Commit graph

912 commits

Author SHA1 Message Date
Sally Coolatta
e959ff954c Merge branch 'master' into capsules-improvement 2022-12-19 03:27:13 -05:00
Sally Coolatta
85604cfd2e Merge branch 'master' into special-stages 2022-12-19 01:53:41 -05:00
Sally Coolatta
a7ff0afc8b Merge branch 'master' into capsules-improvement 2022-12-19 01:12:07 -05:00
James R
8d39f0e60f Add springStrength and springStarColor to TERRAIN 2022-12-18 21:09:29 -08:00
James R
4281adc60d Separate most of P_DoSpring into P_DoSpringEx 2022-12-18 21:09:29 -08:00
James R
12052a48de Fix spring stars not spawning for upside down vertical springs 2022-12-17 20:09:23 -08:00
Sally Coolatta
a524422071 First pass on UFO visuals 2022-12-15 23:17:38 -05:00
Sally Coolatta
eab34651bf Sneakers deal contact damage to the UFO 2022-12-15 23:16:27 -05:00
VelocitOni
c5372f4ce3 Merge branch 'master' into capsules-improvement 2022-12-14 23:19:34 -05:00
Sally Coolatta
b62ed33655 Fix Battle mode Egg Capsules bumping
Old vanilla-ass code for platform-like objects that is conflicting super hard with bumping / horizontal momentum. If we ever have a moving platform object this code should be brought back only for that object, and not solid objects as a whole.
2022-12-02 03:56:15 -05:00
Sally Coolatta
81cefa2697 Gachabom initial pass
They simply use Kitchen Sink's item icon and Orbinaut's sprites.

The forward toss behavior needs fine-tuning to use more MT_BANANA style behavior.
2022-11-28 02:41:42 -05:00
Sally Coolatta
e331910fe3 Reduce VFX toggle
Can be used to disable VFX, so it can only appear if its owner is a display player. If no owner is provided, then it will be removed entirely.

Applied to most things that Ivo asked for
2022-11-26 20:12:00 -05:00
Sally Coolatta
c41f231de0 No reference count for TryMoveResult_t 2022-11-21 16:12:53 -05:00
Sally Coolatta
8f5e0f63e9 Evict the wall gremlin
Gremlins happened whenever P_TryMove and P_SlideMove/P_BounceMove disagreed on what an object collided with. When TryMove said you collided with a line, but P_BounceMove said that you didn't, then you'd get gremlin'd.

To fix this, P_TryMove now can edit a struct to contain information on what it collides with. P_SlideMove and P_BounceMove no longer try to detect walls on their own and now requires this result from P_TryMove. If a slide/bounce is needed without moving the object, then you'd want to use P_CheckMove to get the result.

Lua is not supported right now.
2022-11-21 16:12:53 -05:00
Sally Coolatta
35f1fe580c P_RestoreTMStruct 2022-11-21 15:59:19 -05:00
Sally Coolatta
11a6287c80 Reference count tm.floorthing and tm.hitthing 2022-11-21 15:41:24 -05:00
Sally Coolatta
b31aa1bbb0 Put tm* variables into a struct
This makes it significantly easier to save/restore the state of these variables, whenever we need to do so for calling movement functions in the middle of other movement functions. This will also make it easier to move it out of global variable hell if desired later.
2022-11-20 19:27:34 -05:00
toaster
3174e0cc3d Tryx, tryy for P_GetThingStepUp in increment_move instead of destination x, y 2022-11-18 12:50:24 +00:00
Sally Coolatta
7cee4ff32a MT_STEAM's kart behavior uses args 2022-10-10 10:40:06 -04:00
Sally Coolatta
df3c077bf1 Block Monsters is a flag again 2022-10-10 01:51:42 -04:00
MascaraSnake
3b971835ee Add Lua backwards compatibility for FOF flags 2022-10-09 01:56:50 -04:00
Nev3r
5c9599f0a9 "UDMF: The whole thing" merged
See merge request STJr/SRB2!1714

Barely any RR features reimplemented
2022-10-09 01:13:37 -04:00
James R
05dd7d7871 Merge remote-tracking branch 'origin/master' into HEAD 2022-10-01 14:45:39 -07:00
James R
ee2302d6ee Merge branch 'noclip-online' into 'master'
Cheat/Debug Commands ...ONLINE

See merge request KartKrew/Kart!717
2022-09-30 22:51:42 +00:00
James R
f3668fbd7c Merge branch 'top-final' 2022-09-29 10:52:45 -07:00
James R
048e7e807c Remove macro to disable noclip camera 2022-09-29 01:37:51 -07:00
James R
56a5432f41 Adjust most player physics for Garden Top
- Auto accel
- 800% acceleration
- 110% top speed
- Infinite tether like Lightning Shield

- Resists going upward on slopes
- Less friction

- Can always turn your sprite
- Turning speed does not get weaker at high speeds
- Turning speed is normal underwater
- Keeps moving in momentum direction, regardless of how
you turn
- Releasing a drift redirects all your momentum in that
direction

- Floats over bananas, damage sectors and offroad
- No stair janking while floating

- Hold drift for extra gravity. Not only does this fast
fall (this stacks with true fast falling), it builds
momentum down slopes too!

