An alternative to the standard pathfind function. Instead of pathfinding to a specific waypoint, it always goes towards the finish line waypoint, but also won't stop when it reaches it. It only stops when it travels a far enough distance.
This is basically a cleaner, less hacky, and optimized version of the pathfinding I gave to the bots; instead of doing 1-2 full pathfinds to do this (depending on if they are near the finish line or not), it will instead always do a single small pathfind. I also need it for shrink laser behavior.
This is done specifically on static functions that aren't used as callbacks.
This is done to keep the code cleaner, and the I_Asserts get compiled out in Release builds.
Logic is left in the "public" functions to avoid crashes as a result of the modules.