Monster Iestyn
d4c330678a
level header's "forcecharacter" parameter doesn't take skin numbers anymore, so this isn't needed!
2017-04-25 20:39:32 +01:00
toasterbabe
8ae91de9db
Per Inu's request, semi-broken (both game mechanically and engineering wise) directional information has been removed from the Captions. It's now "in-level" (dot) and "sourceless" (no dot) only.
2017-04-25 16:03:51 +01:00
Monster Iestyn
c16ae57f91
Merge branch 'addfile-directories-fix' into 'next'
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Addfile directories fix
This is a fix for this bug: https://mb.srb2.org/showthread.php?t=42279
See merge request !166
2017-04-24 20:46:38 -04:00
Monster Iestyn
e03577d957
Merge branch 'falling-rocks-fix' into 'next'
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Falling rocks fix
This fixes the rock spawners' rocks not being removed if they rolled down to the ground from a slope rather than bouncing (see https://mb.srb2.org/showthread.php?t=41963 )
See merge request !162
2017-04-24 20:41:32 -04:00
toasterbabe
c7c908eed3
Emerald tokens being used as actual game tokens on the end-of-act screen!
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https://gfycat.com/PlumpShowyBream https://gfycat.com/AlarmingLoathsomeBelugawhale
2017-04-24 21:56:17 +01:00
Monster Iestyn
f099782c91
Spinning/swinging maces/chains and Particle generators can now use P_FindSpecialLineFromTag!
2017-04-24 21:05:28 +01:00
Monster Iestyn
13cb656f0b
Whoops forgot this
2017-04-24 20:43:58 +01:00
toasterbabe
922603fbca
Fix V_DrawCroppedPatch's handling of topdeltas.
2017-04-24 20:39:32 +01:00
Monster Iestyn
4e96f624e7
Split off part of P_SpawnSpecials into a new function called P_InitSpecials
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This allows tag lists, gravity, weather, and the "CheckFor" vars to be initialised before running P_LoadThings or P_ResetDynamicSlopes, in case they could affect mobj spawning or cause a netgame desync somehow by carrying over the previous level's values
2017-04-24 20:33:39 +01:00
Monster Iestyn
7f7c7c58ab
Use less-than, not less-than-or-equals, since deststop is off-screen
2017-04-24 17:41:50 +01:00
toasterbabe
9c58d1def8
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences
2017-04-24 15:50:20 +01:00
toasterbabe
18ad6a3a0d
Minor tweak to the balance of GFZ3.
2017-04-24 15:38:22 +01:00
toasterbabe
60b7649141
Complete the secrets checklist.
2017-04-23 18:45:54 +01:00
toasterbabe
8d477aefd5
Minor improvements here and there.
2017-04-23 01:12:00 +01:00
toasterbabe
aed8b0b9fd
#moreclues (except instead of clues they're sound name fixes)
2017-04-23 00:49:57 +01:00
toasterbabe
785213827b
Made the code easier to maintain, and added support for more UC's.
2017-04-23 00:39:20 +01:00
toasterbabe
bcf0df7cb6
Ended up being stressed and not getting any real work done, so figured I'd finish up the checklist system.
2017-04-23 00:16:09 +01:00
toasterbabe
9a8ae7cd64
Okay, I lied. Here's a little bit of cleanup.
2017-04-22 12:53:57 +01:00
toasterbabe
c1bd4f570c
The start of an unlockable checklist revamp. Require more UC_ constant acknowledgement and the ability to scroll, but I can't work on this for a while so.
2017-04-22 12:14:15 +01:00
toasterbabe
f8c09d7475
More better sound names. (I'll push something good at some point, I promise!)
2017-04-21 23:41:31 +01:00
toasterbabe
7556b407b2
Fix crash on loading level without a header.
2017-04-21 23:37:14 +01:00
toasterbabe
37fc95ca08
Added modifying sound captions to Lua infolib.
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Also, replaced ridiculously ambiguous "impossible error" with more descriptive alternative.
2017-04-21 21:54:56 +01:00
toasterbabe
3cce495675
Made PCX use cv_screenshot_colorprofile.
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Also, optimised gif headwrite's palette writing.
2017-04-21 20:29:06 +01:00
Monster Iestyn
ed9dfaa617
Merge branch 'master' into polyobject-checksight-fix
2017-04-21 16:32:38 +01:00
Monster Iestyn
f77e107c1a
Merge branch 'no-doubling-texture-heights-plz' into 'master'
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No doubling texture heights plz
If you didn't know, apparently SRB2 was hardcoded to double the height of 64x64 textures created using TX_START/TX_END. This has frustrated some a lot. This branch removes this hack at last (there doesn't appear to be any visual issues resulting from removing it, anyway).
srb2win-nodoubletexheight.exe can be found in my FTP folder.
