Commit graph

445 commits

Author SHA1 Message Date
TehRealSalt
4d45193e11 Better first person
turning and drifting is now taken into account in the x offsetting
2018-07-17 20:23:22 -04:00
toaster
604fcc7ca3 * A bunch of intermission related stuff!
* Time overs now supported, see below.
	* Ties now supported!
	* Code cleaned up.
	* Play more sonicy tally sounds when counting your points.
* A bunch of time over related stuff!
	* Exitlevel time overs everyone, which means no points for you.
	* F-Zero-sorta-maybe style death if you're the last person on the course (and not the ONLY one) when someone crosses the finish line! (Or switches to spectator.)
* A bunch of music related stuff!
	* Functionally reverted many of my changes to splitscreen and ending music, although the major changes to simplify music code are still kept.
	* P_EndingMusic is genericised across gametypes, and only switches a single letter (and looping-ness) now!
	* Fix exitlevel in race causing whatever you're listening to to keep playing.
	* Make powerups call P_RestoreMusic.
	* Put a call to P_EndingMusic into P_RestoreMusic.
* Unrelated crap.
	* Make all palette swaps happen at the black point of fades, so they don't stick around awkwardly.
	* Huh, I thought I did more than that. Oh well!
2018-07-18 01:21:36 +01:00
TehRealSalt
502aae9b22 Water skipping
No way to disable it yet, let's see if we even need it
2018-07-16 22:51:31 -04:00
TehRealSalt
2ef24d85e0 Chao's requests 2018-07-16 21:27:50 -04:00
toaster
8a72af1905 Per Sal's request, only show the time/play the failure sound for the current time attack challenge - and if there is none, only show the emblems in a row. 2018-07-16 21:36:27 +01:00
toaster
8c1f17575f Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
	* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
	* Dontdraw-ness, transparency, and colorization match the player's object!
	* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
	* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
	* Countdowns now play the drowning music again.
	* Removed/disabled extraenous P_RestoreMusics.
	* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
	* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 20:19:30 +01:00
toaster
f9ea0e7cd1 * Lots of Record Attack love!
* Record Attack Input display!
	* Show Record Attack emblem and emblem time on the HUD! Changes colours with the player, just like vanilla internal's.
	* Remove the ugly dark blue box on the singleplayer (including pause screen) whose only purpose in Kart was to contain the Record Attack emblem info!
* Unrelated shit!
	* Improve loading Kart HUD graphics.
	* Fix mirrored HUD graphics being one screen pixel (not basevid pixel) offset.
2018-07-15 23:13:36 +01:00
TehRealSalt
d99d6db248 Sping panel tweaks
- Spring panels have a higher minimum forward speed, and you can no longer drop below that speed.
- New, separate type of spring panel that has a maximum speed cap, for small jumps.
- Unrelated: The SMK Donut Plains bushes now have much less thinker overhead.
- Unrelated: Fixed my earlier attempt at getting momentum redirect to work when you just hit the ground.
