Arias
c028c83235
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
Alam Ed Arias
e2d3ce1aed
keep the old SDL interface
2014-08-03 21:02:04 -04:00