James R
34318fbc98
Merge branch 'SF_NONIGHTSSUPER' into 'next'
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Skin flag for disabling super colors in NiGHTS
See merge request STJr/SRB2!782
2020-04-09 19:47:20 -04:00
James R
2c539300d3
Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER
2020-04-09 16:47:52 -07:00
James R
483243353b
Merge branch 'lua-hook-cleanup' into 'next'
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Lua hook cleanup
See merge request STJr/SRB2!851
2020-04-09 19:40:09 -04:00
Steel Titanium
c1aac7c06e
Merge branch 'master' into next
2020-03-31 20:46:54 -04:00
Louis-Antoine
dece2adbe6
Fix allowjoin off affecting single player
2020-03-30 22:11:48 +02:00
Louis-Antoine
b0b21aada6
Fix disconnected players being kicked for high ping
2020-03-28 15:23:15 +01:00
MascaraSnake
58e8ec6500
Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES
2020-03-25 08:34:52 +01:00
Monster Iestyn
1677aff989
Merge branch 'demos-refactor' into 'next'
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Demos refactor
See merge request STJr/SRB2!853
2020-03-22 17:52:45 -04:00
Monster Iestyn
0a288260fc
Merge branch 'buggle-trouble' into 'next'
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P_HomingAttack related fixes
See merge request STJr/SRB2!836
2020-03-22 16:57:22 -04:00
Monster Iestyn
0a360e1d90
Merge branch 'fix-setspriteinfo' into 'next'
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Fix lib_setSpriteInfo indexes being off-by-one
See merge request STJr/SRB2!854
2020-03-22 16:40:34 -04:00
MascaraSnake
59899f3cce
Merge branch 'master' into next
2020-03-21 19:16:52 +01:00
LJ Sonic
fee49140e1
Merge branch 'skip-empty-gametypes' into 'master'
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Skip empty gametypes in level select menu
See merge request STJr/SRB2!819
2020-03-21 08:52:54 -04:00
Louis-Antoine
4e7605f0e2
Make SRB2 flat like Earth
2020-03-20 18:55:29 +01:00
Monster Iestyn
ffb2674a6e
Merge branch 'next' into demos-refactor
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# Conflicts:
# src/g_game.c
(also update g_demo.c)
2020-03-20 17:48:31 +00:00
fickleheart
077b4f14e2
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
2020-03-19 18:55:10 -05:00
Jaime Passos
4579c6f631
Fix lib_setSpriteInfo indexes being off-by-one
2020-03-19 19:09:34 -03:00
Monster Iestyn
45092d854f
We don't need m_cheat.h either in g_demo.c
2020-03-19 21:10:23 +00:00
Monster Iestyn
bcfbaec629
We definitely don't need these files to compile!
2020-03-19 20:43:56 +00:00
Monster Iestyn
690ccb49d8
Create G_FreeGhosts, for the benefit of G_DeferedInitNew (assuming it actually needs to do ghosts = NULL; at all)
2020-03-19 20:42:51 +00:00
Monster Iestyn
8ae098a1e3
update Makefile, CMakeLists.txt and MSVC project files
2020-03-19 20:13:39 +00:00
Monster Iestyn
ac7a71f85b
Created g_demo.c/.h, for the demo recording and playback code that formerly lived in g_game.c
2020-03-19 20:09:55 +00:00
Louis-Antoine
46df2b9551
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
Louis-Antoine
1a21da7e2b
Fix compiler warning
2020-03-19 14:40:35 +01:00
Louis-Antoine
5318e41f26
Fix misleading naming
2020-03-19 14:40:12 +01:00
Louis-Antoine
85d0a92eb4
Simplify hook code
2020-03-19 14:38:42 +01:00
fickleheart
0208d1e837
Avoid infinite loops if no maps are selectable (y tho)
2020-03-18 22:56:20 -05:00
fickleheart
7bf9bc4b9e
Merge remote-tracking branch 'upstream/next' into lua-music
2020-03-18 22:43:07 -05:00
fickleheart
ecb8a6f4e2
More union types for the union type god
2020-03-18 22:42:31 -05:00
fickleheart
83b8c53afa
Are these casts unnecessary...??
