Commit graph

9132 commits

Author SHA1 Message Date
mazmazz
474d17e532 Merge branch 'musicplus-core' into musicplus-feature-postboss 2018-08-28 10:23:13 -04:00
mazmazz
5ef4deb974 Fix MIDI looping/non-looping 2018-08-28 10:16:06 -04:00
mazmazz
adb9fa044d Revise LUAh_MusicChange hook 2018-08-28 10:10:56 -04:00
mazmazz
e98cd17d0e Merge branch 'music-sdlmixerx' into musicplus-sdlmixerx 2018-08-27 08:40:36 -04:00
mazmazz
cc27ce8ed4 Move cvars to D_RegisterClientCommands for config recall 2018-08-27 08:40:24 -04:00
mazmazz
0e685d2686 Remove MP3 warning for win32 Mixer X 2018-08-27 06:16:55 -04:00
mazmazz
1e9fdb0454 Corrected unterminated #endif in sdl_sound 2018-08-27 06:15:01 -04:00
mazmazz
193735bc5f Merge branch 'music-sdlmixerx' into musicplus-sdlmixerx 2018-08-27 05:59:55 -04:00
mazmazz
1042f2bf84 Remove unused methods (for now?) 2018-08-27 05:53:43 -04:00
mazmazz
4285ce99af Load Fluidsynth soundfont upon cvar change 2018-08-27 05:52:01 -04:00
mazmazz
fa8112c5be Lazy midi reload support on menu 2018-08-27 00:43:25 -04:00
mazmazz
a37e45ff37 Advanced submenu for sound options 2018-08-26 23:58:43 -04:00
mazmazz
57e5e3dba5 Revert "Sound scroll menu attempt"
This reverts commit 6afa648c40.
2018-08-26 23:46:55 -04:00
mazmazz
6afa648c40 Sound scroll menu attempt 2018-08-26 23:46:20 -04:00
mazmazz
cedf656451 Checkpoint: Add FluidSynth and Timidity support 2018-08-26 23:03:38 -04:00
mazmazz
cd44668e21 Makefile comments 2018-08-26 23:02:57 -04:00
mazmazz
5ef05da736 New SDL Mixer X builds with FluidSynth and Timidity 2018-08-26 23:02:29 -04:00
Monster Iestyn
3ea826f279 Merge branch 'master' into next 2018-08-26 21:10:41 +01:00
Monster Iestyn
69b0a86e4a Merge branch 'yo_screen_so_wide_y_is_invalid' into 'master'
Yo Screen So Wide y Is Invalid

See merge request STJr/SRB2!271
2018-08-26 16:07:06 -04:00
mazmazz
8f5aeb49ff HAVE_MIXERX and NOMIXERX compile flags (win32 only) 2018-08-26 15:12:00 -04:00
mazmazz
123c781b27 Fix S_ChangeMusic newmusic -> mmusic, merge error 2018-08-26 14:22:14 -04:00
mazmazz
0939cabd57 Make SDL Mixer X win32-exclusive 2018-08-26 14:20:41 -04:00
mazmazz
3dfbb61546 New SDL2 test files 2018-08-26 14:12:11 -04:00
mazmazz
ed6ec14797 Merge branch 'music-cleanup' into music-sdlmixerx 2018-08-26 14:04:54 -04:00
toaster
b26828805e Missed one! 2018-08-26 12:38:53 +01:00
mazmazz
c8a802bb6b Fixed post-boss music change with mapmusname comparison 2018-08-25 22:19:15 -04:00
mazmazz
b7c8f7fab7 Case-insensitive music_name comparison 2018-08-25 22:00:31 -04:00
mazmazz
7d42877ff2 Merge branch 'musicplus-core' into musicplus-feature-postboss 2018-08-25 21:55:49 -04:00
mazmazz
a622982a90 Remove tolower music_name, because we do case-insensitive matching now 2018-08-25 21:53:22 -04:00
mazmazz
1999544b62 Case-insensitive music matching 2018-08-25 21:50:56 -04:00
mazmazz
3cf24dc9b7 Case-insensitive music_name comparison 2018-08-25 21:42:39 -04:00
mazmazz
9fd8387830 Load mapmus vars post-boss even if another tune is playing, like a jingle 2018-08-25 17:42:46 -04:00
Monster Iestyn
7c321b4248 Merge branch 'v_video_killed_the_r_radio_star' into 'master'
v_video Killed The r_radio Star

See merge request STJr/SRB2!270
2018-08-25 16:43:25 -04:00
Monster Iestyn
7f0d75f741 Merge branch 'zalloc_potter_and_the_death-free_hallows' into 'master'
Zalloc Potter and the Death-Free Hallows

See merge request STJr/SRB2!269
2018-08-25 16:43:14 -04:00
Monster Iestyn
eb681b4b45 Merge branch 'lighting_fixes_plane_n_simple' into 'master'
Lighting fixes? Plane and simple!

