Monster Iestyn
d0d6f76f8e
P_XYMovement: initialise slopemom to all zeros
2020-06-03 20:47:49 +01:00
Latapostrophe
6ac63cca7a
Merge branch 'v2-master' into followme-internal
2020-06-02 22:21:16 +02:00
Sally Coolatta
086ea73c2f
Merge branch 'master' into respawn-updates
2020-06-01 15:49:30 -04:00
LJ Sonic
aeeb6e1b02
Merge branch 'next' into 'fix-spawn-desynch'
...
# Conflicts:
# src/p_map.c
2020-06-01 08:15:02 -04:00
MascaraSnake
69a7ac6b4e
Merge branch 'movement-refactor' into 'next'
...
Clean up some movement code
See merge request STJr/SRB2!912
2020-06-01 07:21:41 -04:00
Sally Coolatta
ede66a6632
Trick panels
2020-05-31 21:23:22 -04:00
lachwright
534aea9f62
Don't cut momentum if landing in a roll
2020-05-30 19:07:16 +08:00
lachwright
48f167d75c
Merge branch 'next' into dashmode-fixes
2020-05-30 18:13:21 +08:00
Sally Coolatta
63917ffccc
The start of the scary 2.2 merge
...
All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
Sally Coolatta
285de3357d
Add back to resynch & savegame, shorten names of a few variables
2020-05-29 13:12:07 -04:00
Sally Coolatta
cf1c7f9f10
FULLY fix the respawn finish line exploit, by adding a "P_HitSpecialLines" function
2020-05-29 11:49:32 -04:00
Sally Coolatta
2bfe5c9dd2
Noclip properly
2020-05-29 11:41:39 -04:00
Sally Coolatta
d062a35a3a
Huge respawn overhaul
...
- Moved respawn code to its own file
- Reorganized a lot of the code related to respawning
- As a result of the massive reorganization, I squashed several bugs. Most notably: mid-game joiners having weird spawns, being able to skip laps by respawning.
- Respawn lightsnake no longer takes you straight to your nextwaypoint -- it now has a minimum distance forward that it tries to put you at when you respawn.
2020-05-29 01:04:51 -04:00
Louis-Antoine
d886e35576
Fix potential desynch when a player spawns
2020-05-28 11:03:35 +02:00
Sally Coolatta
20b2dabae9
Merge branch 'pet-robo' into grand-pricks
2020-05-25 12:44:59 -04:00
Sally Coolatta
9933687c6e
Merge branch 'master' into pet-robo
2020-05-24 17:18:02 -04:00
SwitchKaze
58cac1fd73
Make colors UINT16, increase color freeslots to 1024
2020-05-23 19:35:36 -05:00
Sryder
f5b570da39
Set this variable after making sure the target and player exist.
2020-05-23 16:08:51 +01:00
SwitchKaze
afe56667b8
Update to 2.2.4
2020-05-22 16:47:51 -05:00
MascaraSnake
ccd2371d42
Merge branch 'next' into movement-refactor
...
# Conflicts:
# src/p_map.c
2020-05-19 09:50:23 +02:00
MascaraSnake
f1744efbd5
Merge branch 'waypoints' into 'next'
...
Store waypoints at map load instead of iterating through the thinker list to find them
See merge request STJr/SRB2!938
2020-05-18 16:00:46 -04:00
Sally Coolatta
0282615c38
Merge branch 'master' into pet-robo
2020-05-18 15:18:37 -04:00
Sal
843721cc8f
Merge branch 'sprite-offsets' into 'master'
...
Sprite offsets for horizontal springs
See merge request KartKrew/Kart!265
2020-05-18 14:39:09 -04:00
Louis-Antoine
74fa35221d
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
...
# Conflicts:
# src/hardware/hw_main.c
# src/p_spec.c
2020-05-18 16:14:05 +02:00
Louis-Antoine
6af2871fa5
Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt
2020-05-18 15:23:56 +02:00
Sally Coolatta
e425eabf04
Merge branch 'master' into grand-pricks
2020-05-17 11:39:39 -04:00
MascaraSnake
b068a37d14
Merge branch 'udmf-next' into udmf-polyobjects
...
# Conflicts:
# src/p_polyobj.c
2020-05-16 11:18:47 +02:00
Sally Coolatta
719d4702c1
Merge branch 'master' into sprite-offsets
2020-05-15 23:00:30 -04:00
Sally Coolatta
0706ec3b16
Merge branch 'master' into colorize-tweak
2020-05-15 22:57:06 -04:00
Sally Coolatta
4555b20e6c
Merge branch 'master' into new-cars-movie
2020-05-14 22:42:29 -04:00
Sally Coolatta
8744df641f
Merge branch 'master' into grand-pricks
2020-05-14 18:48:34 -04:00
Sal
9921dfbb05
Merge branch 'water-physics' into 'master'
...
Altered water physics
See merge request KartKrew/Kart!261
2020-05-14 18:47:08 -04:00
Sally Coolatta
b51f206c1c
Support antigrav
2020-05-14 18:45:54 -04:00
MascaraSnake
c2037391d2
Merge branch 'next' into udmf-next
2020-05-13 10:01:12 +02:00
Sally Coolatta
e51bceb567
Items respawn in GP
2020-05-13 03:04:33 -04:00
MascaraSnake
7004d8ca75
Merge branch 'next' into waypoints
2020-05-12 23:51:32 +02:00
MascaraSnake
4c526f6e50
Store waypoints (for zoom tubes, rope hangs, polyobjects) explicitly
2020-05-12 23:50:30 +02:00
Sally Coolatta
b4f5d931cc
Skincolor code cleanup
...
Split everything off into its own file and turn SETBRIGHTNESS from a define into a function (K_ColorRelativeLuminance).
2020-05-11 02:28:25 -04:00
James R
5ad69621f2
Use camera angle, not mobj angle, when comparing Angle Anchor
2020-05-10 19:40:28 -07:00
Latapostrophe
2bee969c6a
Add follower bubbles with the BUBBLESCALE field
2020-05-11 00:16:13 +02:00
Sally Coolatta
393c637954
Gravity is higher underwater when going down
2020-05-10 03:19:21 -04:00
Sally Coolatta
347b9bfc5c
Low water gravity only applies going up
2020-05-10 02:41:35 -04:00
Jaime Passos
a4d6addbca
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-05-09 17:12:52 -03:00
Latapostrophe
333805e5c2
Merge branch 'v2-master' into followme-internal
2020-05-09 11:33:57 +02:00
Sally Coolatta
b97f3cdcce
Horizontal springs offset the sprite
2020-05-09 02:17:35 -04:00
lachwright
9b1ec81622
Start hill-parking
2020-05-09 06:24:53 +08:00
Sally Coolatta
9ea37836e2
New kart animations!
...
- Add unique frames for inward and outward drifting.
- Increase the speed threshold required to reach your "fast driving" frames.
- Use slow driving frames when you're slowing down, even if you're techincally above the fast speed threshold.
- Use frameangle to smooth out the transition into drifting, instead of having "pre-turned" drift frames.
2020-05-08 17:26:27 -04:00
Sally Coolatta
d2172fc54b
Bot amount & difficulty is now controlled by cvars
2020-05-07 02:37:06 -04:00
lachwright
645c324d51
Update new GFZ3 laser
2020-05-06 09:03:03 +08:00
Sally Coolatta
d62cb8e9d1
Merge branch 'master' into pet-robo
2020-05-05 20:29:14 -04:00