TehRealSalt
70baa4fcd8
This little thing slipped by the merge
2018-04-02 06:43:03 -04:00
TehRealSalt
a9a6ec9393
Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
2018-04-02 06:39:26 -04:00
TehRealSalt
69b26f227c
Merge remote-tracking branch 'refs/remotes/origin/sal-misc'
2018-03-31 16:18:28 -04:00
TehRealSalt
bec43b3129
Race lap linedef executor
...
Set up similar to NiGHTS Mare linedef executors. Give a sector the "Race
Lap" sector type, tag it, then set the frontside x-offset on the trigger
line to the lap it should activate on minus 1. There are a few flags you
can check on the trigger line to modify its behavior.
- Normally the executor will only trigger if its exactly on the lap
specified. Check Not Climbable to make it execute on laps equal to or
greater than, or check Block Enemies to make it execute on laps equal to
or less than.
- By default, the executor will check current lap with the person in
last's lap. Check E4 to instead find the current lap from the player who
triggered it. This flag is better for triggering events ahead of the
players, while the default effect is better for triggering events behind
the players.
2018-03-31 14:48:49 -04:00
TehRealSalt
333677ae5a
Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc
2018-03-31 00:44:47 -04:00
TehRealSalt
9ba13c8ea4
Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
...
# Conflicts:
# src/k_kart.c
# src/k_kart.h
# src/lua_baselib.c
# src/p_inter.c
# src/p_spec.c
2018-03-31 00:44:03 -04:00
TehRealSalt
0159d5ce92
Merge remote-tracking branch 'refs/remotes/origin/sal-misc'
2018-03-31 00:33:20 -04:00
TehRealSalt
6ef83798f5
Merge remote-tracking branch 'refs/remotes/origin/sal-misc'
2018-03-31 00:27:35 -04:00
TehRealSalt
7e19186491
I'm a huge idiot
2018-03-31 00:12:26 -04:00
TehRealSalt
552519faf1
reset randmapbuffer in G_DeferedInitNew
2018-03-31 00:11:03 -04:00
Sryder
347651ffb1
Uncomment HWR_CorrectSWTricks but set gr_correcttricks to be off by default
...
I wasn't aware of the cvar, this should do for now since I don't believe any maps use these software tricks, probably an old leftover from DOOM.
2018-03-30 23:12:44 +01:00
TehRealSalt
8ea5aaea37
I just realized that SRB2's credits are listed in alphabetical order of last name
...
(I had to research the Polish alphabet to figure out where Fooruman's
name should've been, hah)
2018-03-30 14:14:08 -04:00
Sryder
8757f6b933
Warnings must die
2018-03-30 18:53:23 +01:00
TehRealSalt
74537b5119
oop
2018-03-30 13:33:01 -04:00
Sryder
5981fb5efc
Start with lightnum on sector lightlevel
2018-03-30 18:13:52 +01:00
Sryder
7d1b45e390
Merge branch 'master' into openglquickfixes
2018-03-30 18:09:41 +01:00
TehRealSalt
fa50c1cdf4
Actually, I messed this up
2018-03-30 12:17:48 -04:00
TehRealSalt
d438e3bc41
Doing one more step to totally ensure that matchesplayed is unlocking stuff
2018-03-30 12:16:15 -04:00
TehRealSalt
ff96cfab11
zzzzz
2018-03-30 00:53:32 -04:00
TehRealSalt
6298f4e6ee
MK rules for Battle scoring
...
and quick fix for karma items
2018-03-30 00:53:25 -04:00
TehRealSalt
1b1f29bd2b
Unsuck start boosts
2018-03-29 21:43:02 -04:00
Sryder
d27b10d5eb
static tempsec for R_FakeFlat
...
I don't fully understand this, but it's what software does and it fixes the issue of the lighting in DSZ3. Also don't need the extra call to R_Prep3DFloors.
2018-03-29 23:28:54 +01:00
TehRealSalt
89f2f8ebaf
Zigs & better scroll
2018-03-29 18:11:06 -04:00
TehRealSalt
c078b70806
Oh boy another real name
2018-03-29 14:48:45 -04:00
TehRealSalt
5958930c24
Add the accent
2018-03-29 13:35:40 -04:00
TehRealSalt
1541c6e88b
Real naaaames
2018-03-29 12:57:41 -04:00
TehRealSalt
1fa99865d5
Forgot to remove some debug stuff
2018-03-29 12:01:04 -04:00
TehRealSalt
aa6b39b21a
Finished checklist
2018-03-29 11:43:56 -04:00
TehRealSalt
4f7ebd1607
More full names, and more names
2018-03-29 01:34:31 -04:00
TehRealSalt
c5dd734b8b
:(
2018-03-29 01:14:47 -04:00
TehRealSalt
7338ed99e2
Start of a better unlockable checklist
...
Still WIP, doesn't display properly
2018-03-29 01:14:29 -04:00
TehRealSalt
4abc12bb34
Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc
2018-03-28 23:28:10 -04:00
TehRealSalt
86eec2b895
Merge remote-tracking branch 'refs/remotes/origin/sal-misc'
2018-03-28 23:09:48 -04:00
TehRealSalt
b37c50e786
Allow skipping (for real this time)
2018-03-28 22:12:45 -04:00
TehRealSalt
a7c919290d
Allow skipping
2018-03-28 21:52:35 -04:00
TehRealSalt
c72d412b74
Some more credit adjustments
2018-03-28 20:32:53 -04:00
TehRealSalt
e431b472bb
More credit stuff
2018-03-28 19:27:26 -04:00
TehRealSalt
abff81137c
Actually, ehhh, let's remove full names for everyone who hasn't went "yes, I want my full name on Kart's credits
2018-03-28 16:25:43 -04:00
TehRealSalt
8561d14727
A quick credits draft
...
Please give me corrections and people to add. I've not been here as long
as some people, so there is 100% probably people I missed
2018-03-28 16:17:04 -04:00
TehRealSalt
ab0fc15b81
Actually, this makes more sense :U
2018-03-28 15:28:50 -04:00
TehRealSalt
582f626c13
Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc
2018-03-28 15:25:12 -04:00
TehRealSalt
a4ae9a6fe6
Idea: Make Boo make you invisible instead of flash in splitscreen
...
There's no way atm to make you flash on your screen but not on everyone else's, so I think just making you invisible on all of them keeps the original SMK intent of "you have to pay extra close attention to their screen to know where they are at all" better
2018-03-27 18:30:02 -04:00
TehRealSalt
fb135aede6
HUD improvements
...
Most notably, Karma & Boo no longer appear on the minimap
2018-03-27 18:22:33 -04:00
TehRealSalt
51e14937d7
Items respawn in Battle properly again
...
and in a slightly less wasteful way.
2018-03-27 17:53:47 -04:00
TehRealSalt
7264c284cf
WIP karma item stuff
2018-03-26 20:36:16 -04:00
TehRealSalt
79983e8b77
Fix errors
2018-03-24 08:13:33 -04:00
TehRealSalt
936b121ad0
Merge remote-tracking branch 'refs/remotes/origin/sal-misc'
2018-03-24 08:03:55 -04:00
TehRealSalt
ebc55d62ee
Splitscreen sound improvements
...
- Fixed a simple oversight that prevented P3 and P4's sounds from ever
playing
- Changed how sound priority works, now compares distances between
(Untested as of commit since my computer wants a quick restart before it
compiles :V)
2018-03-23 22:50:42 -04:00
TehRealSalt
3160acd3a6
Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc
2018-03-23 22:24:01 -04:00
jameds
8623322bfc
Removed contradictory -connect check
2018-03-23 18:09:07 -07:00