Commit graph

365 commits

Author SHA1 Message Date
James R
67ca512120 Merge remote-tracking branch 'origin/master' into next 2019-12-30 13:16:53 -08:00
fickleheart
61a8f715ac Convert analog/directionchar cvars into 2-long arrays 2019-12-30 14:01:14 -06:00
James R
d9e9a2e1ce If we move the -warp code down, map searching can be used 2019-12-29 02:31:48 -08:00
Jaime Passos
bd28daea02 Merge remote-tracking branch 'origin/next' into respawndelaygametyperule 2019-12-28 21:39:38 -03:00
Jaime Passos
e5e4b4891a Add GTR_CUTSCENES. And I ran out of rule slots. Cool. 2019-12-28 20:33:28 -03:00
MascaraSnake
f67ff6d97e Rename P_SetupLevel to the more accurate P_LoadLevel and separate out some of its content into subfunctions 2019-12-28 11:30:39 +01:00
Jaime Passos
f55b4bf6ad Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-25 05:43:46 -03:00
Jaime Passos
31eeb90056 Merge remote-tracking branch 'aaaaaaaa/next' into gametype-clownery 2019-12-24 17:55:46 -03:00
James R
27e251e7fc Merge branch 'wipes2' into 'master'
Wipe styles cleanup

See merge request STJr/SRB2!525
2019-12-24 14:47:14 -05:00
James R
975f1e5f83 Merge branch 'soundtest-fix' into 'master'
Init MUSICDEFs regardless of music state

See merge request STJr/SRB2!532
2019-12-24 14:44:08 -05:00
James R
7db16e230b Merge branch 'fixsignalhandler' into 'master'
Handle signals correctly on linux

See merge request STJr/SRB2!530
2019-12-24 02:54:44 -05:00
Jaime Passos
30be9e29e5 NUMGAMETYPES vs gametypecount 2019-12-18 12:30:01 -03:00
Jaime Passos
d7cb14d38e Gametype rules draft, mind the debug command 2019-12-18 01:25:57 -03:00
Jaime Passos
11dc6801dc Update comments 2019-12-17 16:14:26 -03:00
Jaime Passos
1002c47407 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-17 16:12:44 -03:00
James R
6f2324d8df Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place 2019-12-12 21:30:35 -08:00
Steel Titanium
411754451c Move S_InitMusicDefs call outside of the check.
As far as I know, this is competely safe.
2019-12-12 16:32:40 -05:00
Jaime Passos
b093a38ecd Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!! 2019-12-12 17:30:19 -03:00
Jaime Passos
aa4e3384bb Merge remote-tracking branch 'origin/master' into wipes2 2019-12-11 12:57:59 -03:00
Jaime Passos
6976b9bf01 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-10 23:01:10 -03:00
Jaime Passos
44daeb340e Update d_main.c 2019-12-07 11:55:53 -03:00
MascaraSnake
3ad7f9e445 Merge branch 'master' into nondevelop 2019-12-06 23:23:01 +01:00
MascaraSnake
fffd385151 Merge branch 'datestuff' into 'master'
Date stuff

See merge request STJr/SRB2Internal!618
2019-12-06 16:10:36 -05:00
Steel Titanium
a5cdb0a4b3 Update copyright date on source files 2019-12-06 13:49:42 -05:00
toaster
67d8b291bb * Fix unintentional order-of-operations crash with non-DEVELOP executables (resolves #461).
* Update md5s.
* Update modversion.

TODO: Should we change MODID, given 2.0 apparently had a different MODID to 2.1?
2019-12-06 17:14:51 +00:00
Jaime Passos
708b4805d1 Merge remote-tracking branch 'origin/lt-extraneous-parameters' into wipes2 2019-12-05 02:03:09 -03:00
Jaime Passos
0fa1525749 Remove unnecessary function parameters from title card code 2019-12-05 01:58:19 -03:00
Jaime Passos
cbe17383e0 Slap colormap fades everywhere 2019-12-04 19:25:39 -03:00
Jaime Passos
9178660d34 Fix stuck closed captioning 2019-11-25 20:16:17 -03:00
MascaraSnake
ab7fe745c6 Merge branch 'charlock' into 'master'
Charlock (resolves #345).

