Commit graph

8718 commits

Author SHA1 Message Date
MascaraSnake
a4adb0d873 Fixed missing break in offset handling for horizontal springs 2019-12-24 12:58:12 +01:00
MascaraSnake
464a476a54 Move bonus time handling into new function P_SetBonusTime() 2019-12-24 12:52:43 +01:00
MascaraSnake
dac9014786 Allow P_SpawnItemRow to spawn different item types in the same row 2019-12-24 12:47:44 +01:00
MascaraSnake
68238107f8 Allow P_SpawnItemCircle to spawn arbitrary mobjtypes (will be used in UDMF) 2019-12-24 12:38:16 +01:00
MascaraSnake
1d6e6b7072 Allow P_SpawnItemRow to spawn arbitrary mobjtypes (will be used in UDMF) 2019-12-24 12:19:13 +01:00
Nev3r
196e76cece Delete the original configuration file. 2019-12-24 12:02:49 +01:00
Nev3r
e6608f4519 Refactor existing configuration into ZDoom-styled format. 2019-12-24 11:58:25 +01:00
James R
df02a22697 Correct usage of logdir 2019-12-24 01:59:05 -08:00
James R
5d0c19af37 Overwrite an already existing symlink 2019-12-24 01:55:47 -08:00
MascaraSnake
cb4fbaa596 Separate P_SpawnHoopsAndRings into different functions:
-Hoops are spawned in P_SpawnHoop
-Item patterns are spawned in P_SpawnItemPattern
-Ring-like items are spawned normally via P_SpawnMapThing
-Bonus time items are spawned via P_SpawnBonusTimeItem, which is a wrapper for P_SpawnMapThing
2019-12-24 10:50:49 +01:00
Nev3r
23d7b726d4 Treat strings inside ""s as a single token. 2019-12-24 10:27:23 +01:00
Nev3r
463f2619ec Ignore '=' and ';' when tokenizing, for textmap reading's sake. 2019-12-24 10:25:38 +01:00
James R
7db16e230b Merge branch 'fixsignalhandler' into 'master'
Handle signals correctly on linux

See merge request STJr/SRB2!530
2019-12-24 02:54:44 -05:00
MascaraSnake
21e23c4307 Merge branch 'spawnmapthing-refactor' into 'next'
Hack P_SpawnMapThing into tiny little pieces

