Commit graph

7895 commits

Author SHA1 Message Date
James R
fd74f1848c Fix nonpacked to packed cast for OpenGL 2019-11-07 16:30:29 -08:00
James R
8e5e4bfd08 Fix misaligned pointers 2019-11-07 16:29:58 -08:00
James R
50b0993e80 Lol it's the wrong union! 2019-11-07 16:22:25 -08:00
James R
7c0d5b3bcf There's some whitespace... 2019-11-07 14:56:42 -08:00
James R
1f166741e2 Merge branch 'intermission-buffer' into 'master'
Restore the last gameplay frame while on the intermission screen

See merge request STJr/SRB2Internal!444
2019-11-07 17:53:36 -05:00
James R
91c759ad9f Merge branch 'recordattack-menu-draw-fix' into 'master'
Record attack fixes

See merge request STJr/SRB2Internal!441
2019-11-07 17:53:03 -05:00
James R
7b3b89240a Merge branch 'fix-nopng-warnings' into 'master'
Fix warnings when NOPNG=1

See merge request STJr/SRB2Internal!432
2019-11-07 17:52:31 -05:00
James R
b9a3f79f25 Merge branch 'fix-uppercase-in-intro-fades' into 'master'
Fix some intro fades displaying text in all-caps

See merge request STJr/SRB2Internal!429
2019-11-07 17:52:17 -05:00
James R
a905025354 Merge branch 'lotsacontinues' into 'master'
Lotsa Continues (resolves #264)

Closes #264

See merge request STJr/SRB2Internal!422
2019-11-07 17:52:01 -05:00
James R
fa1f335e1f Merge branch 'secrets-charsel-music-fix' into 'master'
Fix char select music not playing in secrets menu

Closes #272

See merge request STJr/SRB2Internal!421
2019-11-07 17:51:38 -05:00
James R
e8de2c39c6 Better account for the uninitialised signcolor 2019-11-07 14:44:42 -08:00
James R
d87fd3842d Whitespace 2019-11-07 14:15:57 -08:00
James R
6ae6089343 That's a lot of whitespace 2019-11-07 13:42:54 -08:00
James R
85e3b3999b var2 unused, so remove it; signcolor can be unset 2019-11-07 13:05:50 -08:00
James R
a2ca74b688 Declarations after Lua calls 2019-11-07 13:02:33 -08:00
Jaime Passos
5b758fe21c fix accessing spriteinfo[] with a string as a key 2019-11-07 14:27:45 -03:00
toaster
9196e0905a Fix pmomz being set to 0 in the wrong place. (P_PlayerAfterThink is after every moving sector has changed its height, while P_MovePlayer is before it...) 2019-11-07 17:10:59 +00:00
toaster
f75d221b0f Prevent infinite lives rollover to extremely negative numbers. (Discovered while messing around with pandora's box recently.) 2019-11-07 14:06:27 +00:00
lachwright
47508ea7f8 Reduce RVZ particle spawns when no players are in proximity 2019-11-07 16:00:44 +08:00
Jaime Passos
2897001d7f spriteinfo lua support 2019-11-07 03:11:16 -03:00
Jaime Passos
7f4df99b2d Hopefully the last time this week I'll ever touch these files 2019-11-06 20:41:55 -03:00
Jaime Passos
532c7dd52d Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-06 19:25:38 -03:00
lachwright
c9dd2d3b93 WIP update to latest version of Lua script, halted because script inconsistencies still exist 2019-11-06 13:59:53 +08:00
lachwright
65a0db7b31 Merge branch 'master' into cobalt-ai 2019-11-06 13:41:18 +08:00
Jaime Passos
135c841056 I guess I'll have to do at least SOMETHING about OpenGL 2019-11-05 17:35:16 -03:00
Jaime Passos
db9a8b4b94 Restore the last gameplay frame while on the intermission screen 2019-11-05 17:04:57 -03:00
toaster
1082b3d7a4 Better comments for musicdef struct 2019-11-05 19:50:49 +00:00
toaster
a8169e3844 Sound test is cool now!
https://cdn.discordapp.com/attachments/405336003239477249/641295998395613224/srb20042.gif

