Commit graph

16 commits

Author SHA1 Message Date
TehRealSalt
217f61897f K_PlayerForfeit on I_Quit
(I believe these are the only i_systems that matter?)
2019-10-02 11:47:56 -04:00
TehRealSalt
da7e79ac83 Adjust file loading
Many files converted to pk3, and we now have a distinct IWAD
2019-05-12 20:58:26 -04:00
Sally Cochenour
1928721218 Better cpusleep
- Default to 1, which means potential for a 1-frame loss every once in a while but no longer a complete cpu hog
- New minimum is 0, since -1 just did the exact same thing as 0.
2019-01-28 14:12:08 -05:00
TehRealSalt
bf3a9d1d2e Edited even more things to say "SRB2Kart" 2018-12-05 20:40:58 -05:00
TehRealSalt
26315ccf63 Merge remote-tracking branch 'srb2public/master' into merge-next 2018-12-05 19:21:13 -05:00
mazmazz
a7b12b3ce5 Use static joyname instead of malloc 2018-12-03 12:35:12 -05:00
mazmazz
856f826afb Copy string from SDL_JoystickNameForIndex before the subsystem is shut down 2018-12-03 05:37:07 -05:00
TehRealSalt
4507ee18fd Merge remote-tracking branch 'srb2public/next' into merge-next 2018-11-29 08:49:50 -05:00
Monster Iestyn
0bff44e22b Add myargmalloc boolean to detect whether we allocated myargv ourselves or not, so we don't free myargv if we didn't 2018-11-23 19:12:48 +00:00
Steel Titanium
492eeb7009 Deallocate when I_Quit() is called instead. 2018-06-23 15:09:11 -04:00
TehRealSalt
fc9d426660 More stuuuuff 2017-12-17 01:21:24 -05:00
TehRealSalt
0393e24fa6 A lot lol
The importants:
- Fixed compiling
- Combined G_BuildTiccmd for all players, no more need for a function
for each
- You can actually start 3p/4p mode
2017-12-16 22:32:43 -05:00
ZTsukei
f50ecc0dcd Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
Inuyasha
bb20cfd6be Clipboard copy/paste testing
(unfinished, but basics work)
2016-11-03 01:43:57 -07:00
Alam Ed Arias
c028c83235 SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
Alam Ed Arias
e2d3ce1aed keep the old SDL interface 2014-08-03 21:02:04 -04:00