Commit graph

57 commits

Author SHA1 Message Date
James R
2e649de64f Merge branch 'high-resolution-timer-2' into next 2020-12-10 02:55:02 -08:00
Jaime Ita Passos
be274a4fa9 Merge branch 'next' into spritestuff2 2020-11-19 00:52:43 -03:00
James R
27fbf77922 Huge perfstats refactor
I needed to update it to make it functional with the precise timer. But I also
got sick of looking at the mess of sprintf followed by draw call.
2020-11-07 01:32:59 -08:00
James R
f34a761d48 Merge branch 'perfstats' into 'next'
Performance stats

See merge request STJr/SRB2!1186
2020-10-18 15:33:20 -04:00
Jaime Passos
b44837324f Merge branch 'next' into patch-stuff-again-2 2020-10-10 17:01:10 -03:00
Hannu Hanhi
24ff748c58 Performance stats 2020-10-10 22:12:34 +03:00
Jaime Passos
b7d1c0b1e4 Make 3D floors cull areas below or above them to reduce overdraw (2) 2020-10-10 01:00:39 -03:00
Lachlan Wright
0060bac482 Merge branch 'more-stats' into 'next'
Add tic and UI times to render stats

See merge request STJr/SRB2!1125
2020-09-25 08:54:01 -04:00
SteelT
6a168ac5e9 Merge branch 'pictureformats' into 'next'
PNG conversion refactoring

See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
Hannu Hanhi
baaf19249b Add tic and ui times to render stats 2020-08-23 20:09:55 +03:00
Jaime Passos
7bc4af41ab Merge branch 'pictureformats' into patch-stuff-again-2 2020-08-15 20:48:28 -03:00
Jaime Passos
cb3660331a Refactor renderer switching 2020-08-14 22:27:16 -03:00
Jaime Passos
a7f3dd7eff Refactor patch loading 2020-08-08 05:16:47 -03:00
Hannu Hanhi
470d19727b Use 64-bit R_PointToAngle in OpenGL culling to fix some big room issues 2020-07-25 21:50:24 +03:00
Jaime Passos
c385eca5d2 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats 2020-07-06 19:29:14 -03:00
Hannu Hanhi
1350b89a06 More render stats for software mode, renamed and relocated some render stats variables 2020-05-02 23:13:53 +03:00
Hannu Hanhi
1a741f8883 Move some render stats variables to better locations, add I_FinishUpdate timing 2020-05-02 23:13:32 +03:00
fickleheart
33a9e5aa83 Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
#	src/i_video.h
#	src/r_main.c
#	src/r_main.h
#	src/screen.c
#	src/sdl/i_video.c
#	src/sdl/ogl_sdl.c
#	src/w_wad.c
2020-03-14 12:52:15 -05:00
Jaime Passos
81a57d5fac Merge remote-tracking branch 'origin/next' into pictureformats 2020-03-07 20:43:16 -03:00
Steel Titanium
fc042e90f0 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
James R
2274129f57 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Jaime Passos
b0ce2e088f Merge remote-tracking branch 'origin/next' into pictureformats 2020-02-19 02:25:36 -03:00
Jaime Passos
622bf09908 i'm not paying too much attention, am i. 2020-02-08 18:08:56 -03:00
Jaime Passos
fd60b171f6 split r_isviewpointfirstperson 2020-02-08 17:49:27 -03:00
Jaime Passos
fa5957f785 add "third person only" option to gr_shearing. 2020-02-08 17:42:26 -03:00
Jaime Passos
e56273f909 Merge remote-tracking branch 'origin/next' into sal-oglshaderport 2020-02-01 23:02:15 -03:00
fickleheart
62c75c0c81 Merge remote-tracking branch 'upstream/next' into viewroll 2020-01-26 18:01:58 -06:00
Jaime Passos
4a8340cd4a Fix view aiming / shearing 2020-01-23 19:44:46 -03:00
Louis-Antoine
f07b432df4 Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
2020-01-22 16:58:57 +01:00
Jaime Passos
41840f6375 Merge remote-tracking branch 'origin/next' into pictureformats 2020-01-20 16:53:41 -03:00
fickleheart
54a844a59e Fix lighting discrepancies between different FOVs 2020-01-18 00:16:18 -06:00
fickleheart
a5976b09ec Fix sky texture scaling wrong with fov changes 2020-01-17 22:03:16 -06:00
Sally Cochenour
3b18f17f16 Merge branch 'gl-dropshadows' into oglshaderport 2020-01-17 22:29:31 -05:00
Sally Cochenour
60795e5a2f Merge branch 'next' into gl-dropshadows 2020-01-17 22:19:51 -05:00
fickleheart
186ef1852b Merge remote-tracking branch 'upstream/next' into viewroll 2020-01-17 18:27:15 -06:00
fickleheart
bc7a271901 Let nerds turn off shadows 2020-01-17 00:20:10 -06:00
Sally Cochenour
d2cff9ec11 ??
did not commit??
2020-01-16 14:56:11 -05:00
Sally Cochenour
6ddb5437a4 OpenGL shadows 2020-01-16 12:37:32 -05:00
fickleheart
6a80bf2629 wip viewroll stuff 2020-01-14 23:29:56 -06:00
James R
4652e87948 Merge branch 'software-fov' into 'master'
Software FOV

See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
Jaime Passos
96340ac80c Move texture stuff to its own file 2020-01-07 12:35:10 -03:00
fickleheart
1419ec72d5 Software FOV ported from kart
also fixes high software FOVs having buggy walls
2019-12-31 11:22:05 -06:00
Jaime Passos
6976b9bf01 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-10 23:01:10 -03:00
Steel Titanium
a5cdb0a4b3 Update copyright date on source files 2019-12-06 13:49:42 -05:00
toaster
5afa5f12ee Disable the GL sprite shadows behind a #define.
Reasoning:
* They're horribly broken (they completely ignore slopes).
* A similar final demo GL-only feature (coronas) has been completely disabled.
* Nobody's going to bugfix them before release because not even the devteam's resident GL users use them.
* They look ugly.
2019-11-17 22:18:46 +00:00
Jaime Passos
398b320aec initial stuff 2019-09-08 18:27:35 -03:00
toaster
e27a43f976 Improve rain/weather.
* Like Kart, remove cv_precipdensity.
* Like Kart, replace "Infinite" draw distance value with "None".
* Better thinker with more return optimisation.
* Better placement of thinking in rendering, to avoid ceiling-mounted sprite glitches.
2019-06-22 16:50:30 +01:00
Nev3r
ae1e3630f8 Add visplane portal creation functionality and use it to replace the skybox rendering.
The skybox rendering process has been replaced with portals instead. Those are generated after the first BSP tree pass by looking for existing sky visplanes at the time, and their windows are used to define new portals.
The skybox portals are still incomplete and cause visual glitches when masked elements are involved.
2019-06-02 00:07:55 +02:00
MPC
dd78224528 Large room fix 2018-12-09 19:34:17 -03:00
mazmazz
c91b2b4456 Update source copyrights to 2018 2018-11-25 07:35:38 -05:00