Commit graph

2695 commits

Author SHA1 Message Date
TehRealSalt
d438e3bc41 Doing one more step to totally ensure that matchesplayed is unlocking stuff 2018-03-30 12:16:15 -04:00
TehRealSalt
ff96cfab11 zzzzz 2018-03-30 00:53:32 -04:00
TehRealSalt
6298f4e6ee MK rules for Battle scoring
and quick fix for karma items
2018-03-30 00:53:25 -04:00
TehRealSalt
1b1f29bd2b Unsuck start boosts 2018-03-29 21:43:02 -04:00
Sryder
d27b10d5eb static tempsec for R_FakeFlat
I don't fully understand this, but it's what software does and it fixes the issue of the lighting in DSZ3. Also don't need the extra call to R_Prep3DFloors.
2018-03-29 23:28:54 +01:00
TehRealSalt
89f2f8ebaf Zigs & better scroll 2018-03-29 18:11:06 -04:00
TehRealSalt
c078b70806 Oh boy another real name 2018-03-29 14:48:45 -04:00
TehRealSalt
5958930c24 Add the accent 2018-03-29 13:35:40 -04:00
TehRealSalt
1541c6e88b Real naaaames 2018-03-29 12:57:41 -04:00
TehRealSalt
1fa99865d5 Forgot to remove some debug stuff 2018-03-29 12:01:04 -04:00
TehRealSalt
aa6b39b21a Finished checklist 2018-03-29 11:43:56 -04:00
TehRealSalt
4f7ebd1607 More full names, and more names 2018-03-29 01:34:31 -04:00
TehRealSalt
c5dd734b8b :( 2018-03-29 01:14:47 -04:00
TehRealSalt
7338ed99e2 Start of a better unlockable checklist
Still WIP, doesn't display properly
2018-03-29 01:14:29 -04:00
TehRealSalt
4abc12bb34 Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc 2018-03-28 23:28:10 -04:00
TehRealSalt
86eec2b895 Merge remote-tracking branch 'refs/remotes/origin/sal-misc' 2018-03-28 23:09:48 -04:00
TehRealSalt
b37c50e786 Allow skipping (for real this time) 2018-03-28 22:12:45 -04:00
TehRealSalt
a7c919290d Allow skipping 2018-03-28 21:52:35 -04:00
TehRealSalt
c72d412b74 Some more credit adjustments 2018-03-28 20:32:53 -04:00
TehRealSalt
e431b472bb More credit stuff 2018-03-28 19:27:26 -04:00
TehRealSalt
abff81137c Actually, ehhh, let's remove full names for everyone who hasn't went "yes, I want my full name on Kart's credits 2018-03-28 16:25:43 -04:00
TehRealSalt
8561d14727 A quick credits draft
Please give me corrections and people to add. I've not been here as long
as some people, so there is 100% probably people I missed
2018-03-28 16:17:04 -04:00
TehRealSalt
ab0fc15b81 Actually, this makes more sense :U 2018-03-28 15:28:50 -04:00
TehRealSalt
582f626c13 Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc 2018-03-28 15:25:12 -04:00
TehRealSalt
a4ae9a6fe6 Idea: Make Boo make you invisible instead of flash in splitscreen
There's no way atm to make you flash on your screen but not on everyone else's, so I think just making you invisible on all of them keeps the original SMK intent of "you have to pay extra close attention to their screen to know where they are at all" better
2018-03-27 18:30:02 -04:00
TehRealSalt
fb135aede6 HUD improvements
Most notably, Karma & Boo no longer appear on the minimap
2018-03-27 18:22:33 -04:00
TehRealSalt
51e14937d7 Items respawn in Battle properly again
and in a slightly less wasteful way.
2018-03-27 17:53:47 -04:00
TehRealSalt
7264c284cf WIP karma item stuff 2018-03-26 20:36:16 -04:00
TehRealSalt
79983e8b77 Fix errors 2018-03-24 08:13:33 -04:00
TehRealSalt
936b121ad0 Merge remote-tracking branch 'refs/remotes/origin/sal-misc' 2018-03-24 08:03:55 -04:00
TehRealSalt
ebc55d62ee Splitscreen sound improvements
- Fixed a simple oversight that prevented P3 and P4's sounds from ever
playing
- Changed how sound priority works, now compares distances between