2018-07-13 20:45:18 -04:00
TehRealSalt
7562ea7ac9 Change how battle music/patch is decided 2018-07-12 19:04:37 -04:00
TehRealSalt
cebd605636 Shrink debug command, trailing items spawn directly on players, rainbow win 1 is more faithful, make springs more powerful for shrunk players, correct Grow/Shrink fullbright frame 2018-07-12 01:31:33 -04:00
TehRealSalt
bae93b2010 Rearranged color order
Invincibility should look just a tad smoother now
2018-07-10 22:59:19 -04:00
TehRealSalt
a404e22aa7 Use Periwinkle & Creamsicle instead 2018-07-10 20:27:18 -04:00
TehRealSalt
4cee6ed333 Allow K_MomentumToFacing to work when you just hit the floor
(also prevent a crash when Ballhog balls die)
2018-07-10 19:34:45 -04:00
TehRealSalt
4da507097e SPB distance required changes based on difficulty
You can catch up to 1st faster on Hard vs Normal
2018-07-10 18:37:46 -04:00
TehRealSalt
2a76f5edcf Sound & timer fixes
- Don't decrease spinout when boosting
- Don't increase banana dragging when in the air or if you're not moving (Not sure about this one, just thought that this would feel better than it always increasing once we add the visual effect)
- Play a sound for banana dragging
- Correct finish line sounds
2018-07-10 18:16:53 -04:00
TehRealSalt
da4227f022 Grow/Shrink flashing 2018-07-10 17:40:47 -04:00
TehRealSalt
997c1bebe1 Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
Sryder
c9c6fb3918 Silly fixes to absurd compiler warnings
Thanks toaster
2018-07-07 23:49:34 +01:00
TehRealSalt
1439676c61 Squash a few more errors
Updated my compile setup to GCC 6.3, makes it as far as m_misc.c now with ERRORMODE and DEBUGMODE, stops at some gettext related stuff I don't know how to fix now
2018-07-06 21:53:37 -04:00
TehRealSalt
225addd192 Misc tweaks (mostly color related)
- Smoothed out Ruby & Sepia
- Made Sapphire more distinct from Blue
- Made Navy more distinct from Jet
- MD2 colors weight a few colors even more heavily
- Revised ColorOpposite table
- Fix Wanted not updating on hit
- Very minor item odds adjustment for Battle
2018-07-06 14:22:48 -04:00
TehRealSalt
8925c96c53 Item odds, SPB fix 2018-07-05 00:38:23 -04:00
TehRealSalt
9edd1491b0 Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart into sonicitems 2018-07-04 19:07:46 -04:00
TehRealSalt
606c194c02 Banana drag slowdown, diagonal springs scale to map scale instead of object's scale, OGL skincolors average all colors 2018-07-04 19:06:45 -04:00
Sryder
25d98828f1 Why I should start using defines instead of magic numbers 2018-07-04 22:37:11 +01:00
Sryder
566b66af42 Hopefully some medicine for the characters' sore throats from all that taunting
Also my editor ate some trailing whitespace.
2018-07-04 22:25:38 +01:00
TehRealSalt
cbcd2cbb07 WANTED recalculates on hit, tons of spectator changes 2018-07-03 21:12:25 -04:00
SeventhSentinel
5158508a00 Changed all instances of "balloon" to "bumper"
Also changed "It's you!" to "Select character & color..."
2018-07-03 15:14:47 -04:00
TehRealSalt
1b3e6ea79f SPB chances no longer lower if you mash 2018-07-02 18:25:15 -04:00
TehRealSalt
b2bccf2198 Item odds adjustment
Battle no longer does item scaling if you're ahead, only if you're behind. This means less bananas. Also, SPB increased odds, Shrink is less often.
2018-07-02 18:23:18 -04:00
TehRealSalt
865cce8ba4 Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart into sonicitems 2018-07-02 17:58:20 -04:00
TehRealSalt
80dc8927dd Battle finish music, fixed double-wanted bug 2018-07-02 17:57:22 -04:00
toaster
df607757df On a hunch, looked it up. Turns out it's a common typo, and that a nickle is actually a type of green woodpecker!! :V 2018-07-02 19:06:05 +01:00
TehRealSalt
2bf7d8eb78 Removed Amber & Jade, added Canary & Lime, changed Blueberry & Mint 2018-07-02 13:54:01 -04:00
toaster
84aa14768f Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists...
More menu/highlight things:
* Rename "Default" to "Game type", to make clearer what it's doing.
* Tweak race colouring slightly.
* Put a highlight around the level select icon, and make it consistent with voting.
* Allow setting the highlight colour to affect the intermissions.
* Fix bug with gametype colour getting for record attack.

A handful of skincolour things:
* Rename Turqouise to Aqua, because it resembles one of my fav 2.2 colours with that name.
* Fix incomplete Steel Blue -> Steel rename.
* Merge the very similar Blueberry and Sapphire...
* ... so Sapphire can be backported!
* And Ruby too.
