Commit graph

263 commits

Author SHA1 Message Date
toaster
7fd957c929 M_InitExtras: Call with parameter -1 in more circumstances, to prevent an incorrect Extras Menu after Addon load/Challenge unlock. 2023-06-07 17:46:21 +01:00
toaster
98e866c393 M_LevelListFromGametype: Fix copypaste error causing empty Lost & Found to show up when restoring certain post-Time Attack cupgrids 2023-06-07 17:46:20 +01:00
toaster
ee8c0392ef Adjust Extras Tutorial tooltip 2023-06-07 17:46:20 +01:00
toaster
d8e2b4a906 Password entry on Extras menu
- Type in anything you want
- On closing the field, if a cheat sequence is matched *exactly*, activate it!
    - Directly hooked up to a modified form of the previously existing SCRAMBLE interpreter system in m_cheat.c
- The existing cht_Responder call in D_ProcessEvents is gone
    - Done this way because the new input paragadim is not very friendly to unqualified keyboard/controller input, and we still want text
- Plenty of opportunity to add fun future passwords in addition to the currently underbaked Tournament Mode
    - Got a debug M_StartMessage just so you can tell what's up without sound
2023-06-07 17:46:20 +01:00
toaster
823315667b Hold C to use a Chao Key
- Takes a second and a half.
- No accidential usage of your hard-earned Chao Keys.
- Does a full clockwise rotation around the unlocked spot, so there's an intuitive understanding of how long you have to bail out.
2023-06-07 17:46:20 +01:00
toaster
3aca89603b M_ChallengesInputs: Debugging code for temporarily re-locking existing opened challenges is now more important than resetting the grid, because the grid can be reset via -resetchallengegrid command line param 2023-06-07 17:46:20 +01:00
toaster
533433d41f play-char-select.c: We haven't had problems with devices for a while, so #define away all the device handling messages to reduce the spurious console noise. 2023-06-06 16:48:18 +01:00
toaster
2aa36b5d32 M_CharacterSelectInit: Fix a heaping of bugs
- Fix a softlock caused by commit 8d9b42e4 (!!)
- If your profile's skin was locked, fix a softlock where control was never restored
- If your profile's skin didn't exist, fix an invalid skin id set
- Just straight up flatten out the nested complexity of this function
2023-06-06 16:47:59 +01:00
toaster
82b60cc585 Map types: Make more map ID types consistent as UINT16
- nextmap
- prevmap
- nextmapoverride
- G_GetFirstMapOfGametype
2023-06-02 20:27:38 +01:00
toaster
0c7d66791b Expand datatype for Unlockables, emblems (Medals + nonmedals), and Conditions.
Made sure there is more than enough headroom for our current purposes.
It should be easy to double again if necessary now that the datatypes have been increased... but that would be obscene at this point
- 1024 Unlockables and 1024 Conditions (these were always tied together in slots)
- 2048 emblems (Medals + nonmedals). If we ship with ~250 maps this permits 8 Medals per map - which is higher than we intend right now but could easily fill out in patches
2023-05-30 21:08:29 +01:00
toaster
8d9b42e49b Skin name search-assistive hashing
More opportunities for early rejection in table-wide searches, in anticipation of future work.
- Many circumstances independently implemented string name comparisons. Most of these have been converted to use R_SkinAvailable, with one exception.
    - M_CharacterSelectInit already needs to iterate over the characters, so produce the skin hash independently.
2023-05-30 12:21:40 +01:00
toaster
4682f03f91 On reflection, whether a map is visited should be cleared at the same time as its time attack record data, not seperately. 2023-05-30 12:21:39 +01:00
toaster
4c34d04f8a recorddata_t handling adjustments
Preperatory work for the next feature on my agenda.
- No longer independently allocated.
    - This was a byproduct of the previous NUMMAPS-based implementation. It's just cleaner to have it live directly on the mapheader_t, no caveats about it.
- Now contains mapvisited bitflag array.
    - Now all to-gamedata properties on a mapheader's struct are grouped together.
        - I was of two minds about it, but decided that this would have cleaner guarantees for compartmentalisation, saving, and loading.
        - They can still be wiped independently (G_ClearRecords for time/lap and M_ClearSecrets for mapvisited).
2023-05-30 12:21:39 +01:00
toaster
04d87bfb6c M_MenuTypingInput: In Virtual Keyboard mode, assign some buttons as shortcuts
- Start: closes the menu
- B/X: backspace
- C: Toggle shift/caps lock
2023-05-21 00:04:45 +01:00
toaster
f24a640e04 Increase reliability of menuKey system
The intersection between processed buttons and raw keyboard data is a messy one and will probably never be perfect, but it is now consistent.
- Never overwrite a valid keyboard menuKey recieved this frame with a -1 if a different type of event is recieved as well.
- Store previous state of dpad_lr and dpad_ud on menucmd struct.
    - Previously, if `a` was bound to Turn Left, it could produce a valid menuKey for one frame, then be considered a leftward input - switching from manual keyboard to Virtual Keyboard.
    - It still only produces a valid menuKey for one frame... but we simply filter out leftward inputs that are older than this frame to keep things (relatively) clean.
2023-05-20 22:37:31 +01:00
toaster
fb578d7da2 Add-ons menu: Add name and tooltip for Search/filter field
Now visible via Virtual Keyboard.
2023-05-20 20:43:41 +01:00
toaster
38ddfeeef8 Make virtual keyboard even stronger
- Show a textbox (with highlighted border) so the console font is more likely to be legible.
    - Increases the width of the virtual keys to match this.
- Show menu entry name and tooltip on faded view (if they exist), for additional context for what you're writing
- Make the text entry and the virtual keys slide seperately
2023-05-20 20:43:00 +01:00
toaster
d86743f0ba Profile selection music
- `_OCEAN` on first launch without profile set, to avoid skipping between three different tracks in quick succession
- 'FILE' if you create a new profile on first launch OR if you go into Options->Profiles
2023-05-19 23:10:13 +01:00
toaster
f7107e2f66 Rearranged again
All that effort and I didn't notice there was two i's 🥹
2023-05-19 21:42:48 +01:00
toaster
af334f927f Cleanup of the Virtual Keyboard
- Variable width key support
    - Rearrangement of keys to take advantage of this
- Uses thin strings
    - Or arrow sigils for backspace/shift
- Shift and caps lock have been visually combined to match other virtual keyboards
    - Press shift once to enable shift, press again to disable shift and enable caps lock
    - Indicator light on shift to show capslock state
2023-05-19 21:21:48 +01:00
toaster
0845cf0775 M_ChangeStringVar: Fix Caps Lock by using CON_ShiftChar directly 2023-05-19 17:40:22 +01:00
toaster
16649d0754 M_ChangeStringCvar: Support for Cut, Copy, and Paste
- Ctrl codes
    - ctrl-c, ctrl ins (copy)
    - ctrl-x (cut)
    - ctrl-v (paste)
- Shift codes
    - shift-ins (paste)
    - shift-del (cut)
2023-05-19 12:25:45 +01:00
toaster
eb167a77dd Challenges menu: Change track to "Lost in Recollection", away from "Always Read the Manual" 2023-05-16 22:30:54 +01:00
SteelT
c419d037e8 Port the menu drawer function
- k_hud.c: Add K_DrawSticker function (was previously named M_DrawSticker)
- Seperated the confirm handling into the menu ticker (fixes the confirm delay being framerate dependent)
- Updated to use the button graphics
2023-05-14 20:21:03 -04:00
SteelT
cd59a4d34f Start of reimplementing the discord requests menu
- It's pretty barebones so far, more stuff has yet to be done
- Updated to use the current method of checking if a memu button is pressed

