James R
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630dd8acb0
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OpenGL: don't access field that doesn't exist in precipmobj_t
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2020-11-13 00:46:03 -08:00 |
|
Louis-Antoine
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2f7bc4a879
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Add a shorthand alias for FRACUNIT
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2020-11-12 21:33:47 +01:00 |
|
Louis-Antoine
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825ae44555
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Add shorthand aliases for fixed-point functions
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2020-11-12 21:25:31 +01:00 |
|
Nev3r
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9d1c869aee
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Fix size_t/INT32 compare.
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2020-11-12 13:59:21 +01:00 |
|
Nev3r
|
003f46c18e
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Add a level parameter to the iterators to account for nesting, and thus avoid variable shadowing.
|
2020-11-12 13:48:14 +01:00 |
|
Nev3r
|
a9b5e804ca
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Extern the global tag groups properly.
|
2020-11-12 12:25:02 +01:00 |
|
Nev3r
|
38e17d556e
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Forgot to change %d to %s for sizeu1().
|
2020-11-10 13:11:42 +01:00 |
|
Nev3r
|
f28a4077ba
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Remove unused tag parameter.
|
2020-11-10 13:10:01 +01:00 |
|
Nev3r
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1a2f6c4859
|
Missing prototype.
|
2020-11-10 13:09:30 +01:00 |
|
Riku Salminen
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0cefac70d3
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Declared the cvar in netcmd to get rid of warnings
|
2020-11-10 13:53:31 +02:00 |
|
Nev3r
|
179cbc7264
|
Use memmove()
|
2020-11-10 12:45:30 +01:00 |
|
Riku Salminen
|
340509838d
|
Getting the brach up to date with STJR
|
2020-11-10 13:37:46 +02:00 |
|
Nev3r
|
7f14edf62e
|
Use sizeu1()
|
2020-11-10 12:34:08 +01:00 |
|
Nev3r
|
87e19198ae
|
Indent
|
2020-11-10 12:23:30 +01:00 |
|
Nev3r
|
c22dbe1d2e
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rename TAG_ITER_C to TAG_ITER_DECLARECOUNTER and remove the semicolon from the macro.
|
2020-11-10 12:22:55 +01:00 |
|
Riku Salminen
|
16a4ab37d3
|
Try to add cvars for old camera
|
2020-11-10 13:21:34 +02:00 |
|
Riku Salminen
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27931ca32e
|
Update p_tick.c, Replacing mobj angle with cmd angleturn
|
2020-11-10 13:21:34 +02:00 |
|
Riku Salminen
|
bb16216839
|
Update p_tick.c, got rid of an useless angle change function
|
2020-11-10 13:21:34 +02:00 |
|
Riku Salminen
|
1d1b508cc8
|
Make the replay camera follow the player
|
2020-11-10 13:21:33 +02:00 |
|
Nev3r
|
5be2c1a6e0
|
Add copyright notices.
|
2020-11-10 12:12:16 +01:00 |
|
Riku Salminen
|
cd18b9365b
|
Try to add cvars for old camera
|
2020-11-10 13:06:47 +02:00 |
|
Nev3r
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f94d9825b4
|
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
|
2020-11-10 11:46:53 +01:00 |
|
Riku Salminen
|
5c10820514
|
Update p_tick.c, Replacing mobj angle with cmd angleturn
|
2020-11-10 04:31:26 -05:00 |
|
Riku Salminen
|
222359a464
|
Update p_tick.c, got rid of an useless angle change function
|
2020-11-10 04:17:25 -05:00 |
|
James R
|
9992190afb
|
Don't let Lua cvar setting functions work on CV_NOLUA vars
|
2020-11-09 18:54:00 -08:00 |
|
Riku Salminen
|
b45a8a0b1c