See merge request STJr/SRB2!268
2018-08-25 16:43:00 -04:00
mazmazz
142807392e UINT32 muspostbosspos fix 2018-08-25 16:28:56 -04:00
mazmazz
e588460fe5 MUSICPOSITION -> MUSICPOS
* Added muspos level header var to lua

# Conflicts:
#	src/dehacked.c
#	src/lua_maplib.c
#	src/p_setup.c
2018-08-25 16:23:01 -04:00
mazmazz
6bb5280fbc MUSICPOSITION -> MUSICPOS
* Added muspos level header var to lua
2018-08-25 16:21:34 -04:00
mazmazz
26d309992a MUSICPOSTBOSSPOSITION -> MUSICPOSTBOSSPOS 2018-08-25 16:18:09 -04:00
toaster
60177bba79 Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP. 2018-08-25 21:17:34 +01:00
mazmazz
bc0038ca3e Merge branch 'musicplus-core' into musicplus-feature-postboss
# Conflicts:
#	src/dehacked.c
#	src/p_setup.c
2018-08-25 16:11:29 -04:00
mazmazz
13854fbffb Added MUSICPOSTBOSSTRACK and MUSICPOSTBOSSPOSITION level header/variables 2018-08-25 16:10:46 -04:00
mazmazz
f30cf2b6cc Added MUSICPOSTBOSS level header for boss post-defeat music 2018-08-25 16:02:12 -04:00
mazmazz
5ed5f469b2 Add MUSICPOSITION level header and mapmusposition variable to instantly jump to position
* Cutscene support too!
2018-08-25 15:59:20 -04:00
mazmazz
0ff0b0a3fb Remove S_ChangeMusic call in G_PlayerReborn because redundant to S_Init 2018-08-25 15:23:48 -04:00
toaster
241c9c2260 Clean up a bunch of v_video.c functions that previously exhibited unfortunate side effects when run in non-green resolutions.
* V_DrawFixedPatch and ilk:
	* Change the offset of V_FLIP so it's not one screen-pixel off where its non-flipped sprite would have started being drawn from.
	* Write to x and y as well as desttop so that anti-screen-overflow checks later in the function behave properly with non-green resolutions.

* V_DrawFill:
	* Reduce number of operations performed upon `c`.

* V_DrawString and ilk:
	* Offset the left and right boundary checks in non-green resolutions such that you can actually draw stuff to the left of basevid screen x coordinate 0.
2018-08-25 19:52:17 +01:00
Digiku
eb5f4bcdb0 Merge branch 'op-nightshoop' into 'master'
NiGHTS objectplace: Place new hoop 1713 instead of 1705

See merge request STJr/SRB2Internal!136
2018-08-25 13:23:51 -04:00
mazmazz
68f0a25323 Add MUSIC_FORCERESET flag 2018-08-25 13:18:14 -04:00
toaster
ace4c46d5f Fix up them there ghosts!
* Stop orphaning their memory. They ARE PU_LEVEL, so they'll disappear eventually, but, like... it's not good memory management practice to just *orphan* them when you're literally never going to do anything with them ever again. Y'know?
* Make ghosts spawn properly on slopes.
2018-08-25 17:11:49 +01:00
toaster
6bd034e3dc Continuing my recent streak of making random lighting/colormap-related fixes to long-standing bugs:
* Fix that thing where ALL transparent FOF planes were continuously fullbright unless encased in a fog which disables sprite fullbrightness, which was long-hated by many people in the community!
	* For backwards compatibility, setting flag 1 in that fog field (which is probably the most common "in-the-wild" usage of this feature) will continue to make objects un-fullbright.
	* For situations where you desperately want the behaviour to be enabled, you can apply fog flag 2.
* Change the fadestart and fadeend range in which colormaps are generated.
	* The problem HERE was that the darkest light level reached by generated colormaps was actually slightly brighter than the darkest level reached by normal colormaps.
	* The typo I fixed does have SOME basis in fact - standard colormap lumps are 34 (33 in 0-indexing) long rather than 32 (31), but whoever wrote this didn't realise that the code for generating them didn't do it DooM style, just bright-to-dark with no extras on the end...
2018-08-25 16:46:45 +01:00