* Port MUSICDEFs from Kart.
    * Safe to modify without modifying game, so we can put it in music.dta eventually.
    * "Title", "AltTitle", "Authors" fields are self-evident.
    * "Soundtestpage" and "Soundtestcond" are used to determine which sound test unlockable can play them (set with Unlockable's variable, just like Level Select).
    * "Stoppingtime" and "BPM" both accept floats, and are used for presentation stuff on the sound test.
    * Ironically, we don't share a single field name with them. Such is the case of differing foci, though, and I expect they'll change their implementation to match (since this is necessary for a sound test).
* Change how S_AddSoundFx works to avoid iterating through all of them, and to allow cv_soundtest to only scroll through defined slots (instead of the infinite wall of thok sounds when scrolling to the left).
* Change V_DrawFixedPatch to allow scaling on two seperate axes.
    * Now called "V_DrawStretchyFixedPatch".
    * "V_DrawFixedPatch" is a macro to V_DrawStretchyFixedPatch now (same scale on both axes).
    * Available to Lua under v.drawStretched!
    * Even works in GL!
* Bugfix: Add SR_PLAYER to SOC's menutypes_list.

Stay tuned for the merge request, where I put the onus on the Music Team to finish this off...
2019-11-05 16:23:46 +00:00
Jaime Passos
79c81d3c0b Update hw_main.c 2019-11-05 12:31:50 -03:00
Jaime Passos
82d64fbc1c tweak fade colormaps just a little bit 2019-11-05 12:28:01 -03:00
Jaime Passos
ffc9626355 fix fades for real 2019-11-05 12:10:42 -03:00
Jaime Passos
2905159e2c Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-05 11:22:19 -03:00
Jaime Passos
5fabd3f165 function renaming 2019-11-05 10:28:19 -03:00
Jaime Passos
49425d4016 Attempt to fix sky dome 2019-11-04 14:36:12 -03:00
lachwright
6143e7a994 Display Eggman more frequently during skin roulette 2019-11-05 01:33:09 +08:00
Jaime Passos
48c7dd6b92 Update m_menu.c 2019-11-04 12:30:28 -03:00
Jaime Passos
f655865200 add gr_modelinterpolation 2019-11-04 12:21:53 -03:00
lachwright
eb47aa9cf9 Improve A_SignSpin 2019-11-04 23:10:13 +08:00
toaster
31524531a9 Fix TC_DASHMODE and associated not being applied in GL. (Won't conflict with md3 branch because these lines weren't modified there!) 2019-11-04 13:11:04 +00:00
lachwright
f828e040bb New end-of-level signpost logic 2019-11-04 16:28:44 +08:00
mazmazz
40149e00bc Alacroix: Fix our heroes' arms disappearing due to dropped frames 2019-11-04 02:43:48 -05:00
Steel Titanium
0a33e47619 Fix garbage string being drawn on record attack menu
Pretty silly of me to assume it would be NUL-terminated by default.
2019-11-03 21:43:09 -05:00
mazmazz
9364427819 Frame 4 typos 2019-11-03 19:53:05 -05:00
mazmazz
925268f60c Alacroix title: Give Tails his back tails 2019-11-03 18:38:09 -05:00
mazmazz
a7e38c5cc5 Alacroix gfx optimization; dynamic loading/unloading of title gfx resolutions 2019-11-03 16:21:21 -05:00
mazmazz
ad0b9e40ae Alacroix title screen character frames 2019-11-03 10:34:12 -05:00
mazmazz
288d9f9e39 Load Alacroix character frames 2019-11-03 06:30:27 -05:00
toaster
7cd2fc7ac3 Slightly unrelated to the express purpose of the branch, but since I was here, and I noticed it was a problem when ~~playing~~ testing with md3s in ACZ: Don't draw the midtextures for horizon lines. 2019-11-03 10:23:21 +00:00
mazmazz
ed87a603df TTMODE_USER logic 2019-11-02 21:51:45 -04:00
mazmazz
35e102492b Alacroix title animation adjustments 2019-11-02 21:05:01 -04:00