TehRealSalt
47da526313
Use texture names instead of predesignated sky numbers
2019-09-18 19:29:28 -04:00
Nev3r
35ebe947c4
Things spawning over copied slopes now properly align on the new plane
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While I believe the opposite behavior was intentional at first, it has proven to be problematic and makes alignment a tedious task for copied planes.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-07-17 12:04:14 -07:00
TehRealSalt
5c3cac52e6
Merge branch 'master' into rings
2019-05-12 15:28:15 -04:00
TehRealSalt
db5f8e8c6b
Merge branch 'v1'
2019-05-12 15:26:03 -04:00
TehRealSalt
933ca5c3a4
Add an array for unsynced, HUD animation variables
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Reduces the size of kartstuff_t, and makes it easy to add even more HUD animations. Fixes viewpoints being wonky for rings.
2019-05-12 14:33:18 -04:00
wolfy852
9ac41cca73
Merge remote-tracking branch 'remotes/pub/next' into v1
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# Conflicts:
# src/d_netcmd.c
# src/r_main.c
# src/v_video.c
2019-05-12 03:40:02 -05:00
TehRealSalt
41a66ac50a
Use IsDisplayPlayer for more things
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Makes viewpoints in spectating/demos do client-side effects a little better
2019-05-10 15:28:39 -04:00
Alam Arias
9163a05192
fix up misleading indentation of a if statement
2019-05-09 23:03:32 -04:00
TehRealSalt
3d129ad4ca
Merge branch 'v1' into rings
2019-05-06 23:54:20 -04:00
wolfy852
2222738e1c
Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
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# Conflicts:
# src/d_netcmd.c
# src/doomdef.h
# src/doomstat.h
# src/f_finale.c
# src/g_game.c
# src/hu_stuff.c
# src/m_menu.c
# src/p_spec.c
# src/p_user.c
# src/r_main.c
# src/r_things.c
# src/s_sound.c
# src/v_video.c
# src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
4006045f12
Merge branch 'v1'
2019-05-06 22:06:59 -04:00
TehRealSalt
929d26806c
Offroad adjustments
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- Restored old offroad leniency timer
- Allow minor boosts in offroad again (drift sparks, rings, drop dash)
- Scale offroad strength with game speed (Hard gets harsher offroad, Easy gets more lenient offroad)
2019-05-02 14:57:36 -04:00
TehRealSalt
a3d2b48329
Fix up more stuff
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Now in a mergable state
2019-04-18 12:20:13 -04:00
TehRealSalt
089be795a2
Huge splitscreen refactor
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Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
Monster Iestyn
11b5b624bb
Whoops forgot this
2019-04-03 19:46:21 +01:00
Monster Iestyn
07e8ef6627
Split off part of P_SpawnSpecials into a new function called P_InitSpecials
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This allows tag lists, gravity, weather, and the "CheckFor" vars to be initialised before running P_LoadThings or P_ResetDynamicSlopes, in case they could affect mobj spawning or cause a netgame desync somehow by carrying over the previous level's values
# Conflicts:
# src/p_spec.c
2019-04-03 19:46:10 +01:00
fickleheart
f60e92aa70
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
TehRealSalt
e3434cf724
Merge branch 'doubled-boost' into draft
2019-03-14 19:45:33 -04:00
mazmazz
06f4f355ff
Fix custom fade source bug for Change Music linedef
2019-03-13 19:53:16 -04:00
Latapostrophe
395df49ff0
Fix what was discussed, minus the rocksneaker math which is still shady, but let's not break what currently works
2019-03-11 18:53:23 +01:00
TehRealSalt
0f4fd73533
Try out boost stacking
2019-03-11 12:00:39 -04:00
Latapostrophe
2b47818d66
Fix respawning in reverse gravity
2019-02-18 14:00:36 +01:00
toaster
4e4d663b3e
Do a bit more cleanup. Notably, prevent skins setting a bunch of things in preperation for this branch hitting the mainstream.
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Also, make SF_RUNONWATER set off majormods. I was under strong pressure to remove it and almost did but honestly it's kind of endearing and I think like one character in Releases uses it..?