See merge request !85
2017-04-20 21:00:48 -04:00
Monster Iestyn
839dc6bcc1
Merge branch 'hud-drown-numbers-fix' into 'master'
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First person HUD drown numbers fix
This branch fixes the following issues with the first person HUD when drowning:
* "0" turning into Sonic's drown sprite, since both sprites happen to be named DRWNA0
* SF_MACHINE's special drowning numbers from 3rd person not being used
See merge request !80
2017-04-20 16:20:00 -04:00
toasterbabe
aa475c9d26
Realised color profile disabling for screenshots didn't work in GL, so updated the menu to show that.
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Also, made other minor menu tweaks.
2017-04-20 20:16:10 +01:00
toasterbabe
4f59fa35b3
Add headings to Video Options menu.
2017-04-20 19:27:19 +01:00
toasterbabe
8b46ee76ff
Disable colour profile influence on screenshots and gifs if you want.
2017-04-20 18:59:27 +01:00
toasterbabe
9d46ba281f
Screenshots now contain the palette you're actively looking at, as opposed to the palette the game/map has! This makes sense for colorblind users being able to store their precious memories, and it matches up with how gifs palettise.
2017-04-20 13:17:11 +01:00
toasterbabe
29d5af61c1
Correcting gamma to match base SRB2.
2017-04-20 13:15:32 +01:00
toasterbabe
bef9520556
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences
2017-04-19 23:03:47 +01:00
toasterbabe
c3840ba01d
Colour Cube Calibration Menu! (called "Advanced Color Settings" because No Fun Allowed...)
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https://cdn.discordapp.com/attachments/237798387070664724/304343382073933824/aa.png
Also, a "Reset all" button for the Monitor toggle menu, a ton of new cvars to match up with the colour cube calibration, and a bunch of variable renames related to colour cube operations.
2017-04-19 22:24:28 +01:00
Monster Iestyn
3edbf0a085
Fixed P_CheckSight not considering polyobject top and bottom at all
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This was actually kind of easier to do than I expected, though I can't tell if there's anything else I need to do or not
2017-04-19 22:19:46 +01:00
Monster Iestyn
f0256c41be
Be gone ye old texture hack
2017-04-19 20:00:19 +01:00
toasterbabe
9b13caccae
greem
2017-04-18 23:40:57 +01:00
toasterbabe
c2edd6224d
Figured out what was up. I didn't quite understand my original array!
2017-04-18 23:38:38 +01:00
toasterbabe
83e16da83b
Introducing the Colour Cube! https://cdn.discordapp.com/attachments/293238104096112641/304015171385294850/aa.png
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Basically in preperation of supporting colourblindness modes I implemented the following link when loading palettes.
http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter24.html
This basically means I can do whatever the hell I want to the colour profile of incoming paletties, and nobody can stop me. Muahahahaha etc.
Also, I added a saturation feature to show off its full potential, converted gamma from a table to a factor of the calculation, tweaked some menus and made the default value of cvars show up on sliders. Because that's how I roll.
2017-04-18 23:21:10 +01:00
Monster Iestyn
0f2c9c40a2
Hardcoded the big gargoyle
2017-04-18 20:38:13 +01:00
Monster Iestyn
941ab72204
Hardcode new/updated xmas scenery object type/state info
2017-04-18 18:32:52 +01:00
toasterbabe
e34e8f85e2
Including a statement about performance on the resolution menu.
2017-04-18 17:45:43 +01:00
toasterbabe
6d7355e9af
Add score on Emerald Token pickup (and make the all-emerald bonus a continue in SP) as requested.
2017-04-18 17:45:23 +01:00
Monster Iestyn
0e358b3d9f
Add new Pity shield orb state info, remove unused Pity states
2017-04-18 17:36:04 +01:00
toasterbabe
8e3a3e792e
Moved the Race HUD down a little bit, and improved the sound selection.
2017-04-18 16:42:42 +01:00
toasterbabe
39fa4fea4a
* Update some sound names.
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* Make the continue and the flag capture use different sound numbers.
* Make the fancy new race countdown go beep.
2017-04-18 15:57:52 +01:00
toasterbabe
8aa3928458
A consistency error I should've caught earlier, considering this sound is used for DSZ3's missiles as well as GFZ3's laser.
2017-04-18 12:53:16 +01:00
toasterbabe
cf82ef1f79
As requested by Mystic in That Topic, made the end-of-act time bonus for 30 seconds halved and removed the 45 seconds bonus option.
2017-04-18 12:33:19 +01:00
toasterbabe
e93e5176c0
Consistency in firing sound naming.
2017-04-18 12:32:30 +01:00
toasterbabe
528132ad6d
Sound always happens on SoundOptions menu now. It was weird not having those.
2017-04-18 12:32:06 +01:00
toasterbabe
fbdc8d3d9e
MP pause menu text for Player setup loses the 1 if you're not in splitscreen
2017-04-17 22:41:23 +01:00