Latapostrophe
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74a39837bb
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Merge conflicts
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2021-01-06 18:33:42 +01:00 |
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Tatsuru
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eb82ed7837
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Allow water running in reverse gravity
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2021-01-04 18:10:41 -03:00 |
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Nev3r
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38bc937887
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Merge branch 'spritestuff2-archiving-fix' into 'next'
Fix archived mobjs having no default blend mode and sprite scales
See merge request STJr/SRB2!1300
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2020-12-16 08:57:36 -05:00 |
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James R
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3a7941391f
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Merge branch 'amys' into 'next'
fix amy meeting herself in mario mode
See merge request STJr/SRB2!1330
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2020-12-15 20:57:16 -05:00 |
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James R
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b98d27a1ba
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Merge branch 'circuit-finallap' into 'next'
Final lap text for circuit
See merge request STJr/SRB2!1303
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2020-12-15 20:42:59 -05:00 |
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katsy
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d37fd1aa23
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remove amy
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2020-12-14 02:36:00 -05:00 |
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James R
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498ff708bb
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Replace all instances of P_AproxDistance with FixedHypot
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2020-12-12 14:53:54 -08:00 |
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James R
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20e0d99ea0
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Remove trailing whitespace
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2020-12-12 02:40:46 -08:00 |
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Jaime Ita Passos
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0d81a70397
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Fix ERZ3 mode
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2020-12-10 21:55:22 -03:00 |
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James R
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8cc312a16d
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Merge branch 'saloondoor-revengeance' into 'next'
Saloon door fixes (closes #394)
Closes #394
See merge request STJr/SRB2!1296
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2020-12-10 15:43:31 -05:00 |
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James R
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10fd3606ce
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Merge branch 'firemelt' into 'next'
Fix objects with MF_FIRE disappearing in lava (Closes #366)
Closes #366
See merge request STJr/SRB2!1287
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2020-12-10 15:37:57 -05:00 |
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James R
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ff6eecb64d
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Merge branch 'metal-sigfpe' into 'next'
Fix a division by zero in BCZ2 Metal Sonic's routine
See merge request STJr/SRB2!1283
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2020-12-10 15:35:03 -05:00 |
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James R
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ed9d5960ef
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Merge branch 'lastlineshit' into 'next'
Allow player.lastlinehit and player.lastsidehit to be usable outside of Knuckles' climbing ability
See merge request STJr/SRB2!1271
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2020-12-10 15:14:16 -05:00 |
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James R
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fc27bbc6e4
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Merge branch 'no-spin-jump' into 'next'
Fix a Few Spin Related Bugs (Closes #286 and #360)
Closes #286 and #360
See merge request STJr/SRB2!1256
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2020-12-10 15:02:29 -05:00 |
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Zippy_Zolton
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629b6d3bab
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CTF text 2, branch is finished
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2020-12-08 16:09:51 -06:00 |
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Jaime Ita Passos
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3f36a51f5b
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Move a few mobj spawn defaults to its own function
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2020-12-06 17:46:35 -03:00 |
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Tatsuru
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0e92f1818c
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Kill saloon doors without a tracer, add height check for non-blocking doors
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2020-12-06 14:11:08 -03:00 |
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Zippy_Zolton
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dc53970fac
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g
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2020-12-03 02:05:10 -06:00 |
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Zippy_Zolton
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5fc6864cc2
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Fix fire objects disappearing in lava
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2020-12-03 01:28:54 -06:00 |
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Tatsuru
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2f44a9ab02
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Don't spawn the projectile if you're just gonna delete it
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2020-12-02 12:05:40 -03:00 |
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SMS Alfredo
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12f36719b4
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Allow player.lastlinehit and player.lastsidehit to be used outside of Knuckles' climbing ability
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2020-11-25 14:31:24 -06:00 |
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Jaime Ita Passos
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be274a4fa9
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Merge branch 'next' into spritestuff2
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2020-11-19 00:52:43 -03:00 |
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Sally Coolatta
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d0ca3b78c1
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Merge branch 'master' into battle-rethink
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2020-11-18 17:49:06 -05:00 |
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SMS Alfredo
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4272788c9a
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Allow no spin characters to water skip while spinning
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2020-11-18 12:35:40 -06:00 |
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Sal
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b2eb64ac09
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Merge branch 'roll-and-tilt' into 'master'
Roll & pitch replace modeltilt
See merge request KartKrew/Kart!326
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2020-11-17 20:03:48 -05:00 |
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Sally Coolatta
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e16c7d722f
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Cherry-pick e1b265df2
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2020-11-16 19:55:28 -05:00 |
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Sally Coolatta
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14b379fd27
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Cherry-pick 4eb69a664
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2020-11-16 19:52:26 -05:00 |
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James R
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34450fa028
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Don't add translucency to THOK
Various visuals use THOKS, maybe there should be another barebones type with
no extra handling. But this is good enough for now.
