Jaime Passos
11dc6801dc
Update comments
2019-12-17 16:14:26 -03:00
Jaime Passos
6976b9bf01
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-10 23:01:10 -03:00
Steel Titanium
a5cdb0a4b3
Update copyright date on source files
2019-12-06 13:49:42 -05:00
MascaraSnake
4b6b39956d
Merge branch 'timeoverrings' into 'master'
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Time Over rings (resolves #446 ).
Closes #446
See merge request STJr/SRB2Internal!596
2019-12-04 17:09:32 -05:00
toaster
61262ad228
Make rings 0 in competition winner selection if you gamed or timed over, and use the MAXSCORE macro instead of a hardcoded value.
2019-12-04 17:32:47 +00:00
toaster
2f51c75931
Fix emerald coordinate overflow in failed SS tally ( resolves #421 ).
2019-11-30 20:02:51 +00:00
toaster
342fe570e7
Do a whole bunch of cleanup for mapvisited and intermission related things.
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* Move the visitation flags, Record Attack/NiGHTS Attack data, and emblem checking to outside of Y_StartIntermission.
* Y_CleanupScreenBuffer never got called for maps which skip the intermission, leading to a small memory leak; this is now fixed by moving it to G_AfterIntermission.
* Y_FollowIntermission was just G_AfterIntermission with modeattacking specific behaviour, but this is desired for all places where G_AfterIntermission is called, so just merge this into G_AfterIntermission.
Notably, these changes are necessary because there are now three maps in the main SP campaign which do not end with traditional intermissions. As a result, this fixes an issue where Black Core's tracks are not available in the Sound Test (due to MV_BEATEN never being applied).
Also, since I was here: Remove "gotperfect" from recorddata_t. This is a duplicate of `mapvisited[gamemap-1] & MV_PERFECT` which uses more memory. I have kept the new spacing in the gamedata for compatibility with RC1 savedatas, but moved it across to the original method everywhere else.
2019-11-21 16:10:28 +00:00
toaster
1662d8ed50
Align to base rather than top.
2019-11-17 15:55:22 +00:00
toaster
0c170c4177
Fix overlapping on You Can Now Become Super Sonic screen.
2019-11-17 15:20:20 +00:00
toaster
5b161a6f60
Update end tally and sound test to accomodate new title font.
2019-11-17 14:56:05 +00:00
Jaime Passos
845b82668b
Merge remote-tracking branch 'origin/master' into renderswitch
2019-11-12 20:25:40 -03:00
James R
50b0993e80
Lol it's the wrong union!
2019-11-07 16:22:25 -08:00
James R
1f166741e2
Merge branch 'intermission-buffer' into 'master'
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Restore the last gameplay frame while on the intermission screen
See merge request STJr/SRB2Internal!444
2019-11-07 17:53:36 -05:00
Jaime Passos
135c841056
I guess I'll have to do at least SOMETHING about OpenGL
2019-11-05 17:35:16 -03:00
Jaime Passos
db9a8b4b94
Restore the last gameplay frame while on the intermission screen
2019-11-05 17:04:57 -03:00
toaster
972b8ca733
* Add alternate numerical drawer for continues on Intermission screen if there's > 5.
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* Tweak offsets on Continue screen numerical continue drawer to match.
2019-10-27 17:20:43 +00:00
MascaraSnake
0073310c39
Merge branch 'newmenus' into 'master'
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Better looking menus, nametags and much more. (Resolves #245 and #244 and #252 )
Closes #245 , #244 , and #252
See merge request STJr/SRB2Internal!389
2019-10-25 17:46:16 -04:00
Steel Titanium
2137d5ec21
Lots of changes
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* Show emblem requirement on record attack menu
* Use bigger emblems on the menu.
* Display your best number of collected rings in yellow if reached perfect bonus.
* Adjusted XTRA frames (again)
2019-10-15 22:54:21 -04:00
Steel Titanium
c20023d35f
New intermission thinker hook
2019-10-13 20:50:46 -04:00
Jaime Passos
e95bd8add3
Merge remote-tracking branch 'origin/master' into renderswitch
2019-09-27 22:53:57 -03:00
toaster
aab2831609
Fix inconsistency between score tally screen and timerres cvar ( Resolves #213 ).
