Latapostrophe
4c8d373962
Fix followers in anti gravity
2020-03-29 16:40:21 +02:00
Latapostrophe
8960152a7c
Merge branch 'v2-master' into spb-waypoints
2020-03-28 15:12:38 +01:00
Latapostrophe
6d0513aa9a
Fix conflict
2020-03-25 23:31:53 +01:00
Sally Cochenour
25bc236bde
Merge branch 'master' into new-items
2020-03-22 20:50:28 -04:00
Sally Cochenour
b1ec5654bc
Merge branch 'master' into targets
2020-03-22 14:31:17 -04:00
Sally Cochenour
7f1d55421a
Merge branch 'master' into new-items
2020-03-22 14:23:51 -04:00
Sryder
da2f1fc972
Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into waypoints
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# Conflicts:
# src/k_kart.c
2020-03-21 23:27:55 +00:00
Latapostrophe
366fff9942
Red rings, fuse, and spb game speed support
2020-03-20 21:58:14 +01:00
Sally Cochenour
4174d9a23e
Add a function for retrieving drift spark color, to simplify a lot of code & add transition colors to everything
2020-03-15 23:02:43 -04:00
TehRealSalt
b69d105af3
Add respawn animation
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This commit also fixes MF_NOCLIP not working properly on players. Sink now spawns an SPB explosion on successful hit, since dying is no longer a harsh punishment.
2019-10-24 16:35:39 -04:00
TehRealSalt
3151805f6b
Eggman monitor gives you a very tiny speed boost
2019-10-24 10:25:13 -04:00
TehRealSalt
1ef09699d1
Functional gameplay
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- Capsules get spawned in the proper scenarios
- Level ends when all capsules are busted
- Time gets used on the leaderboard instead of score
Also split a handful of Battle code into k_battle.c. Lots of other code could probably get moved here later
2019-09-15 20:19:48 -04:00
TehRealSalt
a6ef3c12b0
Seperate MF2_DONTDRAW and MF2_SHADOW into it's own varied set of flags -- drawflags.
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- Split MF2_DONTDRAW into MFD_DONTDRAWP[1-4], also replaces MFE_DRAWONLYFORP[1-4].
- Split MF2_SHADOW into MFD_FULLBRIGHT and MFD_TRANS80. I also added an entire spectrum of options for transparency & brightness overrides, since I've found myself wishing for stuff like that before.
- Tethering was updated for it's client-sided drawing to apply to splitscreens too.
- Removed cv_transparency.
The transparency overrides don't seem to work yet (obvious on things using MFD_SHADOW), just running out of time to look into it so I'm pushing what I have.
2019-07-17 23:55:39 -04:00
TehRealSalt
1e7b79144d
Nice things
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- Fix off-by-one error in shieldout code
- Added KartItemCVars array for anything to use
- More I_Asserts in item logic
2019-05-20 14:17:16 -04:00
TehRealSalt
c2a07b486b
Add Flame Shield
2019-05-11 15:20:06 -04:00
TehRealSalt
10b9cd9115
Add (unfinished) drafting effect
2019-05-05 01:24:05 -04:00
TehRealSalt
eddce25c03
Wrong type
2019-05-02 15:00:37 -04:00
TehRealSalt
5c55201b08
Scale draft distances based on game speed
2019-05-02 14:14:54 -04:00
TehRealSalt
40093a9213
Merge branch 'master' into rings
2019-03-12 01:27:11 -04:00
fickleheart
e536252a8a
Merge remote-tracking branch 'remotes/internal/upsidedown-brain' into HEAD
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# Conflicts:
# src/k_kart.c
# src/p_mobj.c
2019-03-11 21:59:45 -05:00
TehRealSalt
74a757ad69
Merge remote-tracking branch 'kartpublic/next' into rings
2019-03-07 21:31:45 -05:00
TehRealSalt
129268121d
Added rings.
2019-03-07 17:11:31 -05:00
Sally Cochenour
b785eda252
Merge branch 'next' into minor-item-tweaks
2019-03-05 17:18:27 -05:00
Sally Cochenour
d88d8adf4c
Fix Super colors from base SRB2 giving a garbage color
2019-02-26 07:14:03 -05:00
James
a31b204cf2
Mines can be punted
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Setting behind leaves a longer startup animation window so that it can be punted more easily
2019-02-19 18:38:54 -05:00
wolfy852
096cd50bae
Merge branch 'upsidedown-brain' into next
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# Conflicts:
# src/k_kart.c
# src/k_kart.h
2019-02-17 20:45:12 -06:00
Alam Arias
57ee9b4177
fixup EOL in kart files
2019-02-05 15:36:30 -05:00
Latapostrophe
e5033da2a3
Small optimization + item throwing + battle stuff
2019-01-30 15:25:41 +01:00
Sal
809138e285
Merge branch 'expose-more-lua-stuff' into 'next'
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More Lua stuff + PlayerCmd hook
See merge request KartKrew/Kart-Public!28
2019-01-26 13:19:41 -05:00
Latapostrophe
62f1ac6ef6
Expose some more Kart functions, freeplay and rankings bumpers are now hud stuff you can toggle, + experimental playercmd hook
2019-01-13 14:40:48 +01:00
fickleheart
b3432cef05
Don't turn players more than they're allowed to
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This should account for latency properly.
