Commit graph

1869 commits

Author SHA1 Message Date
Latapostrophe
74a39837bb Merge conflicts 2021-01-06 18:33:42 +01:00
Tatsuru
eb82ed7837 Allow water running in reverse gravity 2021-01-04 18:10:41 -03:00
Nev3r
38bc937887 Merge branch 'spritestuff2-archiving-fix' into 'next'
Fix archived mobjs having no default blend mode and sprite scales

See merge request STJr/SRB2!1300
2020-12-16 08:57:36 -05:00
James R
3a7941391f Merge branch 'amys' into 'next'
fix amy meeting herself in mario mode

See merge request STJr/SRB2!1330
2020-12-15 20:57:16 -05:00
James R
b98d27a1ba Merge branch 'circuit-finallap' into 'next'
Final lap text for circuit

See merge request STJr/SRB2!1303
2020-12-15 20:42:59 -05:00
katsy
d37fd1aa23 remove amy 2020-12-14 02:36:00 -05:00
James R
498ff708bb Replace all instances of P_AproxDistance with FixedHypot 2020-12-12 14:53:54 -08:00
James R
20e0d99ea0 Remove trailing whitespace 2020-12-12 02:40:46 -08:00
Jaime Ita Passos
0d81a70397 Fix ERZ3 mode 2020-12-10 21:55:22 -03:00
James R
8cc312a16d Merge branch 'saloondoor-revengeance' into 'next'
Saloon door fixes (closes #394)

Closes #394

See merge request STJr/SRB2!1296
2020-12-10 15:43:31 -05:00
James R
10fd3606ce Merge branch 'firemelt' into 'next'
Fix objects with MF_FIRE disappearing in lava (Closes #366)

Closes #366

See merge request STJr/SRB2!1287
2020-12-10 15:37:57 -05:00
James R
ff6eecb64d Merge branch 'metal-sigfpe' into 'next'
Fix a division by zero in BCZ2 Metal Sonic's routine

See merge request STJr/SRB2!1283
2020-12-10 15:35:03 -05:00
James R
ed9d5960ef Merge branch 'lastlineshit' into 'next'
Allow player.lastlinehit and player.lastsidehit to be usable outside of Knuckles' climbing ability

See merge request STJr/SRB2!1271
2020-12-10 15:14:16 -05:00
James R
fc27bbc6e4 Merge branch 'no-spin-jump' into 'next'
Fix a Few Spin Related Bugs (Closes #286 and #360)

Closes #286 and #360

See merge request STJr/SRB2!1256
2020-12-10 15:02:29 -05:00
Zippy_Zolton
629b6d3bab CTF text 2, branch is finished 2020-12-08 16:09:51 -06:00
Jaime Ita Passos
3f36a51f5b Move a few mobj spawn defaults to its own function 2020-12-06 17:46:35 -03:00
Tatsuru
0e92f1818c Kill saloon doors without a tracer, add height check for non-blocking doors 2020-12-06 14:11:08 -03:00
Zippy_Zolton
dc53970fac g 2020-12-03 02:05:10 -06:00
Zippy_Zolton
5fc6864cc2 Fix fire objects disappearing in lava 2020-12-03 01:28:54 -06:00
Tatsuru
2f44a9ab02 Don't spawn the projectile if you're just gonna delete it 2020-12-02 12:05:40 -03:00
SMS Alfredo
12f36719b4 Allow player.lastlinehit and player.lastsidehit to be used outside of Knuckles' climbing ability 2020-11-25 14:31:24 -06:00
Jaime Ita Passos
be274a4fa9 Merge branch 'next' into spritestuff2 2020-11-19 00:52:43 -03:00
Sally Coolatta
d0ca3b78c1 Merge branch 'master' into battle-rethink 2020-11-18 17:49:06 -05:00
SMS Alfredo
4272788c9a Allow no spin characters to water skip while spinning 2020-11-18 12:35:40 -06:00
Sal
b2eb64ac09 Merge branch 'roll-and-tilt' into 'master'
Roll & pitch replace modeltilt