2018-07-02 13:20:04 +01:00
TehRealSalt
fcc8c5dce7 Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart into sonicitems 2018-07-02 03:36:43 -04:00
TehRealSalt
f1b32c6e13 Revamped colors
- The majority of all colors have been tweaked in some capacity to have higher contrast, to either make character highlights or lineart pop out more
- Two new "on trial" colors that may or may not stay: Tangerine, and Dusk. Tangerine is a yellow-orange color to fill the void of yellows. Dusk is a previously removed color that looked freakin' sweet after some cleanup, why wasn't this kept?!
- Turquoise & Frost have been merged. My clean up of Frost ended up looking like a combination of the two.
- Caramel has been removed, Shiny Caramel takes its place.
- Unleashed my inner dream as wanting to have the job of whoever gets to name crayons, and changed all two-word names.
- Todo: reorganize by hue then lum for a nicer invincibility effect, redo and throughly test ColorOpposite table, double check to make sure there aren't any duplicate blendcolors for OGL
2018-07-02 03:30:33 -04:00
toaster
bab7a8d6c1 Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems 2018-07-02 01:55:41 +01:00
toaster
0c03442a69 More menu stuff!
* Center level selection.
	* Re-work Record Attack screen.
	* Re-order MP Main menu, hide in NONET.
	* Combined yeeeah on vote screen.
	* Colour gametype on tab and tally.
	* (unrelated) Don't show "CHECK" if exiting.
2018-07-02 01:55:01 +01:00
TehRealSalt
e5d59fdc50 Move numingame count after the balloon check 2018-07-01 15:25:10 -04:00
TehRealSalt
46d33d00be Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart into sonicitems 2018-07-01 15:17:59 -04:00
TehRealSalt
4fe34aa35d Quick fix 2018-07-01 15:15:45 -04:00
toaster
806f79d5ee Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems 2018-07-01 19:29:29 +01:00
toaster
580c529c5b Menu stuff!
* Bar of levels.
* Colourisation!
* New V_SKYMAP, which hasn't been put in dehacked lists but is otherwise valid!
* New single page statistics screen!
* V_DrawFixedPatch now works at the edge of the screen!

Ghost fixes!
* On minimaps!
* Free memory after use!
* Don't spawn in midair on slopes!
2018-07-01 19:29:13 +01:00
TehRealSalt
18fc952fa7 WANTED 2 2018-07-01 14:11:48 -04:00
TehRealSalt
d4c5a92c7b WANTED 2018-07-01 04:36:09 -04:00
TehRealSalt
b661be498b Reverted scoring back to what it was before, change order-of-operations to allow switcheroos from bombs. 2018-06-30 23:35:38 -04:00
toaster
baa1024ffb Don't look at this commit too closely until after netgame, I want to surprise yalls!!
* Lots of menu changes!
	* Little arrows next to changeable cvars!
	* Show default value for sliders!
	* Pretty pretty pretty.
	* I don't know how to describe some of these changes.
* Effectively nuke MIDI music support!
* Skiddown at the start of a race is more interesting!
* Spinning in waterslides!
* Tiny bugfix in voting, plus a little celebration...
2018-06-30 23:18:13 +01:00
toaster
01b2468982 Merge branch 'sonicitems' of https://git.magicalgirl.moe/STJr/SRB2.git into sonicitems 2018-06-30 16:01:08 +01:00
toaster
a7b631701c * Completely revamp a bunch of menu stuff!
* Improve control menus significantly - a more layout-neutral, gameplay importance based order, with spacing, and less depth to get to the important stuff.
	* Port over the improved MP main menu from internal, including flattening the IP connect onto its level.
	* Allow for selecting the number of splitscreen players using a menu option, rather than three seperate menu choices.
	* Improve the layout of all of the level/gametype select menus slightly.
* (unrelated) Make fourth player area in 3p splitscreen use the tiling background instead of a pure black area.
* (unrelated) Tweak minimap ordering slightly.
2018-06-30 16:01:03 +01:00
TehRealSalt
ea8ac5c35e GO! interupts the start ambience 2018-06-29 20:15:42 -04:00