Closes #345

See merge request STJr/SRB2Internal!528
2019-11-25 16:44:38 -05:00
Louis-Antoine
aac5e41f3d Revert "Render title map on connecting to server screen too"
This reverts commit 502c72e975.
2019-11-25 01:09:00 +01:00
toaster
3f40c7e4a7 * Resolve #345.
* Prevent skincolours from being reset to the skin's prefcolour, but only for not-always-usable characters.
2019-11-24 13:24:37 +00:00
MascaraSnake
b276366816 Merge branch 'remove-unused-levelwipes' into 'master'
(Cleanup) Remove unused levelwipes

See merge request STJr/SRB2Internal!507
2019-11-22 09:21:17 -05:00
Jaime Passos
3a7342e06d Remove D_ProcessEvents call in G_PreLevelTitleCard 2019-11-21 02:16:09 -03:00
Jaime Passos
3ed8470b58 remove unused levelwipes 2019-11-18 19:22:46 -03:00
Jaime Passos
925940b44e Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-18 18:48:19 -03:00
Jaime Passos
8ad20c1108 Organize 2019-11-18 12:56:41 -03:00
Jaime Passos
f37e0de8c5 stuff 2019-11-18 11:39:54 -03:00
James R
37dc402540 Move setting from defaults to M_FirstLoadConfig, so it triggers even when the title screen doesn't start 2019-11-15 17:31:53 -08:00
Jaime Passos
bc7686c16a LEVELWIPES 2019-11-15 18:21:12 -03:00
Jaime Passos
96ce48f4f2 F_WipeColorFill 2019-11-14 21:31:20 -03:00
Jaime Passos
dc7f8bafd5 Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-14 19:57:51 -03:00
MascaraSnake
d648a2ad87 Merge branch 'radiomode' into 'master'
Radio mode

See merge request STJr/SRB2Internal!443
2019-11-13 04:16:38 -05:00
Jaime Passos
4acdb54d87 Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-12 20:36:06 -03:00
Jaime Passos
845b82668b Merge remote-tracking branch 'origin/master' into renderswitch 2019-11-12 20:25:40 -03:00
MascaraSnake
fae4fb16e9 Merge branch 'internal-md3-vanilla-c' into 'master'
Internal MD3 merge 2 good riddance glBegin

See merge request STJr/SRB2Internal!362
2019-11-12 15:44:20 -05:00
MascaraSnake
5346d0b9e7 Merge branch 'titlemap-on-connect' into 'master'
Render title map on connecting to server screen too (closes #166)

Closes #166

See merge request STJr/SRB2Internal!416
2019-11-12 15:41:07 -05:00
Jaime Passos
135c841056 I guess I'll have to do at least SOMETHING about OpenGL 2019-11-05 17:35:16 -03:00
Jaime Passos
db9a8b4b94 Restore the last gameplay frame while on the intermission screen 2019-11-05 17:04:57 -03:00
toaster
a8169e3844 Sound test is cool now!
https://cdn.discordapp.com/attachments/405336003239477249/641295998395613224/srb20042.gif

* Port MUSICDEFs from Kart.
    * Safe to modify without modifying game, so we can put it in music.dta eventually.
    * "Title", "AltTitle", "Authors" fields are self-evident.
    * "Soundtestpage" and "Soundtestcond" are used to determine which sound test unlockable can play them (set with Unlockable's variable, just like Level Select).
    * "Stoppingtime" and "BPM" both accept floats, and are used for presentation stuff on the sound test.
    * Ironically, we don't share a single field name with them. Such is the case of differing foci, though, and I expect they'll change their implementation to match (since this is necessary for a sound test).
* Change how S_AddSoundFx works to avoid iterating through all of them, and to allow cv_soundtest to only scroll through defined slots (instead of the infinite wall of thok sounds when scrolling to the left).
* Change V_DrawFixedPatch to allow scaling on two seperate axes.
    * Now called "V_DrawStretchyFixedPatch".
    * "V_DrawFixedPatch" is a macro to V_DrawStretchyFixedPatch now (same scale on both axes).
    * Available to Lua under v.drawStretched!
    * Even works in GL!
* Bugfix: Add SR_PLAYER to SOC's menutypes_list.

Stay tuned for the merge request, where I put the onus on the Music Team to finish this off...
2019-11-05 16:23:46 +00:00