Commit graph

634 commits

Author SHA1 Message Date
LJ Sonic
85cd429d1d Revert "Replace all instances of P_AproxDistance with FixedHypot"
This reverts commit 498ff708bb.
2021-02-13 17:45:20 +01:00
LJ Sonic
70c0f8a644 Only call PlayerCmd hooks if added to game 2021-02-11 00:24:42 +01:00
LJ Sonic
05a75758ab Merge branch 'redundant-hypot' into 'next'
Replace P_AproxDistance with FixedHypot, and replace FixedHypot's algorithm with R_PointToDist2's

See merge request STJr/SRB2!1320
2021-01-25 18:08:25 -05:00
SteelT
e242a87f01 Merge branch 'fix-ticcmd-received' into 'next'
Fix TICCMD_RECEIVED being overridden by gamelogic

See merge request STJr/SRB2!1337
2021-01-07 16:31:45 -05:00
LJ Sonic
5884f803bb Fix TICCMD_RECEIVED being overridden by gamelogic 2020-12-16 17:35:39 +01:00
James R
498ff708bb Replace all instances of P_AproxDistance with FixedHypot 2020-12-12 14:53:54 -08:00
James R
956fd338f0 Merge branch 'oldguards' into 'next'
Kill remaining HAVE_BLUA and SEENAMES

See merge request STJr/SRB2!1319
2020-12-12 17:34:04 -05:00
James R
41f1b3b97c Kill SEENAMES 2020-12-12 02:11:23 -08:00
James R
34f09b2845 Merge branch 'marathon-mode-tokens' into 'next'
Fix emeralds,  tokens, etc not resetting when restarting marathon mode in first level

See merge request STJr/SRB2!1252
2020-12-10 14:57:23 -05:00
LJ Sonic
2e71d1be63 Fix PlayerCmd not handling angle and aiming correctly 2020-11-23 01:23:34 +01:00
Riku Salminen
a336bcf60c No need to reset tokens twice 2020-11-22 23:23:32 +02:00
Riku Salminen
9bb2014a79 Now the fix actually does what the MR says... +lua banks 2020-11-22 23:19:24 +02:00
Riku Salminen
571d6f2124 Reset a couple of other variables while we're at it 2020-11-14 20:17:35 +02:00
Riku Salminen
33e99a0276 Emeralds and tokens now reset when restarting marathon mode in first level 2020-11-14 19:18:36 +02:00
Louis-Antoine
ddec491b0b Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into resend-gamestate 2020-10-24 16:21:44 +02:00
James R
da41c5b79d Merge branch 'skip-credits-gone-wrong' into 'next'
Fix clients being able to skip credits AGAIN (closes #339)

Closes #339

See merge request STJr/SRB2!1182
2020-10-12 18:09:48 -04:00
James R
c9532c32e2 Merge branch 'specialstagecheck' into 'next'
A special stage is a special stage, even outside of coop.

Closes #211

See merge request STJr/SRB2!1180
2020-10-12 18:08:02 -04:00
James R
1d6fbed871 Oops, go straight to evaluation if not in a netgame
serverrunning means that you are actually the server.
2020-10-09 13:16:56 -07:00
sphere
734a94439c how did this even happen 2020-10-09 05:55:10 -04:00
James R
6363162826 Merge branch 'sanity-meter-empty' into 'next'
Replace cvar initializers with a macro

See merge request STJr/SRB2!1178
2020-10-08 22:02:25 -04:00
sphere
77f64b0a81 A special stage is a special stage, even outside of coop. 2020-10-08 18:45:20 +02:00
James R
b7c4a82a0f Replace C90's junk with a modest macro 2020-10-06 23:04:23 -07:00
Zachary McAlpin
ae238236c8 Update comment 2020-10-06 16:43:14 -05:00
Zachary McAlpin
36d7ddeb09 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into playercmd-kart-port 2020-10-06 02:07:05 -05:00
Lachlan Wright
05f4fb13fe Merge branch 'special-stage-respects-nextmapoverride' into 'next'
Make Special Stage map transitions respect nextmapoverride.

See merge request STJr/SRB2!1129
2020-09-27 22:42:07 -04:00
James R
c0abb2ca09 Don't let players change their name more than five times per minute
(ported 2948885660 and 4e9d006c37)
2020-09-22 12:04:28 -07:00
GoldenTails
ba4310939a Make Special Stage map transitions respect nextmapoverride.
In other words: lets Luas set the next map of Special Stages via G_SetCustomExitVars.
It's otherwise impossible to do so via Lua.
2020-08-26 23:22:53 -05:00
Louis-Antoine
8471f9e71f Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into resend-gamestate
# Conflicts:
#	src/d_clisrv.c
#	src/d_clisrv.h
#	src/d_net.c
#	src/p_saveg.c
#	src/p_saveg.h
2020-08-13 13:53:10 +02:00
James R
0a85046b22 Merge branch 'bt_spin' into 'next'
Replace all occurances of BT_USE with BT_SPIN (2.2!)

