Zachary McAlpin
d0fdb0b588
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-04-23 18:39:31 -05:00
Zachary McAlpin
0de0ecb895
Execute LUAh_GameQuit earlier in M_QuitResponse
...
It just feels a bit funny to execute LUAh_GameQuit if you are playing a session after the quit screen appears instead of before.
2020-04-23 17:38:08 -05:00
James R
7e981edfcc
Merge branch 'continue_tweaks' into 'next'
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A tangible mechanism to disable Continues
See merge request STJr/SRB2!865
2020-04-18 20:15:04 -04:00
Zachary McAlpin
b6a2c21db7
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-04-09 20:12:11 -05:00
James R
81a01041e8
Merge remote-tracking branch 'origin/master' into next
2020-04-09 17:04:04 -07:00
James R
aff934a5b5
Merge branch 'hide-useless-1p-menu-options' into 'master'
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Hide record & NiGHTS attack options if there are no available maps for them.
See merge request STJr/SRB2!868
2020-04-09 19:57:27 -04:00
James R
1bbb4d1f95
Merge branch 'ra-emblemhints' into 'master'
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Allow emblem hints (and radar) in record attack.
See merge request STJr/SRB2!820
2020-04-09 19:56:17 -04:00
James R
0b91ef071f
Merge branch 'sdlglcontext' into 'master'
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Only initialise OpenGL if the user intends to load it (for real this time)
See merge request STJr/SRB2!796
2020-04-09 19:51:20 -04:00
Zachary McAlpin
8110e880a9
Execute LUAh_GameQuit in 2 additional places in m_menu.c
2020-04-03 17:44:57 -05:00
sphere
aa419915d7
Use M_GametypeHasLevels again (properly this time) to save memory.
2020-04-02 17:59:56 +02:00
sphere
bc1e636cbb
Actually check for available maps correctly. Whoops!
2020-04-02 16:07:38 +02:00
toaster
0f591967ff
Disable continues outside of no-save/Ultimate by default, but allow SOC to re-enable them globally.
...
Please look at the merge request description for a full explanation, since I know the vanilla team has been hashing this out and I don't want to add fuel to the fire without at least presenting a solid case.
2020-03-26 20:16:44 +00:00
Sonic Edge
fa21eb198a
Character select in Nights mode.
2020-03-24 16:21:33 -04:00
sphere
f2721604fc
Hide record/NiGHTS attack if there are no available maps for them.
2020-03-24 16:10:30 +01:00
MascaraSnake
59899f3cce
Merge branch 'master' into next
2020-03-21 19:16:52 +01:00
LJ Sonic
fee49140e1
Merge branch 'skip-empty-gametypes' into 'master'
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Skip empty gametypes in level select menu
See merge request STJr/SRB2!819
2020-03-21 08:52:54 -04:00
fickleheart
077b4f14e2
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
2020-03-19 18:55:10 -05:00
Louis-Antoine
46df2b9551
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
fickleheart
0208d1e837
Avoid infinite loops if no maps are selectable (y tho)
2020-03-18 22:56:20 -05:00
Steel Titanium
98be23e3c2
Merge branch 'master' into next
2020-03-18 15:42:02 -04:00
SteelT
d2d8fe64f5
Merge branch 'fix-nights-mode-menu-wrong-return' into 'master'
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NiGHTS Mode menu fixes
See merge request STJr/SRB2!841
2020-03-18 15:41:17 -04:00
LJ Sonic
b46b698c91
Merge branch 'screenshot-menu-header' into 'master'
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Actually use the "SCREENSHOT OPTIONS" header for its menu.
See merge request STJr/SRB2!832
2020-03-18 10:56:35 -04:00
LJ Sonic
21cb05b1f7
Merge branch 'fix-playernode-crash' into 'next'
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Fix buffer overrun with players with no associated node
See merge request STJr/SRB2!810
2020-03-15 15:36:45 -04:00
fickleheart
33a9e5aa83
Merge remote-tracking branch 'upstream/master' into shaders-222
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# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
2020-03-14 12:52:15 -05:00
sphere
db26ce5139
Check if emblem hints are actually unlocked.
2020-03-13 10:46:57 -04:00
Steel Titanium
b9c7eafdfe
Fix guest data being deleted regardless of choice
2020-03-08 00:34:15 -05:00
Steel Titanium
0cd8a94a5b
Fix guest deletion confirmation returning to Record Attack menu from Nights Mode menu
2020-03-08 00:02:43 -05:00
Jaime Passos
b800e013d0
Fix NiGHTS Attack crash after render mode change
2020-03-04 09:42:34 -03:00
SteelT
800d277dec
Merge branch 'fix-ogllib' into 'master'
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Fix -OGLlib
See merge request STJr/SRB2!794
2020-03-02 15:21:50 -05:00
sphere
422bc7439b
Actually use the "SCREENSHOT OPTIONS" header for its menu.
2020-03-02 13:23:54 +01:00
SwitchKaze
9508b23d85
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-29 23:41:16 -05:00
SwitchKaze
044e19e328
Prohibit modification of built-in colors
...
In addition, fixes a bug where loading a custom color using command line params exhibits strange behavior.
2020-02-29 23:14:49 -05:00
fickleheart
eaeae45ec2
Use a named macro for menu hierarchy
...
This _really_ needs to be a UINT8 array instead of
all this bit-shifting nonsense that saves no space,
but at least this way reading the menu structs doesn't
make me want to die.
2020-02-24 18:00:17 -06:00
sphere
24511e67fc
Allow emblem hints (and radar) in record attack.
2020-02-24 17:31:30 +01:00
fickleheart
663403e016
Skip empty gametypes in level select menu
2020-02-24 10:02:48 -06:00
James R
c69ca7381c
Merge branch 'console-in-menus-mk-ii' into 'master'
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Console in menus again!
See merge request STJr/SRB2!797
2020-02-23 18:15:43 -05:00
SwitchKaze
99a1840101
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-23 11:50:13 -05:00
James Hale
51137837c4
Custom skincolors
2020-02-21 21:56:39 -05:00
Steel Titanium
fc042e90f0
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
Louis-Antoine
59a53908e5
Improve join refusal handling
2020-02-22 02:17:21 +01:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Steel Titanium
f1204a80aa
Merge branch 'next' into the-colors-feel-so-right
2020-02-18 14:29:50 -05:00
Monster Iestyn
41bdc91bf0
Merge branch 'master' into next
2020-02-18 17:38:05 +00:00
James R
b9c2cab265
Don't let console open with menu keys while the menu is open
2020-02-17 17:10:29 -08:00
Jaime Passos
fd23294cc4
Rename stuff around
2020-02-17 21:11:56 -03:00
Jaime Passos
043057532c
Merge remote-tracking branch 'origin/master' into sal-oglshaderport
2020-02-17 12:28:16 -03:00
Jaime Passos
f189e0425f
add -nogl parm
2020-02-17 12:14:51 -03:00
James R
d1aa45212d
Merge branch 'trim-floats' into 'master'
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Trim the trailing zeros off floats for cvars
See merge request STJr/SRB2!716
2020-02-17 00:04:15 -05:00
James R
88809684ef
Merge branch 'extra-emblem-display' into 'next'
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Extra emblem hint display
See merge request STJr/SRB2!721
2020-02-17 00:00:36 -05:00
James R
256c9a20db
Merge branch 'local-color-table' into 'master'
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Local Color Table for GIF movie mode
See merge request STJr/SRB2!742
2020-02-16 23:58:11 -05:00