2019-01-26 19:13:49 +00:00
TehRealSalt
3491a22a94
Add disable for music credit showing on the change music linedef
2019-01-09 21:17:10 -05:00
TehRealSalt
5be9f9e2d4
Add MUSICDEF lump for defining custom songs & replacing existing songs
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Very rudimentary at the moment, but it's workable
2019-01-09 21:00:45 -05:00
TehRealSalt
09da50000e
Merge branch 'next' into music-credits
2019-01-09 03:08:20 -05:00
TehRealSalt
301477f212
Misc level init fixes
2019-01-08 20:14:58 -05:00
SeventhSentinel
74aba46823
In-game music credits
2019-01-04 04:44:55 -05:00
mazmazz
6086a9f238
Merge branch 'public-musicplus-le-changemusic' into public-musicplus-core
2019-01-02 03:47:51 -05:00
mazmazz
2326a58bc7
Merge remote-tracking branch 'public-gl/master' into public-musicplus-core
2019-01-01 10:41:40 -05:00
SeventhSentinel
d9a3b37e30
Add a mapobjectscale global
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Should be no different than it was before, now it's just less tedious to type :V
2018-12-12 21:55:59 -05:00
TehRealSalt
6a8913e192
Back to numstarposts/2
2018-12-02 02:29:47 -05:00
TehRealSalt
4507ee18fd
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
Sal
171e54d251
Merge branch 'mobjdamage-hook' into 'master'
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Lua "damage" hooks
See merge request KartKrew/Kart!115
2018-11-29 07:16:22 -05:00
Latapostrophe
d240cfef86
Fixed conflict, swapped trapitem and inflictor, and moved the (void)inflictor;s
2018-11-28 19:41:01 +01:00
toaster
2cf5350c0f
LF_SECTIONRACE now has a secondary function!
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* Sets the player respawn coords on the finish line, so dying in the short interval between crossing an intermediate finish line and hitting a checkpoint doesn't send you all the way back to the beginning.
2018-11-28 16:33:52 +00:00
Monster Iestyn
b4838e3afa
remove redundant wadfile loop within wadfile loop for ANIMDEFS code
2018-11-27 23:05:33 +00:00
TehRealSalt
668efe9105
Require 3/5ths of checkpoints instead of 1/2
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This broke MKSC in a minor way if you skip a specific item set and then take the big cut... I'll let it go anyway since its an improvement everywhere else.
2018-11-27 14:28:11 -05:00
Latapostrophe
69b5efa71c
Possible fix for lack of mobjdamage and shoulddamage lua functionalities on players.
2018-11-26 21:23:41 +01:00
MonsterIestyn
d158d7e011
Merge branch 'next' into PK3-BackportNext
2018-11-26 18:56:51 +00:00
Monster Iestyn
d824e05a6f
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
toaster
18c0d5d7bd
Fix a bug where zoomtubes could cause ridiculous acceleration (ie, because PF_SPINNING was applied, causing ridiculously low friction, and then no mechanism was able to remove it)
2018-11-24 18:22:01 +00:00
Nev3r
34c472dfb7
Merge branch 'PK3-Backport' into 'PK3-BackportNext'
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Pk3 backport
See merge request Nev3r/SRB2!1
2018-11-24 06:02:19 -05:00
Nev3r
48cf6572b3
Final touches
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-Backported multiple per-wad/pk3 ANIMDEFS supported now, just like TEXTURES.
-Removed now-unused function.
Signed-off-by: Nev3r <apophycens@gmail.com>
2018-11-24 09:26:52 +01:00
Nev3r
206d411f46
Add missing tweaks
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Also remove a test printf.
Signed-off-by: Nev3r <apophycens@gmail.com>
2018-11-23 17:58:45 +01:00
TehRealSalt
22d44ccfde
Remove drift & pogo spring on hit and a few other places
2018-11-21 19:00:14 -05:00
Sryder
67f0b120c7
Squash various warnings
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Shadowed declarations
Unsuffixed float constants
There's an unsuffixed float constant I can't fix because the define is outside of SRB2. We could have our own copy of Pi if we really wanted.
2018-11-14 21:53:57 +00:00
TehRealSalt
ab02ea1e1a
Merge branch 'master' into all_hardcode
2018-11-02 01:42:34 -04:00
TehRealSalt
053579371a
Merge branch 'master' into more-fixes
2018-11-01 18:10:53 -04:00