TODO: Port the menu drawer
TODO: Fix confirm delay handling
2023-05-14 16:24:41 -04:00
toaster
9788df79e7 Hide song credit in artificial fade on menu-caused playsim start
Technically unrelated but it was annoying me, and since I modified songcredit here I can attach it as a second bullet point
2023-05-10 14:42:58 +01:00
James R
ab7691508e EggTV: load addons 2023-04-29 01:15:30 -07:00
James R
5baa7c14fb EggTVData::cache_favorites: silently fail if favorites file does not exist 2023-04-29 00:12:40 -07:00
James R
f94aef4811 EggTVData::cache_folders: check that file is directory before iterating 2023-04-29 00:04:37 -07:00
James R
7b67a69754 EggTVData::Folder::Cache::Cache: move is_regular_file call within try-catch 2023-04-29 00:01:57 -07:00
James R
2a863ab985 EggTVData::Folder::Folder: use newest timestamp of file inside directory
The timestamp of the directory itself would change when
replays are deleted.
2023-04-29 00:01:53 -07:00
James R
3bc7b48b7e Remove Replay Hut code 2023-04-28 12:50:43 -07:00
James R
3ccfb71f04 Add Egg TV menu 2023-04-28 12:50:43 -07:00
toaster
317c30f7c1 Profiles: Fix deficiencies with pre-existing color handling that was exacerbated by this branch
- Do not turn SKINCOLOR_NONE into prefcolor automatically anymore (removed PR_GetProfileColor)
- M_DrawProfileCard:
    - Handle SKINCOLOR_NONE into prefcolor directly
    - Profile Card should not turn NONE-green if skin uses different startcolor for remap
    - Do not attempt to draw Follower if simply not selected for this profile
2023-04-25 14:19:53 +01:00
toaster
b30352022b M_HandleCharRotate: If the listLen is 1, there's only one valid colour - pick that!
Also uses the same technology to skip over setting followers if there are no followers unlocked.
2023-04-25 14:19:52 +01:00
toaster
6626b27a7a M_HandleFollowerRotate: Actually insert Follower-specific Match and Opposite into color wheel 2023-04-25 14:19:52 +01:00
toaster
0fe6fb2fa5 M_ChallengesTick: Catch one more SKINCOLOR_NONE opportunity for bombcolor
Also clarifies the SECRET_FOLLOWER case a little
2023-04-25 14:19:52 +01:00
Sally Coolatta
c486ec19af SECRET_COLOR 2023-04-25 14:19:52 +01:00
toaster
2d46112c58 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into round-queue
# Conflicts:
#	src/d_netcmd.h
2023-04-17 20:08:37 +01:00
Sally Coolatta
668d832ca1 Delete respawn command, put Ring shooter on Y 2023-04-17 00:23:06 -04:00
toaster
a08683e819 Improved round-queue state net communication
- Only send from the server when an update to roundqueue state is relevant
- Perform sanity checking on reciept
- Initialise when map command is sent with roundqueue size greater than the client's
- Correct gametype/encore state on reciept
- Only permit from the server, forbid admin clients from providing it on penalty of kick
2023-04-11 17:18:28 +01:00
toaster
19ef96351a roundqueue
A general purpose system that permits cacheing of GP progression in one place, but which permits future expansion and brings Online GP a little closer to reality.
- Stores a bunch of levels, gametypes, encore state, and restricted-by-rank-ness in sequence.
    - Initialised on GP cup select.
    - FUTURE WORK: Open to being initialised by other methods
- Digests its way through that sequence as maps are completed.
- Stores round number instead of `grandprixinfo`.
- Map commands as sent over the wire have been adjusted.
    - Sends round number and size of/position in roundqueue.
    - Now figures out GP Event Type from gametype.
        - Can be swung in the direction of a Special Stage with a hint flag.
        - This hint flag replaces "fromlevelselect", which was functionally vestigal.
2023-04-11 17:18:27 +01:00
toaster
06763da0e7 Merge branch 'bind-function-keys' into 'master'
Remove hardcoded Function keys for screenshot etc, add RECORD LOSSLESS to the profile controls

