James R
fd74f1848c
Fix nonpacked to packed cast for OpenGL
2019-11-07 16:30:29 -08:00
James R
8e5e4bfd08
Fix misaligned pointers
2019-11-07 16:29:58 -08:00
James R
50b0993e80
Lol it's the wrong union!
2019-11-07 16:22:25 -08:00
James R
7c0d5b3bcf
There's some whitespace...
2019-11-07 14:56:42 -08:00
James R
1f166741e2
Merge branch 'intermission-buffer' into 'master'
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Restore the last gameplay frame while on the intermission screen
See merge request STJr/SRB2Internal!444
2019-11-07 17:53:36 -05:00
James R
91c759ad9f
Merge branch 'recordattack-menu-draw-fix' into 'master'
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Record attack fixes
See merge request STJr/SRB2Internal!441
2019-11-07 17:53:03 -05:00
James R
7b3b89240a
Merge branch 'fix-nopng-warnings' into 'master'
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Fix warnings when NOPNG=1
See merge request STJr/SRB2Internal!432
2019-11-07 17:52:31 -05:00
James R
b9a3f79f25
Merge branch 'fix-uppercase-in-intro-fades' into 'master'
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Fix some intro fades displaying text in all-caps
See merge request STJr/SRB2Internal!429
2019-11-07 17:52:17 -05:00
James R
a905025354
Merge branch 'lotsacontinues' into 'master'
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Lotsa Continues (resolves #264 )
Closes #264
See merge request STJr/SRB2Internal!422
2019-11-07 17:52:01 -05:00
James R
fa1f335e1f
Merge branch 'secrets-charsel-music-fix' into 'master'
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Fix char select music not playing in secrets menu
Closes #272
See merge request STJr/SRB2Internal!421
2019-11-07 17:51:38 -05:00
James R
e8de2c39c6
Better account for the uninitialised signcolor
2019-11-07 14:44:42 -08:00
James R
d87fd3842d
Whitespace
2019-11-07 14:15:57 -08:00
James R
6ae6089343
That's a lot of whitespace
2019-11-07 13:42:54 -08:00
James R
85e3b3999b
var2 unused, so remove it; signcolor can be unset
2019-11-07 13:05:50 -08:00
James R
a2ca74b688
Declarations after Lua calls
2019-11-07 13:02:33 -08:00
Jaime Passos
5b758fe21c
fix accessing spriteinfo[] with a string as a key
2019-11-07 14:27:45 -03:00
toaster
9196e0905a
Fix pmomz being set to 0 in the wrong place. (P_PlayerAfterThink is after every moving sector has changed its height, while P_MovePlayer is before it...)
2019-11-07 17:10:59 +00:00
toaster
f75d221b0f
Prevent infinite lives rollover to extremely negative numbers. (Discovered while messing around with pandora's box recently.)
2019-11-07 14:06:27 +00:00
lachwright
47508ea7f8
Reduce RVZ particle spawns when no players are in proximity
2019-11-07 16:00:44 +08:00
Jaime Passos
2897001d7f
spriteinfo lua support
2019-11-07 03:11:16 -03:00
Jaime Passos
7f4df99b2d
Hopefully the last time this week I'll ever touch these files
2019-11-06 20:41:55 -03:00
Jaime Passos
532c7dd52d
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-06 19:25:38 -03:00
lachwright
c9dd2d3b93
WIP update to latest version of Lua script, halted because script inconsistencies still exist
2019-11-06 13:59:53 +08:00
lachwright
65a0db7b31
Merge branch 'master' into cobalt-ai
2019-11-06 13:41:18 +08:00
Jaime Passos
135c841056
I guess I'll have to do at least SOMETHING about OpenGL
2019-11-05 17:35:16 -03:00
Jaime Passos
db9a8b4b94
Restore the last gameplay frame while on the intermission screen
2019-11-05 17:04:57 -03:00
toaster
1082b3d7a4
Better comments for musicdef struct
2019-11-05 19:50:49 +00:00
toaster
a8169e3844
Sound test is cool now!
