In offline splitscreen it should now always pick the win theme (the one that's timed with the signpost), and in online splitscreen it should now pick the best ranked local player (previously it'd always play the OK theme, unless if you time over'd)
Will also be extremely relevant for SMK-style cooperative grand prix!
Also, some camera tweaks:
* Force chasecam when exiting, just like it's forced when you're dead and not a spectator.
* Force a horizontal camera angle aiming when spectator and dead, to avoid skybox bugs.
New respawn boost behavior, where you just hold for long enough instead of timing it with hitting the ground. Also much weaker, just gives you enough boost to get going instead of being a free sneaker.
Start boosts have been severely changed. The perfect one has an extra tic on its timing window and gets Sneaker boosting special effects, but every other possible boost has been severely nerfed.
- Fixed remaining instances where camera position would scale with the player instead of the level; the camera should almost 100% certainly not change now when you get Grown/Shrunk
- Reset camera when switching viewpoint, to make it not look *as* weird when switching after you've finished (needs tested)
1.) I mixed it up, so opponent win/lose quotes would play globally instead of your own
2.) You can't even play skin-specific sounds globally, so it'd always be Sonic
- Following Oni's proposal. This means taunts are split into 2 types for offensive items and boost, 2 less hurt sounds, and there's another clip for using invincibility item (or whatever other powerful items we want to apply it to later; maybe size-down?)
- Win/lose quotes are played at full volume for the person who said it.
- A new sound effect plays when you hit someone with voices disabled.
- Reduce amount of RNG being called from the vanilla P_Play[whatever]Sound functions
- Added our skin sound constants to the dehacked list.
- Unrelated: finish line sfx plays in splitscreen
* Make MT_GHOST's encoremapping depend on whether the source was encoremapped.
* Revamp how sector typegroup 2, type 15 inverts the encoremapping (so planes don't get awkwardly desynchronised).
* Fix an inconsistency in timing re a time over that involves a single person (the number of tics exiting usually takes), versus a time over that involves multiple people (8*TICRATE).
* Barebones preparatory work for F-Zero explosion, since I was futzing around in this already.
* "kartvoices" cvar. Possible values "Never", "Tasteful" (default), and "Meme".
* Added a way to move quickly through the credits, rather than skip them entirely (hold spacebar or down arrow).
* Fix a few mistakes in M_ChangeCvar, some of which I introduced and some of which were weird in the first place.
* Tweak the offset of the arrows that let you know you can modify a cvar by pressing left or right (some via a patch.kart change, but others via tweaking the drawing location).
- Banana drag timer resets when placing one, for x3 & x10 bananas
- Banana dragging spawns transulcent dust
- Dragging bananas make them twitch up & down
* Palette remaps.
* Branding.
TODO:
* Doesn't work in GL. (Mostly.) I have SOME ideas on how to tackle this, but...
* Transmaps are broken in Encore for some reason.
* I tried to make in-level colormaps shimmy over, but it didn't quite work, so I commented it out and only semi-fixed it.