Sally Coolatta
4847f71707
Make slower
2020-07-31 11:21:18 -04:00
Sal
7e1683fa5e
Merge branch 'sliptide-fix' into 'master'
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Make sliptiding more effective again
See merge request KartKrew/Kart!307
2020-07-31 01:45:19 -04:00
Sally Coolatta
83b8556851
Old Flame Shield handling
2020-07-31 01:41:04 -04:00
Sally Coolatta
092db17f84
OK turns out my hunches were just totally wrong. THIS makes sliptiding really accurate to v1, and we ended up not liking handling stacking
2020-07-31 01:18:45 -04:00
Sal
35afda0173
Merge branch 'shadows-minor-things' into 'master'
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Shadows minor things
See merge request KartKrew/Kart!308
2020-07-30 08:15:55 -04:00
lachwright
12c622902f
Make old analog functional again
2020-07-30 18:22:15 +08:00
Nev3r
0bd31d8862
Fix mapthing spawn height scaling improperly with the object scale; only special offsets should scale now.
2020-07-30 09:45:58 +02:00
Sally Coolatta
1008dcce36
Vertical flip for shadows
2020-07-29 23:55:36 -04:00
Sally Coolatta
72bfbefad3
SHORT fixes from vanilla for shadows
2020-07-29 21:28:09 -04:00
James R
e8a06868b9
Merge branch 'clarify-md5-mismatch' into 'next'
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Include "is old" in the list of possible causes for a MD5 mismatch.
See merge request STJr/SRB2!1095
2020-07-29 21:19:23 -04:00
Sally Coolatta
903f118aac
Only spawn sliptides above your top speed
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Looks a bit funky being able to do it at low speed using invincibility, plus it's not helping you to do this if you're going too slow :p
2020-07-29 12:47:55 -04:00
Sally Coolatta
ec9dc03725
Allow sliptides to spawn for any item that gives you a handling boost, since that's what lets it happen
2020-07-29 12:16:08 -04:00
Sally Coolatta
0ce492e103
Fix sliptiding being weakened after all of the boost stacking changes, by making handling bonuses stack using the same rules
2020-07-29 12:15:11 -04:00
Sally Coolatta
a0befdce2d
Fix drawing on others screens
2020-07-29 05:43:40 -04:00
Sally Coolatta
57822f6756
Merge master
2020-07-29 05:19:51 -04:00
Sal
0060a30bc4
Merge branch 'spindash' into 'master'
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Spindash
See merge request KartKrew/Kart!303
2020-07-29 05:05:00 -04:00
Sally Coolatta
4044a153ca
Splitscreen support for the prestart counter
2020-07-29 05:00:12 -04:00
Sally Coolatta
1bbe4ede70
Duel graphic for 1v1s
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Yu-Gi-Oh! Prison
2020-07-29 04:13:35 -04:00
Sally Coolatta
b39c8562a6
Fault HUD scrolls, faulting respawns you & holds you until the countdown's over
2020-07-29 01:47:00 -04:00
Sally Coolatta
c45a67c3f9
Pre start bulbs
2020-07-29 01:19:53 -04:00
Nev3r
69cdd00be6
Fix gl_linedef renaming which went off radars on the udmf branch
2020-07-28 20:39:11 +02:00
Nev3r
3d90a6aebe
Merge branch 'udmf-next' into 'next'
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Merge udmf-next into next
See merge request STJr/SRB2!1075
2020-07-28 14:03:59 -04:00
GoldenTails
b14633f745
Include "is old" in the list of possible causes for a MD5 mismatch.
2020-07-28 03:53:25 -05:00
Sally Coolatta
e53fe8c316
Fix player 2's position num in 2P
2020-07-28 04:49:34 -04:00
Sally Coolatta
3b6b0013c8
Add local ABCD tags for splitscreen
2020-07-28 04:49:15 -04:00
Sally Coolatta
69b6ba2f18
I tore apart the entire code to try and fix braking friction and gave up, so now it's back to v1
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My rewrites clean up a LOT of weird/misleading behavior anyway, so I'm gonna push this regardless. Someone else will have to figure out another way to reimplement braking friction though -- we can't use it as is because it prevents being able to bump people.
