Alam Ed Arias
4370459166
Merge branch 'next' into slope-fixes
2016-03-30 20:41:33 -04:00
Alam Ed Arias
a935ac21e8
Merge branch 'next' into bp_random2
2016-03-30 20:40:48 -04:00
Alam Ed Arias
75f65c4d44
using abs() on unsigned have no effect
2016-03-30 20:17:09 -04:00
Alam Ed Arias
51aa7692d8
Merge branch 'master' into next
2016-03-30 20:15:08 -04:00
Alam Ed Arias
b169529dfd
switich to do the angle math in signed, then run it thur abs()
2016-03-30 11:47:27 -04:00
Alam Ed Arias
0fe6ee5339
cleanup abs warnings
2016-03-30 00:22:12 -04:00
Inuyasha
ac03ce39c8
*_Random is now *_RandomByte.
...
P_RandomChance is now a macro for something that should happen a
certain percentage of time.
P_SignedRandom was moved to a macro. Nobody cared.
# Conflicts:
# src/p_inter.c
2016-03-29 16:27:55 -07:00
Alam Ed Arias
42aa41c552
Merge branch 'next' into polyobj-teeter-fix
2016-03-25 18:44:30 -04:00
Monster Iestyn
f9c4b877ca
Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2Internal.git into damage-control
2016-03-13 20:37:43 +00:00
Monster Iestyn
13f4ef2f34
Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into slope-fixes
2016-03-12 23:06:37 +00:00
Monster Iestyn
5b89164cf7
Fix camera going nuts around intangible polyobjects
2016-03-10 20:50:54 +00:00
Inuyasha
317161221d
Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
2016-03-09 01:23:48 -08:00
Inuyasha
6aa708b5af
I don't think we need the BLUE_SPHERES define anymore...
2016-03-09 00:49:35 -08:00
Alam Ed Arias
407bf4f39d
Merge branch 'next' into polyobj-teeter-fix
2016-03-07 16:46:32 -05:00
Alam Ed Arias
55a6355e15
Merge branch 'next' into slope-fixes
2016-03-07 16:45:51 -05:00
Inuyasha
e0f5312d13
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into unslot-music
...
# Conflicts:
# src/dehacked.c
# src/f_finale.c
# src/lua_baselib.c
# src/lua_maplib.c
# src/m_menu.c
# src/p_enemy.c
# src/p_inter.c
# src/p_setup.c
# src/p_user.c
# src/s_sound.c
# src/y_inter.c
2016-03-03 22:09:24 -08:00
Inuyasha
c956b498c8
Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
...
# Conflicts:
# src/p_user.c
2016-03-03 21:48:32 -08:00
Inuyasha
a8bca89dbd
Merge branch 'backport_unslot-music' into 'next'
...
BACKPORT: removal of music slots
Relevant commits cherry-picked. Basically everything except the internal music track name switches.
See merge request !43
2016-03-03 22:31:21 -05:00
Inuyasha
fc35c8557e
Super color code cleaning, speed 50%, nothing special
2016-02-29 01:18:33 -08:00
Inuyasha
fdb4ac5c2e
Super color code cleaning, speed 50%, nothing special
2016-02-28 18:19:46 -08:00
Monster Iestyn
4b447b3d0d
Don't add polyobjects to a mobj's sector nodes list. This causes the player to teeter whenever they are above the polyobject's bottom, whether or not it is solid
...
Also, a minor tweak for the teetering code itself, though it looks a right mess and probably should be redone in the future
2016-02-28 18:30:29 +00:00
Alam Ed Arias
2b12e5ff20
Merge branch 'next' into backport_unslot-music
2016-02-26 02:11:29 -05:00
Alam Ed Arias
07d331676b
Merge branch 'next' into slope-fixes
2016-02-26 02:09:03 -05:00
Inuyasha
83278c2893
Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
...
# Conflicts:
# src/p_map.c
2016-02-25 15:46:08 -08:00
Monster Iestyn
3058648fdc
Fix elemental flame trails not spawning when going up slopes
2016-02-16 17:58:08 +00:00
Inuyasha
7c5adacc6f
Fixed chain launching
...
In the process, the stasis flags work like you'd expect them to.
You can now set them in Lua or code and they'll actually do something.
2016-02-14 12:28:03 -08:00
Alam Ed Arias
d09016c808
Merge branch 'public_next' into master
2016-02-09 14:19:50 -05:00
Alam Ed Arias
6000b5c980
Merge branch 'master' into next
2016-02-09 14:13:50 -05:00
Inuyasha
8c17dac589
The concept of "music slots" doesn't exist anymore.
...
Use whatever names you want for your music. So long as you prefix the lumps with O_ or D_, it doesn't matter anymore.
DISCLAIMER: Linedef type 413 (change music) and Lua scripting is not tested.