- Parries Big Players (Grow), Invincibility, Flame Shield
and, of course, other Tops -- all except if you're
grinding
- Wipes out anyone you touch
- Infinite weight like Bubble Shield

- Does not water skip
- Does not water run while holding drift
2022-09-28 02:01:37 -07:00
James R
5063a4acf1 The Garden Top
This is all the visual effects and item logic of the Top
minus (almost all [1]) physics adjustments when a player is
riding one.

While on a Top:

- Otherwordly humming while floating

- Cannot drift [1]. Instead, holding drift begins grinding
the Top into the ground -- sparks fly out
- Sprite tilts left and right as you turn
- No wheel screech when turning too far
- Speed lines while holding drift
- Tripwire Boost effect scales to cover you AND the Top

- One hit and you lose it

- Throwing forward, getting hit or just losing it because
you were in first place for too long: the Top flies out
from under you and begins snaking like crazy
- Throwing backward also makes the Top fly out from under
you but it also thrusts you forward. The Top dies
instantly so it's not dangerous ;-)

- If you're in first for too long, it begins vibrating
- If you tumble, it dances across your entire screen

A loose top will tumble anyone it hits.
2022-09-28 02:01:37 -07:00
Sally Coolatta
de506b8ff1 Merge branch 'master' into water-skip-conditions 2022-09-27 19:21:20 -04:00
Sally Coolatta
841bcf3619 Allow non-players to water skip/run
Water skipping is enabled for Orbinaut, Jawz, and Ballhog currently. Jawz can water run, as long as their target is on/above the plane they're at -- once their target goes into the water, they'll start skipping.
2022-09-27 12:31:33 -04:00
toaster
d8bb2fe8fe Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into setangle
# Conflicts:
#	src/k_kart.c
#	src/p_enemy.c
#	src/p_mobj.c
2022-09-26 16:25:06 +01:00
VelocitOni
1d2e1420f6 Merge branch 'master' into cheats-streamline 2022-09-25 14:27:17 -04:00
Sally Coolatta
b0e3840550 Add jawz.c + new backwards behavior 2022-09-25 11:27:07 -04:00
Sally Coolatta
cc331d90da Add orbinaut.c + new backwards behavior 2022-09-25 09:55:49 -04:00
Sally Coolatta
bd1faa3178 Use scale for all grow/shrink interactions 2022-09-24 16:35:14 -04:00
toaster
871de857ae Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into setangle
# Conflicts:
#	src/p_enemy.c
#	src/p_mobj.c
2022-09-24 20:23:35 +01:00
Sally Coolatta
117d791424 Merge branch 'master' into cheats-streamline 2022-09-23 14:38:54 -04:00
Sally Coolatta
acf2484def Merge branch 'master' into tumble-slope-fuck 2022-09-20 07:34:44 -04:00
Sally Coolatta
27fdb815b9 Give solid to gun & particles
Fixes hitboxes for the gun, IDK why particle isn't working. Also fix typo error
2022-09-12 00:06:48 -04:00
Sally Coolatta
b8bbdda1f3 Improvements from the netgame
- Double active time
- Increase height they spawn from
- Slow down swing speed the tiniest bit
- Add an extra 7 for first place
- Increase hitbox
- Make particles into hitbox
- Tweak item odds
2022-09-11 23:31:53 -04:00
Sally Coolatta
6aaa608299 Playable Shrink 2022-09-11 21:40:24 -04:00
Sal
94d7c497b0 Merge branch 'hooklib-port' into 'master'
Hooklib refactor ported and (mostly) squashed

See merge request KartKrew/Kart!662
2022-09-11 06:30:07 +00:00
Sally Coolatta
79f6d0643b Launch / step-down changes
- Launch / wall-transfer off of no-physics slopes
- Prevent step down when trying to move upwards
- E-brake enables launching again
- Removed old comment talking about slope nerf
2022-09-10 14:46:12 -04:00
toaster
d62147e8b5 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into setangle
# Conflicts:
#	src/k_kart.c
2022-09-07 14:23:56 +01:00
James R
ba1b6bb253 Add P_CheckMove
Checks if P_TryMove would succeed without actually moving.

(cherry picked from commit 518de0ce104166c3eacd10ebe6ade422307ce671)
2022-09-05 11:56:30 -07:00
James R
37c3a55dda Fix conflicts 522467a88 2022-09-05 11:56:30 -07:00
Sally Coolatta
1eb1309032 Remove step-down change 2022-09-05 10:41:06 -04:00
Sally Coolatta
bc538a066f Fast falling
E-Brake in the air for x4 gravity, at the cost of a tiny bounce on landing.
2022-09-04 21:21:25 -04:00
toaster
2c91f83a02 Store tripwire pass level on the player
Fixes tripwire leniency fadeout - previously broken two commits ago
2022-08-30 21:22:26 +01:00
toaster
3a4b485c5d Remove P_InitAngle and its kin, considered on a case-by-case basis for also setting old_angle as well. 2022-08-25 11:35:09 +01:00