Eidolon
a4d304a1f5
Update copyright years to 2025
2025-02-13 15:32:26 -06:00
Sally Coolatta
8f88c29387
SRB2 -> DRRR copyright in hardware folder
2024-04-05 10:00:33 -04:00
toaster
690244825b
* Fixed blending in OpenGL.
...
* Caught a UDMF-only crash for Software (where linedef alpha is low but nonzero).
2021-04-03 19:29:06 +01:00
Zippy_Zolton
b153276057
Player-Colored Elemental Fire for competitive gametypes
2020-12-10 20:37:50 -06:00
Jaime Passos
cdc4a6d86e
Implement blend modes
2020-10-27 00:03:41 -03:00
Jaime Passos
615c7121ed
gr_ -> gl_
2020-07-06 01:15:08 -03:00
Jaime Passos
d283cc1d2a
Rename structs, turn GrTextureFormat_t into an enum
2020-07-06 00:52:10 -03:00
Jaime Passos
146da28f88
Remove GrTexInfo
2020-07-06 00:35:48 -03:00
LJ Sonic
ac070380c1
Merge branch 'cez3debris' into 'next'
...
New Debris for CEZ3
See merge request STJr/SRB2!1012
2020-07-04 07:00:20 -04:00
Zippy_Zolton
f3a9ba447b
t_lspr
2020-06-20 14:16:22 -05:00
Hannu Hanhi
6961bba693
Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
2020-06-07 20:01:05 +03:00
lachwright
645c324d51
Update new GFZ3 laser
2020-05-06 09:03:03 +08:00
fickleheart
33a9e5aa83
Merge remote-tracking branch 'upstream/master' into shaders-222
...
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
2020-03-14 12:52:15 -05:00
Jaime Passos
933e690da3
i want to die
2020-01-28 00:41:41 -03:00
Jaime Passos
2d4945d558
Update copyright text
2020-01-23 20:12:15 -03:00
Tatsuru
065b8adf42
In-map visual indicator
2020-01-19 19:02:03 -03:00
Sally Cochenour
d2e3c832da
Merge next
2020-01-07 07:35:39 -05:00
Jaime Passos
ba40acf626
Fix broken dynlight list because of a SPR_NON2 that doesn't exist
2019-12-28 22:57:37 -03:00
Sally Cochenour
add2497220
Port of Jimita's shader stuff + my lighting shader
...
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
lachwright
eb80360850
Add missing GFZD spriteset
2019-11-21 01:14:24 +08:00
MascaraSnake
04fbb5dbd3
Merge branch 'cobalt-ai' into 'master'
...
CobaltBW's Tails AI
See merge request STJr/SRB2Internal!358
2019-11-18 17:26:28 -05:00
lachwright
cd38e4ba1a
Add flight indicator
2019-11-18 15:17:27 +08:00
lachwright
814ee200fa
Add Dragonbomber enemy
2019-11-18 05:23:59 +08:00
James R
fd74f1848c
Fix nonpacked to packed cast for OpenGL
2019-11-07 16:30:29 -08:00
James R
7c0d5b3bcf
There's some whitespace...
2019-11-07 14:56:42 -08:00
toaster
0842d1f328
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into object_tweaks
...
# Conflicts:
# extras/conf/SRB2-22.cfg
2019-10-25 20:32:15 +01:00
lachwright
3e584e5ad9
Add green flame sprites, state, and object
2019-10-21 16:22:20 +08:00
lachwright
53835bcb1a
Add new ATZ gargoyle sprites
2019-10-21 13:43:02 +08:00
toaster
8649b1e353
Fix hw_light.c list (not gonna make an exe for this)
2019-10-19 15:50:16 +01:00
MascaraSnake
ced4a91eba
Merge branch 'rvz-hardcode' into 'master'
...
RVZ hardcode
Closes #178
See merge request STJr/SRB2Internal!357
2019-10-12 09:37:23 -04:00
toaster
ed304a5b19
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
...