2019-01-04 23:09:27 -06:00
TehRealSalt
681b4d4b99
Revert "Add player taunt functions to Lua"
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This reverts commit 1de54c0bbd .
2018-12-04 11:39:45 -05:00
TehRealSalt
1de54c0bbd
Add player taunt functions to Lua
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People have REALLY wanted these for their scripts
2018-12-03 20:28:07 -05:00
Latapostrophe
d240cfef86
Fixed conflict, swapped trapitem and inflictor, and moved the (void)inflictor;s
2018-11-28 19:41:01 +01:00
TehRealSalt
261a50fe68
Fix exit music occasionally being wrong on race exit, add K_KartUpdatePosition to Lua
2018-11-28 00:45:33 -05:00
Latapostrophe
a6bea8483f
Separated the damage hooks into multiple more precise hooks for players.
2018-11-27 18:27:43 +01:00
Latapostrophe
69b5efa71c
Possible fix for lack of mobjdamage and shoulddamage lua functionalities on players.
2018-11-26 21:23:41 +01:00
toaster
151404f33f
Update HUD anim counters when dead.
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* Split out the HUD-related counters from K_KartPlayerThink() into their own function.
* Called this function in P_DeathThink().
2018-11-25 13:48:46 +00:00
TehRealSalt
2dce8e4552
Merge branch 'master' into lua-improvement
2018-11-08 14:50:30 -05:00
TehRealSalt
a146024cfd
Serious deep-cleaning to most of the kartstuff
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More optional fields, more careful eye placed on return values and other checks
2018-11-07 21:04:57 -05:00
TehRealSalt
f2598898cf
Add missing K_ functions
2018-11-07 18:23:28 -05:00
toaster
839062bc2b
Add a wide lap sticker for the record attack menu, so you're not looking at the same icon twice to mean two different things.
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https://cdn.discordapp.com/attachments/270211093761097728/508614473628647442/kart0002.png
2018-11-04 12:15:13 +00:00
TehRealSalt
ed7e5cae14
Merge branch 'master' into chars_cleanup
2018-11-01 23:48:22 -04:00
TehRealSalt
e59102365f
Battle points are visible
2018-11-01 00:57:38 -04:00
toaster
3c04b2103b
Stupidbad-big commit, but PLEASE don't ask me to re-do this on another branch, I swear to god. I know it makes things more difficult on you, and I'm sorry for that, but I'm definitely feeling the goddamn crunch right now and I wanna take a step back from this spaghetti nightmare and clear my head.
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* Do that thing where the character icons are ALWAYS 1x sized, through having two seperate lumps.
* Revamp the S_SKIN parameters to be `facerank` (rankings - equivalent of half-scale old face), `facewant` (WANTED - equivalent of old face), and `facemmap` (equivalent of old iconprefix).
* Do that thing Oni wanted where it shows two postions above and two positions below your current ranking (and you) to the left of the screen, instead of always the top 4, with some limits to avoid drawing outside of everything.
* Replace the last few shitty Mario numbers (for the left rankings) with cool, new Oni numbers.
* Change a bunch of offsets and things so the tab rankings and the intermission work nicer with 9+ players.
2018-10-28 16:27:55 +00:00
TehRealSalt
71452edda2
Merge branch 'master' into new-spb
2018-10-19 17:45:06 -04:00
TehRealSalt
d93f09ccf4
Merge branch 'master' into net-screen
2018-10-19 15:59:13 -04:00
TehRealSalt
f559487527
SPB knockback is more punishing
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Hopefully to prevent instances like the Megablock video, where SPB double-dips just because the 1st one wasn't enough but another is overkill
2018-10-18 20:49:30 -04:00
TehRealSalt
68a06a14c8
Rocket Sneakers appear beside you
2018-10-07 18:53:46 -04:00
TehRealSalt
37b5a9327c
Merge branch 'master' into net-screen
2018-10-05 16:13:25 -04:00