...
https://cdn.discordapp.com/attachments/405336003239477249/641295998395613224/srb20042.gif
* Port MUSICDEFs from Kart.
* Safe to modify without modifying game, so we can put it in music.dta eventually.
* "Title", "AltTitle", "Authors" fields are self-evident.
* "Soundtestpage" and "Soundtestcond" are used to determine which sound test unlockable can play them (set with Unlockable's variable, just like Level Select).
* "Stoppingtime" and "BPM" both accept floats, and are used for presentation stuff on the sound test.
* Ironically, we don't share a single field name with them. Such is the case of differing foci, though, and I expect they'll change their implementation to match (since this is necessary for a sound test).
* Change how S_AddSoundFx works to avoid iterating through all of them, and to allow cv_soundtest to only scroll through defined slots (instead of the infinite wall of thok sounds when scrolling to the left).
* Change V_DrawFixedPatch to allow scaling on two seperate axes.
* Now called "V_DrawStretchyFixedPatch".
* "V_DrawFixedPatch" is a macro to V_DrawStretchyFixedPatch now (same scale on both axes).
* Available to Lua under v.drawStretched!
* Even works in GL!
* Bugfix: Add SR_PLAYER to SOC's menutypes_list.
Stay tuned for the merge request, where I put the onus on the Music Team to finish this off...
2019-11-05 16:23:46 +00:00
Jaime Passos
79c81d3c0b
Update hw_main.c
2019-11-05 12:31:50 -03:00
Jaime Passos
82d64fbc1c
tweak fade colormaps just a little bit
2019-11-05 12:28:01 -03:00
Jaime Passos
ffc9626355
fix fades for real
2019-11-05 12:10:42 -03:00
Jaime Passos
2905159e2c
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-05 11:22:19 -03:00
Jaime Passos
5fabd3f165
function renaming
2019-11-05 10:28:19 -03:00
Jaime Passos
49425d4016
Attempt to fix sky dome
2019-11-04 14:36:12 -03:00
lachwright
6143e7a994
Display Eggman more frequently during skin roulette
2019-11-05 01:33:09 +08:00
Jaime Passos
48c7dd6b92
Update m_menu.c
2019-11-04 12:30:28 -03:00
Jaime Passos
f655865200
add gr_modelinterpolation
2019-11-04 12:21:53 -03:00
lachwright
eb47aa9cf9
Improve A_SignSpin
2019-11-04 23:10:13 +08:00
toaster
31524531a9
Fix TC_DASHMODE and associated not being applied in GL. (Won't conflict with md3 branch because these lines weren't modified there!)
2019-11-04 13:11:04 +00:00
lachwright
f828e040bb
New end-of-level signpost logic
2019-11-04 16:28:44 +08:00
mazmazz
40149e00bc
Alacroix: Fix our heroes' arms disappearing due to dropped frames
2019-11-04 02:43:48 -05:00
Steel Titanium
0a33e47619
Fix garbage string being drawn on record attack menu
...
Pretty silly of me to assume it would be NUL-terminated by default.
2019-11-03 21:43:09 -05:00
mazmazz
9364427819
Frame 4 typos
2019-11-03 19:53:05 -05:00
mazmazz
925268f60c
Alacroix title: Give Tails his back tails
2019-11-03 18:38:09 -05:00
mazmazz
a7e38c5cc5
Alacroix gfx optimization; dynamic loading/unloading of title gfx resolutions
2019-11-03 16:21:21 -05:00
mazmazz
ad0b9e40ae
Alacroix title screen character frames
2019-11-03 10:34:12 -05:00
mazmazz
288d9f9e39
Load Alacroix character frames
2019-11-03 06:30:27 -05:00
toaster
7cd2fc7ac3
Slightly unrelated to the express purpose of the branch, but since I was here, and I noticed it was a problem when ~~playing~~ testing with md3s in ACZ: Don't draw the midtextures for horizon lines.
2019-11-03 10:23:21 +00:00
mazmazz
ed87a603df
TTMODE_USER logic
2019-11-02 21:51:45 -04:00
mazmazz
35e102492b
Alacroix title animation adjustments
2019-11-02 21:05:01 -04:00