See merge request STJr/SRB2!982
2020-08-09 21:03:17 -04:00
Zachary McAlpin
70fc6854b1 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playercmd-kart-port 2020-07-30 15:37:41 -05:00
lachwright
12c622902f Make old analog functional again 2020-07-30 18:22:15 +08:00
James R
329bd3e36a Fix Credits sequence from Extras being unskippable
This is because a server is not started before going to the credits. I'm way
too stupid/lazy to try starting a server, so have a special case!
2020-07-24 03:58:38 -07:00
Zachary McAlpin
6877df94bc Ported Lat's PlayerCmd hook to vanilla SRB2 2020-07-17 00:08:38 -05:00
toaster
de1257d524 Two minor fixes for Marathon Mode.
* Apply the RTA penalty to the live event backup rather than the current timer. (Resolves #184)
* Snap the character name and timer mode text to the bottom of the screen, just above the bar.
2020-07-12 13:00:08 +01:00
GoldenTails
b3198ed063 Replace PF_USEDOWN with PF_SPINDOWN 2020-07-11 21:59:54 -05:00
GoldenTails
50fd9de9d8 Oops! Missed a couple... 2020-07-11 21:59:54 -05:00
GoldenTails
36e1c30e19 Replace all occurances of BT_USE with BT_SPIN (2.3?)
I'd use `next-major` but it doesn't exist lol
2020-07-11 21:59:54 -05:00
toaster
25564e5cf5 Merge branch 'marathoninfo' into 'next'
Marathon Run adjustments

See merge request STJr/SRB2!1048
2020-07-10 17:54:51 -04:00
toaster
7a8f44613c Introduce a live event backup penalty for non MA_INGAME runs, since the change to saving time causes problems for this. 2020-07-10 21:36:37 +01:00
toaster
1d0453c5d4 Fix the issue where custom exits with skipped intermission screens (notably, Black Core Zone 2 and 3) would cause the game to softlock when playing on a save file, or with a live event backup. 2020-07-10 20:30:16 +01:00
SteelT
2d6fff5165 Merge branch 'na-char-replays' into 'next'
Add support for saving/loading per-skin NiGHTS replays

See merge request STJr/SRB2!1025
2020-07-03 14:51:05 -04:00
Steel Titanium
f891c6cde4 Add support for saving/loading per-skin NiGHTS replays 2020-06-28 16:59:36 -04:00
toaster
94dbb0ebe1 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into special_save
# Conflicts:
#	src/g_game.c
2020-06-25 10:48:36 +01:00
James R
34eeb98cc4 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-06-24 19:31:19 -07:00
toaster
3b3256be8f Special saves!
All this refactoring, just to resolve #162. Specifically, it engages savegame events not at level load (except for savefile start) but on level completion, just after you've gotten all the intermission bonuses but before the intermission actually starts.

Also fixes a never-before-discovered bug where if the titlemap has LF_SAVEGAME, your save file will be overwritten upon returning to the title screen. This game is a mess of hacks, I swear...

One unintended side effect: It may actually be faster in some speedrun circumstances in mods with cutscenes to complete the map, exit back to the title screen, and reload the file. It's a common feature of optimal runs in games with cutscenes, though, and Marathon Run has a toggle for cutscenes, so I'm not particularly bothered.
2020-06-22 19:00:47 +01:00
SteelT
dbd5198ac2 Merge branch 'marathonmode' into 'next'
MARATHON RUN

See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
Lachlan Wright
5263b8cf63 Merge branch 'fix-spawn-desynch' into 'next'
Fix desynch when a player spawns

See merge request STJr/SRB2!977
2020-06-08 05:25:41 -04:00
LJ Sonic
aeeb6e1b02 Merge branch 'next' into 'fix-spawn-desynch'
# Conflicts:
#   src/p_map.c
2020-06-01 08:15:02 -04:00
lachwright
48f167d75c Merge branch 'next' into dashmode-fixes 2020-05-30 18:13:21 +08:00
Monster Iestyn
239b758cd1 Merge branch 'master' into next 2020-05-28 16:34:06 +01:00