# Conflicts:
# src/p_mobj.c
2019-10-08 19:43:43 +01:00
MascaraSnake
9b795e56c4
Implemented lava splish. Feel free to suggest a different "splish" sound.
2019-10-05 10:00:59 +02:00
toaster
7ade43f685
Amy cameo for Frozen Hillside. Wait for the MR, I'll make a fuller pitch there...
2019-10-01 18:19:37 +01:00
lachwright
949ef287b7
Resolve merge conflicts
2019-09-29 20:29:49 +08:00
lachwright
f67ef441b3
Hardcode pumice ball
...
Current known issues: players detached from the ball via any means other than jumping or pain do not have their ball reset properly
2019-09-29 20:18:40 +08:00
MascaraSnake
c4f1085f02
Hardcoded the Pterabyte (without the grabbing mechanic)
2019-09-29 10:39:09 +02:00
toaster
74efc0e1f4
Merge branch 'bossprovements' into 'master'
...
ACZ3 intro
Closes #217
See merge request STJr/SRB2Internal!346
2019-09-27 08:55:19 -04:00
lachwright
7563e7be6f
P_SetTarget fixes, added SPR_SHCK to hw_light.c
2019-09-27 02:13:02 +08:00
toaster
85f50ef54b
* Add vwre vwre intro for Fang Clone Fighter battle. (Still skipped with presence of MTF_AMBUSH)
...
* https://cdn.discordapp.com/attachments/428262628893261828/626792815451701259/srb20006.gif
* Add fadeout instead of slapstick for Fang Clone Fighter death.
* Allow placed Fang and Metal Sonic objects to be marked as Clone Fighters always through presence of MTF_EXTRA.
2019-09-26 17:06:29 +01:00
toaster
de82d338bd
Remember when Lach recorded their live reaction to 2.2 so far? Do you recall what the reaction to ACZ3 was?
...
If you don't, the reaction was "WHAT?? Why is he here? This is GREAT but, what??" And while the reaction is on the positive end of things, it's stll clearly not advisable for our defining Big Reveal of the already huge update.
To this end: Here is a mini cutscene! https://cdn.discordapp.com/attachments/428262628893261828/626207624043429898/srb20005.gif
* He's digging through Eggman's trash.
* Clearly doesn't expect to see you!
* Ready for a fight all the same.
* You can attack him during the mini cutscene if you're impatient.
* Skipped if you give him MTF_AMBUSH.
* Requires new assets (including map) to test, but I'm not ready to make a MR yet because I have other thoughts first.
Also, since I was poking around in p_enemy.c, I fixed A_Boss1Laser's issues (not working with direct 2.1 port states and having the weird secondary attack).
2019-09-25 14:36:20 +01:00
Jaime Passos
2574914843
Merge remote-tracking branch 'origin/master' into flats-png_port
2019-09-09 14:12:28 -03:00
Jaime Passos
b28af03b1c
Merge remote-tracking branch 'jimita/flats-png' into flats-png_port
2019-09-06 19:20:45 -03:00
toaster
b2d57e6045
Motor's new Eggman sprites, along with some other sweet bits of boss polish. What else can I say? Just play it.
2019-08-30 19:19:54 +01:00
MascaraSnake
0ed20a2a39
Hardcoded the Pyre Fly
2019-08-30 08:17:25 +02:00
MascaraSnake
b50da9e3e6
Hardcoded the lavafall
2019-08-25 23:05:38 +02:00
MascaraSnake
b78ef0f666
Hardcoded the RVZ scenery
2019-08-25 12:40:32 +02:00
toaster
85d46b49e1
Correct some extant fuckups.
2019-07-14 14:21:32 +01:00
toaster
6a90505009
Correct some more minor issues with hw_light.c and the ALAM_LIGHTING. (Hi Alam! ^u^)
2019-07-13 14:07:40 +01:00
toaster
2fbb0bbb52
I know this isn't my branch, but found several reference haemmoragers and figured it'd be appropriate to commit here.
2019-07-13 13:43:22 +01:00
Jonas Sauer
b7c783223a
Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
...
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00