See merge request STJr/SRB2!564
2019-12-24 01:59:36 -05:00
Jaime Passos
d146594895 Fix Lua HUD library crashes. 2019-12-24 00:14:25 -03:00
James R
908266f583 symlink latest-log.txt on nix, copy to the real log file everywhere else 2019-12-23 18:20:04 -08:00
Jaime Passos
b1add48063 Add IDENTIFIER to gametype DeHackEd. 2019-12-23 23:19:48 -03:00
Jaime Passos
8405dc4c07 Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-23 23:08:16 -03:00
James R
ac0d7cbc96 Create directories from -logfile too 2019-12-23 17:43:42 -08:00
James R
1da751bdd3 Let an asbolute path work with -logfile 2019-12-23 17:40:43 -08:00
James R
aaf2ef21b3 -logdir lets the user change the log directory 2019-12-23 17:21:58 -08:00
James R
c0b01f5a07 Change default log filename to not use a space
bleh
2019-12-23 15:34:27 -08:00
James R
746b1dab68 -logfile to let the user change the log file name 2019-12-23 15:31:50 -08:00
Jaime Passos
c832d26ee9 ViewpointSwitch improvements. 2019-12-23 20:22:57 -03:00
MascaraSnake
7dc370d786 Replaced functions for spawning premade rows of rings with a function for spawning a generic row of rings (groundwork for UDMF) 2019-12-24 00:10:29 +01:00
Jaime Passos
73bb0567cc Turn GTR_CHASECAM into GTR_FIRSTPERSON. 2019-12-23 19:24:06 -03:00
Jaime Passos
ba5516b99f Add gametyperules to LUA_CheckGlobals. 2019-12-23 19:16:10 -03:00
Jaime Passos
62f2fcc57e Add sstimer to LUA_PushGlobals. 2019-12-23 19:08:57 -03:00
Jaime Passos
60cf1e1837 Bail out earlier. 2019-12-23 19:00:46 -03:00
MascaraSnake
1809cb8e82 Turn size and number of items for item circle into function parameters (in preparation for UDMF) 2019-12-23 22:58:58 +01:00
Jaime Passos
aa0081f70b Bail out if there are no more free gametype slots. 2019-12-23 18:58:33 -03:00
Jaime Passos
1edc72a3b8 Custom gametype constant support for Lua. 2019-12-23 18:54:25 -03:00
Jaime Passos
4ebbe4e518 Move ALL the Lua global variable stuff into lua_script.c. 2019-12-23 18:49:23 -03:00
Jaime Passos
6a5d68a979 Add pointlimit and timelimit to Lua. 2019-12-23 18:37:38 -03:00
Jaime Passos
15a403c39b Turn noglobals into setglobals, move the extra global variable handling to gamestateglobals. 2019-12-23 18:33:39 -03:00
Jaime Passos
100144d4db Merge remote-tracking branch 'origin/master' into gametype-clownery 2019-12-23 18:21:13 -03:00
MascaraSnake
c52edb6eff Turned nightsreplace into a macro so we have don't have to keep dragging it along as a function parameter 2019-12-23 21:35:03 +01:00
MascaraSnake
d822fad788 Made a mapthing-independent version of P_GetMobjSpawnHeight so P_SpawnHoopsAndRings subfunctions can use it instead of duplicating code. 2019-12-23 21:17:12 +01:00
MascaraSnake
4d5cb2ddf8 Set mthing->mobj before the flags handling code, since at this point the setup can't fail anymore 2019-12-23 20:12:45 +01:00
MascaraSnake
3db7d6ad94 Merge branch 'netarchive_compare_changes' into 'next'
Netarchive compare changes

See merge request STJr/SRB2!563
2019-12-23 13:57:49 -05:00
MascaraSnake
9dc1d87ad9 Merge branch 'hoops_and_rings_refactor' into 'next'
Refactor P_SpawnHoopsAndRings

See merge request STJr/SRB2!562
2019-12-23 13:57:01 -05:00
MascaraSnake
901cc827ff P_SpawnMapThing(): Separate handling of MTF_AMBUSH and MTF_OBJECTSPECIAL in its own functions 2019-12-23 19:08:40 +01:00
MascaraSnake
2cac61dd28 P_SpawnMapThing(): Separated the giant post-Lua hook switch-case statement into its own function, and separated some of the larger cases into their own function as well 2019-12-23 18:59:11 +01:00
MascaraSnake
06bbfb11d8 P_MapThingSpawn(): Move early returning/substitution code into their own functions 2019-12-23 17:28:21 +01:00
MascaraSnake
d3ac0a305a Move P_GetMobjtype above first use 2019-12-23 16:54:26 +01:00
MascaraSnake
a99a307ed4 Separate handling of non-mobj mapthings in P_SpawnMapThing into its own function 2019-12-23 16:53:45 +01:00
Nev3r
b1344fd8f0 Don't reload mapthings in P_LoadThingsOnly() as they should no longer be modified past the mapload procedure. 2019-12-23 16:37:44 +01:00
Nev3r
f80c660cdc P_PrepareRawThings() is now where it was supposed to be at; moved save and flat & texture caching related functions to the end of P_LoadMapData(). 2019-12-23 16:36:26 +01:00
Jaime Passos
81c9577995 Satisfy rollangle table with a 3deg angle 2019-12-23 12:19:05 -03:00
MascaraSnake
0fa8936966 Add P_GetMobjtype for finding the mobjtype for a given mapthingnum 2019-12-23 14:45:43 +01:00