Latapostrophe
3cd4c87df5
Weaker tumble, some effects + tumble on spring panel fail
2021-01-09 21:58:35 +01:00
Sally Coolatta
fda698a290
Merge master
2020-10-24 18:34:07 -04:00
Sally Coolatta
857f295836
Fix instances of things still using (options >> ZSHIFT)
2020-09-27 04:22:09 -04:00
Sally Coolatta
2f6962c103
Correct player angle when respawning from crushing
2020-09-26 03:12:22 -04:00
Sally Coolatta
285ec3e08c
Player death uses damage types
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- Fixed last place elimination not working (again)
- Replaces squishing from level geometry with good old fashioned crush death
2020-09-25 16:31:10 -04:00
Sally Coolatta
a251c3909b
Lots of little fixes
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Gameplay seems to work (besides the addplayer & client config stuff), but visuals (mostly sprites, but a little bit of HUD) are really messed up
2020-08-16 00:29:04 -04:00
Sally Coolatta
9efdc98de6
Makes it through all kart files
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All that's left is SDL, OGL, maybe also Lua
2020-08-15 04:42:56 -04:00
James R
11a4ca28d7
Remove PF_SKIDDOWN, just use PF_FAULT
2020-08-06 17:59:09 -07:00
James R
3332c22801
Fault again if you spectate then respawn during a fault
2020-08-05 05:07:42 -07:00
Sal
21dfe49bf8
Merge branch 'antigrav-respawn' into 'master'
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Antigravity fixes, round 2
See merge request KartKrew/Kart!305
2020-07-31 21:55:38 -04:00
Latapostrophe
de7147008e
Let's not try to outsmart the way mf2_objectflip works and just disable it entierely alongside mfe_verticalflip if the waypoint isn't flipped.
2020-07-31 18:13:28 +02:00
Sally Coolatta
b39c8562a6
Fault HUD scrolls, faulting respawns you & holds you until the countdown's over
2020-07-29 01:47:00 -04:00
Sally Coolatta
babe71cdee
Try to avoid respawning you past the finish line
2020-07-24 18:01:36 -04:00
Sally Coolatta
8acace7a50
Fault on death
2020-07-24 17:16:12 -04:00
Latapostrophe
b8f2fe4bcc
Fix respawns in antigrav
2020-07-24 15:04:55 +02:00
Sally Coolatta
2f0e11c7c5
Make more exaggurated
2020-06-04 01:40:44 -04:00
Sally Coolatta
285de3357d
Add back to resynch & savegame, shorten names of a few variables
2020-05-29 13:12:07 -04:00
Sally Coolatta
0879459142
Add distance based on air time
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Using the respawn command gives you barely any distance, while flying off huge MGZ pits gives you a bunch.
2020-05-29 10:37:34 -04:00
Sally Coolatta
d062a35a3a
Huge respawn overhaul
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- Moved respawn code to its own file
- Reorganized a lot of the code related to respawning
- As a result of the massive reorganization, I squashed several bugs. Most notably: mid-game joiners having weird spawns, being able to skip laps by respawning.
- Respawn lightsnake no longer takes you straight to your nextwaypoint -- it now has a minimum distance forward that it tries to put you at when you respawn.
2020-05-29 01:04:51 -04:00