|
Make the replay camera follow the player
|
2020-11-09 18:55:00 -05:00 |
|
James R
|
6d665a856d
|
Merge branch 'step-up-goofs-2' into 'next'
Fix disabling step up/down not working
See merge request STJr/SRB2!1219
|
2020-11-09 17:52:41 -05:00 |
|
James R
|
b27b4a2759
|
Merge branch 'fix-leave-div-by-0' into 'next'
Fix stupid divide-by-zero error when leaving servers
See merge request STJr/SRB2!1240
|
2020-11-09 17:52:19 -05:00 |
|
Riku Salminen
|
3b48adc98a
|
Made height/spinheight and height change values in replays more accurate
|
2020-11-09 17:01:20 +02:00 |
|
GoldenTails
|
686d4ec516
|
Fix stupid divide-by-zero error
|
2020-11-08 23:28:20 -06:00 |
|
GoldenTails
|
d2e8823d50
|
Add skincolor vars to the NetSave
|
2020-11-08 20:43:16 -06:00 |
|
Steel Titanium
|
8804e6063a
|
Remove unused music types
|
2020-11-08 21:33:12 -05:00 |
|
Steel Titanium
|
1e1663da6d
|
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-musicfuncs
|
2020-11-08 21:20:07 -05:00 |
|
James R
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e0a799c1ed
|
Merge branch 'allowshaders' into 'next'
Let the server or an admin toggle clients' custom shaders
See merge request STJr/SRB2!1181
|
2020-11-08 21:09:56 -05:00 |
|
Jaime Passos
|
72e338a164
|
rename
|
2020-11-08 23:02:05 -03:00 |
|
James R
|
d28687f7f9
|
Merge branch 'hyperwalls-fix' into 'next'
Fix hyperwalls
See merge request STJr/SRB2!1232
|
2020-11-08 20:59:28 -05:00 |
|
James R
|
2edf884fbf
|
Merge branch 'x' into 'next'
Whitelist missing graphics
See merge request STJr/SRB2!1189
|
2020-11-08 20:48:25 -05:00 |
|
James R
|
5443c13ce3
|
Merge branch 'pngpal-compare' into 'next'
Compare PNG palettes with the game's palette, instead of assuming they are the same
See merge request STJr/SRB2!1185
|
2020-11-08 20:46:07 -05:00 |
|
James R
|
4f5d6f6197
|
Merge branch 'write-thingies' into 'next'
The lump is not needed for P_WriteThings
See merge request STJr/SRB2!1231
|
2020-11-08 20:35:51 -05:00 |
|
James R
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6fc461ca53
|
Merge branch 'gif-dynamic-delay-v2' into 'next'
EMERGENCY: By default use the old gif_dynamicdelay v1 behavior, but keep v2 as an option.
See merge request STJr/SRB2!1236
|
2020-11-08 19:33:03 -05:00 |
|
James R
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a247719adf
|
Merge branch 'register-metatables' into 'next'
Improve support for metatables in netgames
See merge request STJr/SRB2!1224
|
2020-11-08 19:30:51 -05:00 |
|
Louis-Antoine
|
69781faa42
|
Return explicitly when failing to register a metatable
|
2020-11-09 00:16:40 +01:00 |
|
Steel Titanium
|
63eab202c7
|
Remove spritedef field
|
2020-11-08 13:31:59 -05:00 |
|
Steel Titanium
|
a7e20f7081
|
Push skin->sprites as light userdata
|
2020-11-08 13:25:56 -05:00 |
|
Louis-Antoine
|
88408619aa
|
Show a console error if the gamestate contains too many tables
|
2020-11-08 17:33:49 +01:00 |
|
Louis-Antoine
|
449799bd5a
|
Throw an error if too many metatables are registered
|
2020-11-08 17:20:25 +01:00 |
|
Steel Titanium
|
e41d1632c5
|
Allow access to skin.sprites[]
Only numframes so far though, as there's already a function for what spriteframe provides.
|
2020-11-07 23:55:37 -05:00 |
|
James R
|
c2e242d27c
|
Fix floating point math
|
2020-11-07 13:48:37 -08:00 |
|
LJ Sonic
|
ebfa4aafbc
|
Merge branch 'resend-gamestate' into 'next'
Resend gamestate when resynching
See merge request STJr/SRB2!829
|
2020-11-07 13:14:32 -05:00 |
|
James R
|
91a89d5d5e
|
Let's try an experiment: move the epoch forward as I_GetTime is called
This will make it even longer until time wraps around. Have you ever run a
srb2 server for 4 years straight?
|
2020-11-07 01:57:09 -08:00 |
|