(cherry picked from commit 025ca413a2 )
# Conflicts:
# src/p_user.c
2016-02-09 02:48:33 -08:00
Alam Ed Arias
3ba827f33d
Merge branch 'master' into travis-ci
2016-02-07 00:39:25 -05:00
Alam Ed Arias
07fc74eaf5
clang: fixup a few clang warnings
2016-02-05 22:38:40 -05:00
Inuyasha
42fb7ed5aa
clearly I don't care about Super forms much :v
2016-02-04 02:37:40 -08:00
Inuyasha
577afbc693
All internal music changes use new lump names
...
... that all start with _ for reasons specified in the music topic
2016-02-04 01:17:27 -08:00
Inuyasha
2b482324b4
Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
2016-02-03 18:11:51 -08:00
Inuyasha
5320424269
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next
2016-02-03 18:09:08 -08:00
Monster Iestyn
deb958a796
Remove unused "INVERSECOLORMAP" macro
2016-01-31 17:06:03 +00:00
wolfy852
bd1231764e
Merge remote-tracking branch 'remotes/origin/master' into dashmode
2016-01-25 21:41:41 -06:00
wolfy852
e314b442b2
Remove dashmode limit since tic_t is UINT32
...
This might be overpowered as hell. Needs testing for sure.
2016-01-25 20:26:31 -06:00
Monster Iestyn
67b92d7273
Went and fixed the dashmode variable hack nonsense once and for all myself
...
would have gone for "dashtime", but then I was reminded that was already a name for something to do with spindash. Oh well
2016-01-25 11:47:33 +00:00
wolfy852
95d6cba184
[HACK] Make dashmode work again
...
Fixed one of Red's mistakes, and used a different struct variable for dashmode. This needs to be changed though, because everything will break if someone loads a circuit map.
2016-01-25 01:49:37 -06:00
Inuyasha
9ba43e1d01
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into repeat-monitors
2016-01-15 02:20:34 -08:00
Inuyasha
ed69520004
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into unslot-music
2016-01-15 02:01:32 -08:00
Inuyasha
a4badcfe54
Revert the revert because it turns out Rob is a doofus
...
player.dta was in a sort of mishmashed half designed for one SPR2 layout and half the other.
This reverts commit cc0fbf1c1b .
2016-01-14 06:35:10 -08:00
Inuyasha
cc0fbf1c1b
Revert "Several changes to split jump anims from spin anims:"
...
This reverts commit 27b65e3569 .
2016-01-14 04:57:17 -08:00
Monster Iestyn
529f5af614
Removed a few old OpenGL-specific hacks that compensated for lack of dispoffset
...
(I won't touch overlays for now)
2016-01-13 22:50:16 -08:00
Inuyasha
24d1874fd6
Merge branch 'Rob-request-player-anims' into 'master'
...
Rob request player anims
[21:44:35] <@Rob> As far as I can tell the player-anims that I requested work
[21:44:45] <@Rob> That can probably be merged at this point
See merge request !22
2016-01-14 00:52:26 -05:00
Inuyasha
025ca413a2
The concept of "music slots" doesn't exist anymore.
...
Use whatever names you want for your music. So long as you prefix the lumps with O_ or D_, it doesn't matter anymore.
DISCLAIMER: Linedef type 413 (change music) and Lua scripting is not tested.
2016-01-07 19:48:20 -08:00
Inuyasha
dcde68912a
Merge remote-tracking branch 'remotes/origin/master' into repeat-monitors
2016-01-03 19:30:46 -08:00
Monster Iestyn
27b65e3569
Several changes to split jump anims from spin anims:
...
* SPR2_JUMP and SPR2_SJMP are now the jump sprite sets for spin chars
* SPR2_SPNG and SPR2_SSPG are the new sprite sets for spring up anims (instead of JUMP/SJMP)
* S_PLAY_JUMP and S_PLAY_SUPER_JUMP are now the states for spin char jumps
* S_PLAY_SPRING and S_PLAY_SUPER_SPRING are the new states for spring up (instead of the "JUMP" states)
* PA_JUMP is now PA_SPRING (jumping anims are lumped with PA_ROLL)
2016-01-03 18:19:11 +00:00
Monster Iestyn
8cad9a6dc8
We can compile the slopes code now, yay! My brain hurts.
...
Compiling errors fixed in this commit:
* Various cases of mixed declaration and statement code
* Implicit declaration of slope functions (read: you forgot to put "include "p_slopes.h" in MORE than a few places)
* an odd case of a bad fixed_t to float typecase, cause by using P_GetZAt directly inside FIXED_TO_FLOAT
* a few minor cases of bad unsigned-signed comparisons
* no prototypes for some of the new slope functions. For goodness sake Red, this is basic stuff!
2016-01-03 10:30:36 -06:00