2020-03-18 22:40:11 -05:00
fickleheart
95a01de67d
Clean up after myself
2020-03-18 22:38:51 -05:00
fickleheart
d7421d14c7
> building SRB2 without Lua in 2020
2020-03-18 22:38:18 -05:00
fickleheart
2176136480
Rename hook to ShouldJingleContinue
2020-03-18 22:35:21 -05:00
Steel Titanium
98be23e3c2
Merge branch 'master' into next
2020-03-18 15:42:02 -04:00
SteelT
d2d8fe64f5
Merge branch 'fix-nights-mode-menu-wrong-return' into 'master'
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NiGHTS Mode menu fixes
See merge request STJr/SRB2!841
2020-03-18 15:41:17 -04:00
SteelT
f3a275930b
Merge branch 'deadzone-sigfpe-fix' into 'master'
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Fix division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones
See merge request STJr/SRB2!838
2020-03-18 15:39:04 -04:00
SteelT
2e25a5b56d
Merge branch 'viewpointswitch-fix' into 'next'
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Fix incorrect newdisplayplayer in forced ViewpointSwitch
See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
LJ Sonic
b46b698c91
Merge branch 'screenshot-menu-header' into 'master'
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Actually use the "SCREENSHOT OPTIONS" header for its menu.
See merge request STJr/SRB2!832
2020-03-18 10:56:35 -04:00
LJ Sonic
753cdd117f
Merge branch 'increase-input-buffer' into 'next'
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Increase the length of the player input buffer
See merge request STJr/SRB2!835
2020-03-18 09:49:14 -04:00
Monster Iestyn
f3bfa2b1db
Merge branch 'master' into next
2020-03-15 20:32:43 +00:00
LJ Sonic
21cb05b1f7
Merge branch 'fix-playernode-crash' into 'next'
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Fix buffer overrun with players with no associated node
See merge request STJr/SRB2!810
2020-03-15 15:36:45 -04:00
Monster Iestyn
c0b85396e0
Merge branch 'skins-refactor' into 'master'
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Skins refactor
See merge request STJr/SRB2!843
2020-03-15 15:31:49 -04:00
Steel Titanium
d50a0914b3
Merge branch 'master' into next
2020-03-14 22:21:12 -04:00
SteelT
d62229a25f
Merge branch 'nadraw-fix' into 'master'
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Fix NiGHTS Attack crash after render mode change
See merge request STJr/SRB2!837
2020-03-14 22:19:35 -04:00
SteelT
f9912eaad5
Merge branch 'hwrflipcolchromakey' into 'master'
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Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF
See merge request STJr/SRB2!826
2020-03-14 22:13:19 -04:00
SteelT
6fa5ec298c
Merge branch 'tex' into 'master'
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Replace NextTexAvail with glGenTextures
See merge request STJr/SRB2!828
2020-03-14 22:12:02 -04:00
SteelT
84d5b72735
Merge branch 'acz-fence' into 'master'
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Fix ASTBlendPixel blending with nothing
See merge request STJr/SRB2!827
2020-03-14 22:11:23 -04:00
Monster Iestyn
8d7d0c4dc5
Merge branch 'master' into next
2020-03-09 19:53:08 +00:00
Monster Iestyn
fb2b105159
Merge branch 'archive-sprite2-hotfix' into 'master'
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Archive sprite2 Hotfix
See merge request STJr/SRB2!845
2020-03-09 15:50:55 -04:00
Monster Iestyn
5defb33266
One line fix: don't assume 0 (aka SPR2_STND) is the default value for sprite2, but rather what the state sets for it
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This fixes some issues with a custom character tested during netplay, which did not have SPR2_WAIT sprites and therefore fell back to SPR2_STND sprites. Unfortunately, the fact they used SPR2_STND instead meant the sprite2 was not synced at all!
2020-03-09 15:04:22 +00:00
Monster Iestyn
f186def0bf
Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
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(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00