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2020-11-16 10:17:46 -08:00 |
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Sally Coolatta
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c31efd8631
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Give bumper destruction some sound effects
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2020-11-16 02:59:41 -05:00 |
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Sally Coolatta
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ef0da6ce9c
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Finished bumper destruction
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2020-11-16 02:38:13 -05:00 |
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Sally Coolatta
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0dc567973c
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Overtime: Chaos Emeralds get deleted by the barrier, and respawn in the middle
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2020-11-16 01:29:09 -05:00 |
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Sally Coolatta
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8c5abf41ea
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Bumper destruction starts with the normal bumper sprite before transitioning into the giant bumper
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2020-11-16 01:20:55 -05:00 |
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Sally Coolatta
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ae5d5abe24
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Chaos Emeralds now sparkle
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2020-11-16 00:51:00 -05:00 |
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Sally Coolatta
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42f411399a
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Add bumper explosion effect
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2020-11-15 12:56:03 -05:00 |
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Sally Coolatta
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827a1b5fca
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Refactor stealing & destroying bumpers
- Prevents being able to farm extra bumpers off of karma players
- Paves the way for bumper destroy animation later
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2020-11-15 06:25:38 -05:00 |
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James R
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e1a8a393a3
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Merge branch 'udmf-multitag' into 'next'
UDMF: Multitag support
See merge request STJr/SRB2!1097
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2020-11-14 19:18:14 -05:00 |
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lachwright
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ce06031f5e
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Reallow P_MobjSpawn to change the scale of objects spawned from mapthings
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2020-11-15 02:53:10 +11:00 |
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Nev3r
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003f46c18e
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Add a level parameter to the iterators to account for nesting, and thus avoid variable shadowing.
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2020-11-12 13:48:14 +01:00 |
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Sally Coolatta
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1a58d0d24b
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Try and fix hitlag damage, lightning shield, & punting mines
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2020-11-12 01:43:37 -05:00 |
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Sally Coolatta
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56a20d05df
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Merge branch 'master' into battle-rethink
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2020-11-11 00:11:18 -05:00 |
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Sally Coolatta
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2b3a86d4b4
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Merge branch 'master' into hitlag-retry
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2020-11-10 21:37:09 -05:00 |
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Sal
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27530dec06
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Merge branch 'spindash-efx' into 'master'
Spindash EFX Part 1
See merge request KartKrew/Kart!331
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2020-11-10 19:56:01 -05:00 |
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Nev3r
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c22dbe1d2e
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rename TAG_ITER_C to TAG_ITER_DECLARECOUNTER and remove the semicolon from the macro.
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2020-11-10 12:22:55 +01:00 |
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James R
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d7a0c8ae0a
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Setting the ambush flag on any MF_SPRING thing toggles MF_NOGRAVITY
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2020-11-08 20:15:17 -08:00 |
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Sally Coolatta
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39acb46903
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Last 3/4s: Spindash wind
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2020-11-08 15:32:30 -05:00 |
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Sally Coolatta
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0e28470228
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Merge master
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2020-11-08 02:34:24 -05:00 |
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Sally Coolatta
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9434dd3ae3
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Make the stuff that lost it use K_MomentumAngle again
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2020-11-08 02:10:53 -05:00 |
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Sally Coolatta
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470e399abe
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Merge master, add support for hitlag jitter in OpenGL
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2020-11-08 01:56:27 -05:00 |
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Jaime Passos
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da0f2286e3
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P_DeleteFloorSpriteSlope -> P_RemoveFloorSpriteSlope
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2020-11-05 00:42:14 -03:00 |
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Sally Coolatta
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961ff69241
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You can drop Chaos Emeralds
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2020-11-02 00:41:41 -05:00 |
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