See merge request KartKrew/Kart!326
2020-11-17 20:03:48 -05:00
Sally Coolatta
e16c7d722f Cherry-pick e1b265df2 2020-11-16 19:55:28 -05:00
Sally Coolatta
14b379fd27 Cherry-pick 4eb69a664 2020-11-16 19:52:26 -05:00
James R
34450fa028 Don't add translucency to THOK
Various visuals use THOKS, maybe there should be another barebones type with
no extra handling. But this is good enough for now.
2020-11-16 10:17:46 -08:00
Sally Coolatta
c31efd8631 Give bumper destruction some sound effects 2020-11-16 02:59:41 -05:00
Sally Coolatta
ef0da6ce9c Finished bumper destruction 2020-11-16 02:38:13 -05:00
Sally Coolatta
0dc567973c Overtime: Chaos Emeralds get deleted by the barrier, and respawn in the middle 2020-11-16 01:29:09 -05:00
Sally Coolatta
8c5abf41ea Bumper destruction starts with the normal bumper sprite before transitioning into the giant bumper 2020-11-16 01:20:55 -05:00
Sally Coolatta
ae5d5abe24 Chaos Emeralds now sparkle 2020-11-16 00:51:00 -05:00
Sally Coolatta
42f411399a Add bumper explosion effect 2020-11-15 12:56:03 -05:00
Sally Coolatta
827a1b5fca Refactor stealing & destroying bumpers
- Prevents being able to farm extra bumpers off of karma players
- Paves the way for bumper destroy animation later
2020-11-15 06:25:38 -05:00
James R
e1a8a393a3 Merge branch 'udmf-multitag' into 'next'
UDMF: Multitag support

See merge request STJr/SRB2!1097
2020-11-14 19:18:14 -05:00
lachwright
ce06031f5e Reallow P_MobjSpawn to change the scale of objects spawned from mapthings 2020-11-15 02:53:10 +11:00
Nev3r
003f46c18e Add a level parameter to the iterators to account for nesting, and thus avoid variable shadowing. 2020-11-12 13:48:14 +01:00
Sally Coolatta
1a58d0d24b Try and fix hitlag damage, lightning shield, & punting mines 2020-11-12 01:43:37 -05:00
Sally Coolatta
56a20d05df Merge branch 'master' into battle-rethink 2020-11-11 00:11:18 -05:00
Sally Coolatta
2b3a86d4b4 Merge branch 'master' into hitlag-retry 2020-11-10 21:37:09 -05:00
Sal
27530dec06 Merge branch 'spindash-efx' into 'master'
Spindash EFX Part 1

See merge request KartKrew/Kart!331
2020-11-10 19:56:01 -05:00
Nev3r
c22dbe1d2e rename TAG_ITER_C to TAG_ITER_DECLARECOUNTER and remove the semicolon from the macro. 2020-11-10 12:22:55 +01:00
James R
d7a0c8ae0a Setting the ambush flag on any MF_SPRING thing toggles MF_NOGRAVITY 2020-11-08 20:15:17 -08:00
Sally Coolatta
39acb46903 Last 3/4s: Spindash wind 2020-11-08 15:32:30 -05:00
Sally Coolatta
0e28470228 Merge master 2020-11-08 02:34:24 -05:00
Sally Coolatta
9434dd3ae3 Make the stuff that lost it use K_MomentumAngle again 2020-11-08 02:10:53 -05:00
Sally Coolatta
470e399abe Merge master, add support for hitlag jitter in OpenGL 2020-11-08 01:56:27 -05:00
Jaime Passos
da0f2286e3 P_DeleteFloorSpriteSlope -> P_RemoveFloorSpriteSlope 2020-11-05 00:42:14 -03:00
Sally Coolatta
961ff69241 You can drop Chaos Emeralds 2020-11-02 00:41:41 -05:00