Commit graph

270 commits

Author SHA1 Message Date
Steel Titanium
4bfb583e91 Remove some of these superfluous ifdef checks.
Allows compatibility with non-curl enabled builds.
2020-04-12 15:07:39 -04:00
Steel Titanium
5e0eca9fe9 Support for http downloads 2020-04-07 18:22:29 -04:00
James R
0ee1628b51 Send bot status in servercfg 2020-04-01 20:10:50 -07:00
James R
2491efed20 EXTERN 2020-03-22 14:39:16 -07:00
Louis-Antoine
46df2b9551 Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
LJ Sonic
753cdd117f Merge branch 'increase-input-buffer' into 'next'
Increase the length of the player input buffer

See merge request STJr/SRB2!835
2020-03-18 09:49:14 -04:00
LJ Sonic
21cb05b1f7 Merge branch 'fix-playernode-crash' into 'next'
Fix buffer overrun with players with no associated node

See merge request STJr/SRB2!810
2020-03-15 15:36:45 -04:00
Latapostrophe
b7702f5ff5 Merge branch 'antifreeze' of https://gitlab.com/fickleheart/srb2kart-mods into awful-mix 2020-03-10 21:46:12 +01:00
fickleheart
cf11f1ef6e SUPER EXPERIMENTAL FREEZE-B-GONE 2020-03-05 22:19:39 -06:00
TehRealSalt
7d32f9b6c3 Replay playback changes:
- Store level state periodically
- Load the closest usable level state when done rewinding for
  quicker resumes
- Make playback menu fade out after 5 seconds of no activity
  (but not while paused)
- Remove wrapping from replay hut (original wrapping was broken
  at some point before 1.1 and it's not necessary anyway)
- Allow holding enter on frame advance for noisy slow-mo

from fickleheart
2020-03-05 21:04:56 +01:00
Louis-Antoine
ad1b4066d9 Increase the length of the player input buffer 2020-03-02 15:36:28 +01:00
LJ Sonic
f0cf62672a Merge branch 'next' into 'resend-gamestate'
# Conflicts:
#   src/d_clisrv.c
2020-03-01 12:35:53 -05:00
LJ Sonic
e0f3a5b8f5 Merge branch 'lua-io' into 'next'
Support for Lua's I/O library

See merge request STJr/SRB2!727
2020-03-01 11:12:45 -05:00
Louis-Antoine
ccd7f4297e Obliterate resynch
Okay, more precisely this substitutes the old resynch with
the newly added gamestate resend code.
2020-03-01 03:22:47 +01:00
Louis-Antoine
fc07604031 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into resend-gamestate 2020-02-29 13:43:47 +01:00
Louis-Antoine
73347fd4d5 Rename packet 2020-02-29 13:40:15 +01:00
James R
f9b5f71171 Merge branch 'gentlemen' into parties 2020-02-23 23:22:37 -08:00
James R
46ac563eaf Implement big bad parties (splitscreen with network players)
Use the 'invite' command to invite another player to your party.

If that player accepts, via the 'acceptinvite' command, they and any
splitscreen players on their machine will be added after the players
in your party. They may also use the 'rejectinvite' command.

Use the 'leaveparty' command to leave a party. You and any splitscreen players
on your machine will be removed from the party. Players after you will be
shifted to take your place on the splitscreen.
2020-02-23 23:20:20 -08:00
James R
352d576979 Don't turn off lagless at map start; draw LAGLESS in intermission 2020-02-23 23:07:57 -08:00
Louis-Antoine
59a53908e5 Improve join refusal handling 2020-02-22 02:17:21 +01:00
James R
2274129f57 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Louis-Antoine
a09d46a092 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into lua-io 2020-02-19 22:40:54 +01:00
Louis-Antoine
5eae1ca914 Add "resendgamestate" command 2020-01-31 15:57:04 +01:00
Louis-Antoine
7c22d0957e Store most data in gamestate instead of server config packet 2020-01-31 15:29:22 +01:00
Louis-Antoine
6d42930c8e Update Lua I/O support to 2.2 2020-01-22 23:08:57 +01:00
Louis-Antoine
a997683d1c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
c2682ac1b6 Let clients rejoin the server without losing their status
This is accomplished by simply preserving
the player's body after disconnecting.

Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.

Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.

From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.

Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
James R
b3afa91673 Remove adminplayer from SERVERINFO (PACKETVERSION 2) 2020-01-12 20:21:35 -08:00
James R
7daf24fcb8 Merge remote-tracking branch 'origin/master' into next 2020-01-12 14:17:52 -08:00
Louis-Antoine
82876c2eff Replace all instances of XD_KICK with a SendKick function 2020-01-12 19:43:04 +01:00
Louis-Antoine
ad38ba1f39 Fix node numbers being used in place of player numbers 2020-01-12 18:34:08 +01:00
James R
6d042c4d3f Replace gametype with gametypename in SERVERINFO
PACKETVERSION 1
2019-12-30 22:18:55 -08:00
James R
14fed1f644 More fine tuned versioning
You get a PACKETVERSION, for when some packets change format.

You get SRB2APPLICATION, for when you have big fucking mod.
2019-12-25 20:52:02 -08:00
Steel Titanium
a5cdb0a4b3 Update copyright date on source files 2019-12-06 13:49:42 -05:00
MascaraSnake
269b2be9f7 Merge branch 'reset-rollangle' into 'master'
Reset rollangle

See merge request STJr/SRB2Internal!494
2019-11-18 14:11:32 -05:00
Steel Titanium
b1f39e836d Better ping implementation. 2019-11-17 20:22:47 -05:00
Jaime Passos
d0a996349b Yeah, yeah... 2019-11-14 22:14:40 -03:00
MascaraSnake
a039814673 Merge branch 'set-name-on-join' into 'master'
Set the player's name as soon as they enter the game

See merge request STJr/SRB2Internal!397
2019-10-25 15:38:21 -04:00
James R
4f5d32a73f "NEWPING" might as well be the only ping 2019-10-22 19:39:26 -07:00
Louis-Antoine
209a883821 Set the player's name as soon as they enter the game 2019-10-19 17:09:18 +02:00
Monster Iestyn
7d5ebaf892 Fix sprite-related console errors that occur in netgames whenever the game attempts to synch the player's state.
Turns out the code was using P_SetMobjStateNF to "fix" the player's state ...which got things all wrong, lol.
2019-10-17 18:22:06 +01:00
TehRealSalt
f75392109d Forgotten include 2019-09-23 21:28:45 -04:00
TehRealSalt
45fd60a4ab Master Server scary 2019-09-23 20:26:47 -04:00
TehRealSalt
a46036e489 Last few magic numbers I could find 2019-09-23 08:50:59 -04:00
TehRealSalt
77aeb4663b Merge branch 'master' into versus-record 2019-09-23 07:03:56 -04:00
Monster Iestyn
361fbf8f6a Merge branch 'mprelated-tweaks' into 'master'
Various improvements and changes to multiplayer menu

See merge request STJr/SRB2Internal!300
2019-09-08 16:45:14 -04:00
toaster
09f7dc1350 * Store gravflip (resolves #206) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
* Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function.
* If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191).
2019-09-07 22:12:47 +01:00
Steel Titanium
2fc5ee0ec3 Move some cvars out of D_ClientServerInit and save them
Ported over from Kart
2019-08-26 20:38:32 -04:00
James R
d51b516446 Show a negative number to indicate ammo penalty 2019-08-26 16:07:17 -07:00
Monster Iestyn
0b6a463cff Merge branch 'public_next'
# Conflicts:
#	src/config.h.in
#	src/d_clisrv.c
#	src/d_netcmd.c
#	src/doomdef.h
#	src/p_map.c
#	src/p_maputl.c
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-08-20 13:54:48 +01:00