(Untested as of commit since my computer wants a quick restart before it
compiles :V)
2018-03-23 22:50:42 -04:00
TehRealSalt
3160acd3a6 Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc 2018-03-23 22:24:01 -04:00
jameds
8623322bfc Removed contradictory -connect check 2018-03-23 18:09:07 -07:00
Sryder
3898fbadf8 I've commented out the call to HWR_CorrectSWTricks.
I don't think it does anything for us anymore, and might even break things with slopes.
Someone let me know if I'm wrong and am breaking things horribly here.
2018-03-23 22:27:29 +00:00
jameds
0e788e8cfe Fixed "invalid pointer" error when passing "" to Command_connect(). 2018-03-22 21:21:26 -07:00
Sryder
fd64227e95 Stop squashing the screen vertically in non-green resolutions 2018-03-22 01:10:53 +00:00
Sryder
59c1488435 OpenGL Sprite Splitting 2018-03-22 00:52:14 +00:00
Sryder
38cdee2532 Transform sprites in world space rather than screen space
Transformation based on screen space would make sense if we didn't want anything in the world to effect the sprites.
This should allow sprite splitting and sorting of sprites with level geometry easier.
stransform is no longer needed.
2018-03-21 19:45:37 +00:00
Sryder
9502d87d86 Some fixes and updates for HWR_SplitWall
Solid walls *can* be cut
Fix issues with water and fog FOFs not cutting each other out correctly
Fix Fog colourmap and lighting setting that is done here.
Remove HWR_SplitFog

There is currently a bug with FF_DOUBLESHADOW (that also exists in software) but has a larger impact here. When 2 FF_DOUBLESHADOW lights are directly stacked on each other the bottom one has its height set incorrectly. This causes all the Fog in the timed gravity flipping section of ERZ2 to be drawn and it looks really bad.
2018-03-20 14:20:08 +00:00
Sryder
9c1bf9798a Revert "Fix screenshot functionality in fullscreen in SDL2"
This reverts commit 83d4f29367.

The reason I am reverting this is because the last commit actually fixes the *old* screenshot functionality, as the screen is being drawn back onto the buffer after they're swapped in the "real" size. Meaning the old function actually works perfectly fine now.
2018-03-18 18:33:53 +00:00
Sryder
4e40a810f7 Fix wipes in low resolutions 2018-03-18 17:12:12 +00:00
Sryder
8e18d804fe Draw the final screen texture in the centre with black bars
Only applies when the monitor aspect ratio is different to the game's aspect ratio.
2018-03-17 19:22:14 +00:00
Sryder
467d24be8c Fix OpenGL Title Screen Sky
My IDE doesn't seem to like Vada's name.
2018-03-17 15:11:32 +00:00
Sryder
1275c214ad Remove the OpenGL only code from V_DrawPatchFill
That's all of the HUD drawing functions that are currently used updated in GL.
2018-03-17 14:47:06 +00:00
Sryder
7df299d5e4 Match HWR_DrawCroppedPatch to V_DrawCroppedPatch 2018-03-17 13:58:44 +00:00
Sryder
8ed6d9c31c Add the full-screen drawfill functionality to HWR_DrawFixedPatch 2018-03-17 13:26:43 +00:00
Sryder
7308e391a9 Make HWR_DrawFill match V_DrawFill 2018-03-16 19:46:45 +00:00
Sryder
7812c55e57 Match HWR_DrawFixedPatch to V_DrawFixedPatch 2018-03-16 18:08:24 +00:00
Sryder
5c3f203d91 Translucent floors shouldn't write into the depth buffer 2018-03-15 23:59:01 +00:00
Sryder
0742655892 Better fog block colouring
They still aren't perfect, but now they are at least not quite so obviously just translucent polygons over the level. A mixture between partially modulating the background colours and adding the fog colour. Notably white fog blocks look like they're brightening what's behind them.
Additive was also setting noalphatest before, can probably decide that depending on what it needs anyway. I don't think it's currently used anyway.
2018-03-15 23:58:37 +00:00