2019-09-19 17:43:23 +01:00
toaster
667dcd5bca
Continue screen! With aaaaaall the new assets to go with it.
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* https://cdn.discordapp.com/attachments/428262628893261828/621129794045870108/srb20077.gif
* https://cdn.discordapp.com/attachments/428262628893261828/621129785124585502/srb20078.gif
* I will be accepting no further questions at this time.
2019-09-11 00:50:51 +01:00
Jaime Passos
ce8b821691
Merge remote-tracking branch 'jimita/renderswitch' into renderswitch
2019-09-10 18:12:01 -03:00
Jaime Passos
fe737c33f6
Comments
2019-09-09 19:27:08 -03:00
Jaime Passos
371e160940
I am the CEO of renderers
2019-09-09 16:20:17 -03:00
Jaime Passos
11077c2bac
still making things better
2019-09-08 21:37:24 -03:00
Jaime Passos
1cb22d5e6b
initial stuff
2019-09-08 18:44:40 -03:00
Jaime Passos
398b320aec
initial stuff
2019-09-08 18:27:35 -03:00
toaster
cd4a16dd62
Have the ring bonus in MP Special Stages be based on the shared sum of all players'.
2019-08-02 23:56:25 +01:00
toaster
a5eccac199
Perfect bonus support for non-NiGHTS special stages
2019-08-02 22:52:53 +01:00
mazmazz
e5ca2cfb77
lclear -> _clear typo
2019-03-15 03:15:20 -04:00
mazmazz
822b4d12bf
Merge branch 'public_next'
2019-03-15 01:43:03 -04:00
mazmazz
a40c6f0125
Intermission: Don't fade out level music when using win32 midi volume hack
2019-03-15 01:26:13 -04:00
mazmazz
1381343a2e
Implement MUSICINTERFADEOUT level header
2019-03-15 01:05:52 -04:00
mazmazz
83e89ba62c
Merge branch 'public_next'
2019-03-15 00:33:06 -04:00
Steel Titanium
2ba11a6d69
Support for per-map intermission music
2019-01-02 05:15:23 -05:00
mazmazz
81352aece1
WIP 20190101 merge
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d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Monster Iestyn
d824e05a6f
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
mazmazz
2c3ed93178
build errors
2018-11-20 20:23:48 -05:00
Monster Iestyn
eb4eef6104
Merge branch 'public_next'
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# Conflicts:
# src/Makefile.cfg
# src/d_clisrv.c
# src/p_setup.c
# src/r_segs.c
# src/r_things.c
2018-11-20 14:33:10 +00:00
Monster Iestyn
3cbe8b26b5
Merge branch 'master' into next
2018-11-20 13:55:36 +00:00
Alam Ed Arias
8277f32b67
fix format-truncation: need bigger string buffers
2018-11-14 16:50:52 -05:00
Monster Iestyn
85b18c963f
Removed all code in Y_FollowIntermission that's already handled in G_AfterIntermission
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Only real difference here is that CEcho messages will always be cleared when going to credits/evaluation, but that's hardly a loss tbh.
2018-10-11 21:25:15 +01:00
Monster Iestyn
3c981c913a
Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame
2018-10-11 21:24:53 +01:00
Digiku
a5a8282a77
Merge branch 'nights-score-lap' into 'master'
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NiGHTS: Intermission Bonuses
See merge request STJr/SRB2Internal!159
2018-09-19 11:03:14 -04:00
Digiku
96f61d8ae6
Nights intermission bonus y_inter.c: A comment
2018-09-19 10:53:11 -04:00
mazmazz
a177548da6
Added NIGHTSLINK bonus type for the 2.1 Link Bonus
2018-09-09 01:13:02 -04:00
Monster Iestyn
3c65251bb6
Merge branch 'master' into hud-cleaning
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# Conflicts:
# src/y_inter.c
2018-08-29 16:39:02 +01:00
Monster Iestyn
dc6b52a449
Add INFLIVES macro, to make it easier to find infinite lives-related code
2018-08-23 20:09:39 +01:00