Commit graph

13 commits

Author SHA1 Message Date
Steel Titanium
52c8ba5d49 Fix opengl crashing on startup due to lack of checks
Also fixes the log file not being written to the home directory.
2020-05-23 16:21:26 -04:00
Jaime Passos
c8b19a9af5 fix includes 2019-04-13 18:14:55 -03:00
Jaime Passos
4548b4bb13 The player should be able to toggle shaders 2019-04-07 00:09:53 -03:00
Jaime Passos
6dd5037ef1 add vertex shaders 2019-03-18 19:17:47 -03:00
Jaime Passos
fd5fb73671 gl4 2019-03-17 22:27:50 -03:00
Sryder
4e40a810f7 Fix wipes in low resolutions 2018-03-18 17:12:12 +00:00
Alam Ed Arias
6be7693ecb OpenGL: Load the GLU and OpenGL 1.3 multitexturing functions during runtime 2017-05-29 22:52:51 -04:00
Alam Ed Arias
57091261d9 MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
Ronald Kinard
d8484a86e0 Virtual resolutions in OpenGL
Also made fades use core functions if they are available.
2014-11-13 18:06:38 -06:00
Alam Ed Arias
6d773c54a5 Use OpenGL 1.3 in static builds and on SDL interfaces 2014-11-02 01:11:59 -05:00
Ronald Kinard
03fe3bdad2 Replace sdl with sdl2
SDL1.2 is dead, long live SDL
2014-07-26 02:06:00 -05:00
Alam Ed Arias
f03e591f64 change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
Alam Ed Arias
b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00