Jaime Passos
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ff7b9a5b5c
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Remove unused texture formats
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2020-07-06 00:58:09 -03:00 |
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Jaime Passos
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d283cc1d2a
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Rename structs, turn GrTextureFormat_t into an enum
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2020-07-06 00:52:10 -03:00 |
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Jaime Passos
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146da28f88
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Remove GrTexInfo
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2020-07-06 00:35:48 -03:00 |
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Jaime Passos
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abc4f22a3e
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Delete hw_glide.h
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2020-07-06 00:27:34 -03:00 |
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Sally Cochenour
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8ee1cc9209
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FIX COLOR BUG
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2020-02-02 07:28:31 -05:00 |
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Jaime Passos
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2d4945d558
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
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Jaime Passos
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7a753b701f
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Fix TC_ blending
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2019-12-12 22:26:28 -03:00 |
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Jaime Passos
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b078b8791a
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Merge remote-tracking branch 'origin/master' into rotsprite_i
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2019-11-11 14:41:55 -03:00 |
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James R
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fd74f1848c
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Fix nonpacked to packed cast for OpenGL
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2019-11-07 16:30:29 -08:00 |
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Jaime Passos
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402012e973
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I
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2019-08-18 14:16:48 -03:00 |
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Monster Iestyn
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7989e9a482
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Merge branch 'public_next'
# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/dehacked.c
# src/g_game.h
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/lua_baselib.c
# src/lua_hook.h
# src/lua_hooklib.c
# src/lua_hudlib.c
# src/lua_libs.h
# src/lua_maplib.c
# src/lua_script.c
# src/m_misc.h
# src/p_mobj.c
# src/s_sound.c
# src/sdl12/mixer_sound.c
# src/w_wad.c
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2018-11-10 15:41:57 +00:00 |
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Monster Iestyn
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eebdbc21f2
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Removed all remaining traces of VID_X11 code in hw_drv.h and hw_data.h, the macro is no longer used by Linux etc versions of SRB2.
Unlike the rest of the commits in this branch (as of writing), I didn't make this commit between 1 and 2 years ago, I made it right now ;)
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2018-10-27 19:58:51 +01:00 |
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Monster Iestyn
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3e595b8f1b
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Merge branch 'master' into ports-chopping-block
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2017-10-14 20:47:04 +01:00 |
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Alam Ed Arias
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6fbdf37b18
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Build: support building with clang 5.0
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2017-09-30 08:54:17 -04:00 |
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Monster Iestyn
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5a16c39af0
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XBOX was eXecuted
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2017-09-29 19:27:17 +01:00 |
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Alam Ed Arias
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f03e591f64
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
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Alam Ed Arias
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b93cb1b65a
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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