2020-07-28 03:34:39 -04:00
Sally Coolatta
b08459cbee
Buffer time before countdown depends on player count, no intro spin in 1v1
2020-07-27 23:31:46 -04:00
James R
0507119d50
Merge branch 'extras-credits-unskippable' into 'next'
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Fix Credits sequence from Extras being unskippable
See merge request STJr/SRB2!1091
2020-07-27 19:35:14 -04:00
Sally Coolatta
dfe4d4a219
No tethering off of the person who got the start boost
2020-07-27 02:29:43 -04:00
Sally Coolatta
c685f45563
Make it even stronger
2020-07-27 02:11:18 -04:00
Sally Coolatta
1b85f5b5fc
Don't Ebrake when you've just been bumped
2020-07-27 01:50:27 -04:00
Sally Coolatta
b4ae2ea896
Stronger top speed for the startup boost
2020-07-27 01:46:08 -04:00
Sally Coolatta
f3a607bf4f
Proper snapping for splitscreen!
2020-07-26 21:35:13 -04:00
Latapostrophe
b62ef5a51d
Kill flipcam again but nothing else associated with it.
2020-07-26 21:15:32 +02:00
Latapostrophe
90cde7379c
Revert "Push flipcam down the nearest staircase"
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This reverts commit 06d70c1f8e .
2020-07-26 20:27:22 +02:00
Hannu Hanhi
c5ac318cd7
Fix sector flat alignment issues in OpenGL
2020-07-26 21:25:11 +03:00
GoldenTails
1faea0d4b6
Make the player optional for COM_BufInsertText and COM_BufAddText.
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When no player is supplied, the command will run for all players.
2020-07-26 12:08:33 -05:00
Sally Coolatta
043fd7aa64
Fix nametags for splitscreen fov, sort drawing by distance
2020-07-26 06:48:02 -04:00
Sally Coolatta
3d53adaa2b
Sliding HUD
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- Split HUD stuff into k_hud.c/h
- V_SPLITSCREEN replaces the old function that sets V_SPLITSCREEN/V_HORZSCREEN flags system, and instead automatically moves it based on player number
- V_SLIDEIN makes HUD items slide in after the intro animation.
2020-07-26 05:47:53 -04:00
Sally Coolatta
679f3223b6
Remove silly white space
2020-07-25 21:07:27 -04:00
James R
0d14f7a570
Merge remote-tracking branch 'origin/master' into next
2020-07-25 17:45:20 -07:00
James R
db77fc5f00
Merge branch 'missing-gcc-flags' into 'master'
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Add missing GCC version flags to the Makefile
See merge request STJr/SRB2!1087
2020-07-25 20:31:49 -04:00
James R
6a247fb285
Merge branch 'titlecard-clowning' into 'next'
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Stretch the fallback titlecard to the screen
See merge request STJr/SRB2!1019
2020-07-25 20:21:08 -04:00
James R
38d9fddac2
Merge branch 'musicpref-var' into 'next'
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Console variable to select music preference
See merge request STJr/SRB2!939
2020-07-25 20:14:22 -04:00
James R
fcceaa02bd
Merge branch 'g_findmap-lua' into 'next'
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G_FindMap and G_FindMapByNameOrCode for Lua
See merge request STJr/SRB2!693
2020-07-25 20:06:44 -04:00
Steel Titanium
d126fe8786
Remove some more DOS related stuff
2020-07-25 19:15:54 -04:00
Steel Titanium
62c85ea4a5
WIP: Remove support for DOS
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WIP because I don't know if this wording is right for the error.
2020-07-25 18:55:51 -04:00
Hannu Hanhi
470d19727b
Use 64-bit R_PointToAngle in OpenGL culling to fix some big room issues
2020-07-25 21:50:24 +03:00
Sal
46094d3027
Merge branch 'mine-punt-sync-fix' into 'next'
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Fix desyncs caused by K_PuntMine
See merge request KartKrew/Kart-Public!189
2020-07-25 03:55:28 -04:00
Sal
b7aaef7021
Merge branch 'rocket-sneaker-hnext-fix' into 'next'
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Rocket sneaker and sink hnext fix
See merge request KartKrew/Kart-Public!188
2020-07-25 03:55:22 -04:00