Closes #284

See merge request KartKrew/Kart!1093
2023-04-11 16:16:23 +00:00
toaster
a85af6339d M_EraseDataResponse: Don't softlock the Stereo on if you're likely no longer able to access it 2023-04-08 12:32:47 +01:00
James R
9ca196cb89 Reset input upon exiting bind menu
While rebininding your controls:

- Do not take a screenshot if you press whichever button
  it was bound to before
- Try not to let a held button press buffer back into the
  controls menu
2023-04-06 20:02:12 +01:00
James R
d9faef58cb Add game control for lossless video recording, set default keys for gc_screenshot, etc
Renames gc_startgif to gc_startmovie.

Default controls:

- gc_screenshot - F8
- gc_startmovie - F9
- gc_startlossless - F10

Bumps PROFILEVER to 3, safely migrates existing profiles.
2023-04-06 20:02:11 +01:00
toaster
bbf2fc0b5f Merge branch 'tutorial-access' into 'master'
Tutorial access

See merge request KartKrew/Kart!1102
2023-04-06 17:02:59 +00:00
Eidolon
86dd34d807 Merge branch 'pad-rumble' into 'master'
Gamepad rumble

See merge request KartKrew/Kart!1098
2023-04-03 21:15:34 +00:00
toaster
534209b519 Extras Menu adjustment (again)
- Uncomment extras_tutorial again
- Put Tutorial second after Addons, so Challenges and Statistics are next to each other again
2023-04-03 00:28:38 +01:00
toaster
8d804872cf M_LevelListFromGametype: Ensure music is continuous when Level Select is entered from Extras menu
Also fixes the same issue for Online mode
2023-04-03 00:28:38 +01:00